Jonathan Hook

Orcid: 0000-0002-0588-7013

Affiliations:
  • University of York, Department of Theatre, Film and Television, UK
  • University of Newcastle, Culture Lab, Newcastle upon Tyne, UK (PhD 2013)


According to our database1, Jonathan Hook authored at least 53 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Designing structural participation in an interactive film on mental health.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design.
ACM Journal on Computing and Cultural Heritage, December, 2022

2021
Wait, But Why?: Assessing Behavior Explanation Strategies for Real-Time Strategy Games.
Proceedings of the IUI '21: 26th International Conference on Intelligent User Interfaces, 2021


2020
Authoring Interactive Fictional Stories in Object-Based Media (OBM).
Proceedings of the ACM International Conference on Interactive Media Experiences. IMX 2020, 2020



Brooke Leave Home: Designing a Personalized Film to Support Public Engagement with Open Data.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
Research in the Wild via Performance: Challenges, Ethics and Opportunities.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Stepping Through Remixed: Exploring the Limits of Linear Video in a Participatory Mental Health Film.
Proceedings of the 2019 ACM International Conference on Interactive Experiences for TV and Online Video, 2019

Virtual Hubs: Understanding Relational Aspects and Remediating Incubation.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
From Evaluation to Crits and Conversation.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Glimpses of the future: designing fictions for mixed-reality performances.
Interactions, 2018

Facts, Interactivity and Videotape: Exploring the Design Space of Data in Interactive Video Storytelling.
Proceedings of the 2018 ACM International Conference on Interactive Experiences for TV and Online Video, 2018

<i>Viking VR</i>: Designing a Virtual Reality Experience for a Museum.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

"More than just Space": Designing to Support Assemblage in Virtual Creative Hubs.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Design Fiction for Mixed-Reality Performances.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Enabling Polyvocality in Interactive Documentaries through "Structural Participation".
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Mixed-Initiative Creative Interfaces.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Designing Reconfigurable Televisual Experiences.
Proceedings of the Companion Publication of the 2017 ACM Conference Companion Publication on Designing Interactive Systems, 2017

2016
Interactivity: Using Expressy to Demonstrate Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Expressy: Using a Wrist-worn Inertial Measurement Unit to Add Expressiveness to Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Video Showcase: Using Expressy to Showcase Expressiveness in Touch-based Interactions.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Comparing Fatigue When Using Large Horizontal and Vertical Multi-touch Interaction Displays.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

Exploring Gesture Sonification to Support Reflective Craft Practice.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Making the Invisible Visible: Design to Support the Documentation of Participatory Arts Experiences.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Interpersonal expression in the special educational needs classroom: An experience-centred design case study.
Int. J. Child Comput. Interact., 2014

Making 3D printed objects interactive using wireless accelerometers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Volvelles, domes and wristbands: embedding digital fabrication within a visitor's trajectory of engagement.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

A study of the challenges related to DIY assistive technology in the context of children with disabilities.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

HCI: human-computer improvisation.
Proceedings of the Companion Publication of the 2014 ACM SIGCHI Conference on Designing Interactive Systems Conference, 2014

2013
Interaction design for live performance.
PhD thesis, 2013

The ReflecTable: Bridging the Gap between Theory and Practice in Design Education.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Crafting interactive systems: learning from digital art practice.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Waves: exploring idiographic design for live performance.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Repentir: digital exploration beneath the surface of an oil painting.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Unlimited editions: three approaches to the dissemination and display of digital art.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Design to support interpersonal communication in the special educational needs classroom.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Digital originals: reproduction as a space for design.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

Exploring HCI's relationship with liveness.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
A VJ centered exploration of expressive interaction.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Building Interactive Multi-touch Surfaces.
Proceedings of the Tabletops - Horizontal Interactive Displays, 2010

TouchBridge: augmenting active tangibles for camera-based multi-touch surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

TouchBridge: augmenting active tangibles for camera-based multi-touch surfaces.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

Waves: multi-touch VJ interface.
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces, 2010

FerroSynth: A Ferromagnetic Music Interface.
Proceedings of the 10th International Conference on New Interfaces for Musical Expression, 2010

Multi-touch authentication on tabletops.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

2009
Building Interactive Multi-Touch Surfaces.
J. Graphics, GPU, & Game Tools, 2009

Bridging the gap between the Kodak and the Flickr generations: A novel interaction technique for collocated photo sharing.
Int. J. Hum. Comput. Stud., 2009

A reconfigurable ferromagnetic input device.
Proceedings of the 22nd Annual ACM Symposium on User Interface Software and Technology, 2009

Media Crate: tangible live media production interface.
Proceedings of the 3rd International Conference on Tangible and Embedded Interaction 2009, 2009

A short film about VJs: using documentary film to engage performers in design.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Group coordination and negotiation through spatial proximity regions around mobile devices on augmented tabletops.
Proceedings of the Third IEEE International Workshop on Tabletops and Interactive Surfaces (Tabletop 2008), 2008


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