Jewoong Moon

Orcid: 0000-0001-6311-3019

According to our database1, Jewoong Moon authored at least 19 papers between 2016 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Revisiting multimedia learning design principles in virtual reality-based learning environments for autistic individuals.
Virtual Real., December, 2023

2022
Developing a Stealth Assessment System Using a Continuous Conjunctive Model.
J. Learn. Anal., December, 2022

Multimodal Data Fusion to Track Students' Distress during Educational Gameplay.
J. Learn. Anal., December, 2022

Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
The effects of social and cognitive cues on learning comprehension, eye-gaze pattern, and cognitive load in video instruction.
J. Comput. High. Educ., 2021

Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism.
Interact. Learn. Environ., 2021

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021

Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

2020
A conceptual framework for teaching computational thinking in personalized OERs.
Smart Learn. Environ., 2020

Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism.
Br. J. Educ. Technol., 2020

Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Tracking Representational Flexibility Development through Speech Data Mining.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

Educational Games and Gamification: From Foundations to Applications of Data Analytics.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2018
Reviews of Social Embodiment for Design of Non-Player Characters in Virtual Reality-Based Social Skill Training for Autistic Children.
Multimodal Technol. Interact., 2018

Virtual collaborative gaming as social skills training for high-functioning autistic children.
Br. J. Educ. Technol., 2018

Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

2016
Categorization of Embodied User Interface in Immersive Virtual Environment.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016


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