Fengfeng Ke

Orcid: 0000-0003-4203-1203

According to our database1, Fengfeng Ke authored at least 60 papers between 2006 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Improving teaching practices via virtual reality-supported simulation-based learning: Scenario design and the duration of implementation.
Br. J. Educ. Technol., July, 2023

Engagement and effectiveness of symbolic and iconic learning support for math problem representation: an eye tracking study.
Interact. Learn. Environ., April, 2023

Learning Number Conversions Through Embodied Interactions.
Technol. Knowl. Learn., March, 2023

Exploring students' learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study.
Comput. Educ., 2023

2022
Multimodal Data Fusion to Track Students' Distress during Educational Gameplay.
J. Learn. Anal., December, 2022

Educational applications of artificial intelligence in simulation-based learning: A systematic mapping review.
Comput. Educ. Artif. Intell., 2022

Work-in-progress - Developing an Evidence-Centered Model for Computational Thinking in Virtual Worlds with Children with Autism.
Proceedings of the 8th International Conference of the Immersive Learning Research Network, 2022

2021
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
J. Comput. Assist. Learn., 2021

Exploring the treatment integrity of virtual reality-based social skills training for children with high-functioning autism.
Interact. Learn. Environ., 2021

Using Eye Tracking for Research on Learning and Computational Thinking.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Methodological Considerations for Understanding Students' Problem Solving Processes and Affective Trajectories During Game-Based Learning: A Data Fusion Approach.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

2020
Investigating educational affordances of virtual reality for simulation-based teaching training with graduate teaching assistants.
J. Comput. High. Educ., 2020

Automatic assessment of cognitive and emotional states in virtual reality-based flexibility training for four adolescents with autism.
Br. J. Educ. Technol., 2020

Virtual reality simulation-based learning of teaching with alternative perspectives taking.
Br. J. Educ. Technol., 2020

Work-in-Progress - Learners' Interaction with Task Narratives for Math Problem-Solving in Game-Based Learning.
Proceedings of the 6th International Conference of the Immersive Learning Research Network, 2020

Learning Mathematics from History: A Case Study on Learning Support Design with History of Mathematics in GBL.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Exploring Learning Supports in Virtual Reality-based Flexibility Training for Adolescents with Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Understanding Epistemic Networks in Virtual Reality-based Collaborative Gameplay for Social-Skills Training With Children With Autism.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Advocating Facilitators' Interdisciplinary Learning with Computer Science Teaching Assistants in a Virtual Reality Environment.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Exploring Learner Behavioral Patterns in Virtual-Reality-Based Role-playing for Teaching Training.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Tracking Representational Flexibility Development through Speech Data Mining.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
R. G. Almond, R. J. Mislevy, L. Steinberg, D. Yan, and D. M. Williamson: Bayesian Networks in Educational Assessment.
Technol. Knowl. Learn., 2019

The format of problem representation for in-game learning supports.
J. Comput. Assist. Learn., 2019

Perspective Taking in Participatory Simulation-based Collaborative Learning.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

2018
Virtual collaborative gaming as social skills training for high-functioning autistic children.
Br. J. Educ. Technol., 2018

Examining Virtual Reality Based Learning Design for Children with Autism via Seasonal Index Analysis.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Automatic generation of interactive NPC scripts for a mixed-reality integrated learning environment.
Proceedings of the 10th International Conference on Education Technology and Computers, 2018

2017
Effects of game-based learning in an OpenSim-supported virtual environment on mathematical performance.
Interact. Learn. Environ., 2017

Integrating Music into Math in a Virtual Reality Game: Learning Fractions.
Int. J. Game Based Learn., 2017

2016
Virtual reality based collaborative design by children with high-functioning autism: design-based flexibility, identity, and norm construction.
Interact. Learn. Environ., 2016

Teaching training in a mixed-reality integrated learning environment.
Comput. Hum. Behav., 2016

Collaborative science learning in an immersive flight simulation.
Comput. Educ., 2016

Game-based learning engagement: A theory- and data-driven exploration.
Br. J. Educ. Technol., 2016

Categorization of Embodied User Interface in Immersive Virtual Environment.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

2015
Mobile augmented-reality artifact creation as a component of mobile computer-supported collaborative learning.
Internet High. Educ., 2015

The power of play: The effects of Portal 2 and Lumosity on cognitive and noncognitive skills.
Comput. Educ., 2015

Immersive Simulation on Collaborative Learning about a Complex Dynamic System.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

2014
An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing.
Comput. Educ., 2014

2013
The Design of Authentic Inquiry for Online Knowledge-Constructive Interaction and Self-Regulated Learning Processes.
Int. J. Online Pedagog. Course Des., 2013

Online interaction arrangements on quality of online interactions performed by diverse learners across disciplines.
Internet High. Educ., 2013

Online learning across ethnicity and age: A study on learning interaction participation, perception, and learning satisfaction.
Comput. Educ., 2013

Computer-game-based tutoring of mathematics.
Comput. Educ., 2013

Games for engaged learning of middle school children with special learning needs.
Br. J. Educ. Technol., 2013

Learning Through Computer-Assisted Collaborative Game Design: Mathematical, Design, and Computational Thinking.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Exploring the Design of Game Enjoyment Through the Perspectives of Novice Game Developers.
Int. J. Gaming Comput. Mediat. Simulations, 2012

Environmental support hypothesis in designing multimedia training for older adults: Is less always more?
Comput. Educ., 2012

2011
Identity presence and knowledge building: Joint emergence in online learning environments?
Int. J. Comput. Support. Collab. Learn., 2011

The role of students' motivation in peer-moderated asynchronous online discussions.
Br. J. Educ. Technol., 2011

Teaching computational thinking to non-computing majors using spreadsheet functions.
Proceedings of the 2011 Frontiers in Education Conference, 2011

2010
Examining online teaching, cognitive, and social presence for adult students.
Comput. Educ., 2010

2009
Toward deep learning for adult students in online courses.
Internet High. Educ., 2009

How does students' motivation relate to peer-moderated online interactions?
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

Online discussion design on adult students' learning perceptions and patterns of online interactions.
Proceedings of the 8th International Conference on Computer Supported Collaborative Learning, 2009

2008
The effect of peer feedback for blogging on college students' reflective learning processes.
Internet High. Educ., 2008

Alternative goal structures for computer game-based learning.
Int. J. Comput. Support. Collab. Learn., 2008

A case study of computer gaming for math: Engaged learning from gameplay?
Comput. Educ., 2008

2007
Gameplaying for maths learning: cooperative or not?
Br. J. Educ. Technol., 2007

Using computer-based math games as an anchor for cooperative learning.
Proceedings of the 7th Iternational Conference on Computer Supported Collaborative Learning, 2007

2006
Individual Differences in Sense of Classroom Community.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006

Classroom Goal Structures for Educational Math Game Application.
Proceedings of the Making a Difference...: Proceedings of the 7th International Conference for the Learning Sciences, 2006


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