According to our database1, Jituo Li authored at least 18 papers between 2008 and 2019.
Legend:Book In proceedings Article PhD thesis Other
Transferring and fitting fixed-sized garments onto bodies of various dimensions and postures.
Computer-Aided Design, 2019
Modeling 3D human body with a smart vest.
Computers & Graphics, 2018
A Unified Cloth Untangling Framework Through Discrete Collision Detection.
Comput. Graph. Forum, 2017
Optimizing human model reconstruction from RGB-D images based on skin detection.
Virtual Reality, 2016
Reconstructing 3D human models with a Kinect.
Journal of Visualization and Computer Animation, 2016
Anisotropic Strain Limiting for Quadrilateral and Triangular Cloth Meshes.
Comput. Graph. Forum, 2016
Modeling 3D garments by examples.
Computer-Aided Design, 2014
Resolving Cloth Penetrations with Discrete Collision Detection.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013
Clothing retrieval based on image bundled features.
Proceedings of the 2nd IEEE International Conference on Cloud Computing and Intelligence Systems, 2012
Automatic skinning and animation of skeletal models.
The Visual Computer, 2011
Customizing 3D garments based on volumetric deformation.
Computers in Industry, 2011
Skeleton driven animation based on implicit skinning.
Computers & Graphics, 2011
Fitting 3D garment models onto individual human models.
Computers & Graphics, 2010
A Real Time Vision-Based Hand Gestures Recognition System.
Proceedings of the Advances in Computation and Intelligence - 5th International Symposium, 2010
Video Background Segmentation Using Adaptive Background Models.
Proceedings of the Image Analysis and Processing, 2009
Hand tracking and animation.
Proceedings of the 11th International Conference on Computer-Aided Design and Computer Graphics, 2009
Animating Unstructured 3D Hand Models.
Proceedings of the Intelligent Virtual Agents, 8th International Conference, 2008
ABF Based Face Texturing.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2008