Jituo Li

According to our database1, Jituo Li authored at least 17 papers between 2008 and 2018.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2018
Modeling 3D human body with a smart vest.
Computers & Graphics, 2018

2017
A Unified Cloth Untangling Framework Through Discrete Collision Detection.
Comput. Graph. Forum, 2017

2016
Optimizing human model reconstruction from RGB-D images based on skin detection.
Virtual Reality, 2016

Reconstructing 3D human models with a Kinect.
Journal of Visualization and Computer Animation, 2016

Anisotropic Strain Limiting for Quadrilateral and Triangular Cloth Meshes.
Comput. Graph. Forum, 2016

2014
Modeling 3D garments by examples.
Computer-Aided Design, 2014

2013
Resolving Cloth Penetrations with Discrete Collision Detection.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Clothing retrieval based on image bundled features.
Proceedings of the 2nd IEEE International Conference on Cloud Computing and Intelligence Systems, 2012

2011
Automatic skinning and animation of skeletal models.
The Visual Computer, 2011

Customizing 3D garments based on volumetric deformation.
Computers in Industry, 2011

Skeleton driven animation based on implicit skinning.
Computers & Graphics, 2011

2010
Fitting 3D garment models onto individual human models.
Computers & Graphics, 2010

A Real Time Vision-Based Hand Gestures Recognition System.
Proceedings of the Advances in Computation and Intelligence - 5th International Symposium, 2010

2009
Video Background Segmentation Using Adaptive Background Models.
Proceedings of the Image Analysis and Processing, 2009

Hand tracking and animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009

2008
Animating Unstructured 3D Hand Models.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008

ABF Based Face Texturing.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008


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