Zhichun Liu

Orcid: 0000-0002-6402-9174

According to our database1, Zhichun Liu authored at least 14 papers between 2016 and 2026.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book  In proceedings  Article  PhD thesis  Dataset  Other 

Links

On csauthors.net:

Bibliography

2026
CFDiff: A Diffusion-Based Generative Framework for Efficient Multiphysical Field Prediction in Smart IoT.
IEEE Internet Things J., 2026

Evaluating the performance of Large language models in rheumatology for connective tissue Diseases: DeepSeek-R1, ChatGPT-4.0, Copilot, and Gemini-2.0.
Int. J. Medical Informatics, 2026

Mapping evidence-based XR experiences in archaeology education: A systematic review.
Comput. Educ. X Real., 2026

Large language models enable semantic-guided hierarchical games for intelligent battery coordination.
Adv. Eng. Informatics, 2026

2025
Fostering responsible AI literacy: A systematic review of K-12 AI ethics education.
Comput. Educ. Artif. Intell., 2025

Why don't teachers teach AI ethics? Understanding teachers' beliefs and intentions in Chinese AI curriculum implementation through the theory of planned behaviour.
Comput. Educ. Artif. Intell., 2025

2024
A dual-process motivation mediation model to explain female high school students' cognitive engagement and disengagement in emergency remote teaching and online learning in South Korea.
Br. J. Educ. Technol., May, 2024

Designing an Educational Game for Facilitating Development of Media and Information Literacy.
Proceedings of the Proceeding of the 32nd International Conference on Computers in Education, 2024

2022
Examining Students' Perceived Competence, Gender, and Ethnicity in a Digital STEM Learning Game.
Int. J. Game Based Learn., 2022

2021
Maximizing learning without sacrificing the fun: Stealth assessment, adaptivity and learning supports in educational games.
J. Comput. Assist. Learn., 2021

A Systematic Literature Review of Empirical Studies on Learning Analytics in Educational Games.
Int. J. Interact. Multim. Artif. Intell., 2021

The Design, Development, and Testing of Learning Supports for the Physics Playground Game.
Int. J. Artif. Intell. Educ., 2021

2019
Rich Representations for Analyzing Learning Trajectories: Systematic Review on Sequential Data Analytics in Game-Based Learning Research.
Proceedings of the Data Analytics Approaches in Educational Games and Gamification Systems, 2019

2016
A social network analysis of teaching and research collaboration in a teachers' virtual learning community.
Br. J. Educ. Technol., 2016


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