Velvet Spors
Orcid: 0000-0001-8947-615XAffiliations:
- Tampere University, Finland
According to our database1,
Velvet Spors authored at least 30 papers
between 2019 and 2026.
Collaborative distances:
Collaborative distances:
Timeline
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Bibliography
2026
Gamification towards and alongside equity, diversity and inclusion: Looking back to move forward.
New Media Soc., 2026
Can't See Nature for the Trees: A Literature Review about Virtual Nature for Well-Being.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
"Standing Out While Blending In: " Learning from Experts about Designing Fashionable Wearable Experiences.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Roaming with a Robot: Analyzing the Experiences and Understanding the Dimensions of Designing Human-Robot Walking Interactions.
Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems, 2026
Playing Alongside Mushroom: Chasing Play in Human-Mycelium Encounters for More-than-Human Design.
Proceedings of the 2026 Designing Interactive Systems Conference, 2026
2025
Exploring Roles and Purposes in More-than-Human Design through a Reflexive Design Studio Experiment.
Proceedings of the 28th International Academic Mindtrek, 2025
Leveling Up Leadership: Emerging Voices and Evolving Practices in the Games & Play Community.
Proceedings of the Companion Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2025
Human-Nature Relationships through Video Games: An Exploration of Players' Sense-Making.
Proceedings of the 2025 CHI Conference on Human Factors in Computing Systems, 2025
Proceedings of the Extended Abstracts of the CHI Conference on Human Factors in Computing Systems, 2025
Proceedings of the Companion Publication of the 2025 ACM Designing Interactive Systems Conference, 2025
2024
Players, Take (Self-)Care: Bringing Humanistic Psychology into a Game Jam about Mental Health.
Proc. ACM Hum. Comput. Interact., 2024
Transhuman Communication: Human Augmentation Technologies through Co-Speculation Workshops.
Proc. ACM Hum. Comput. Interact., 2024
Envisioning Transhuman Communication Research: Speculative Human Augmentation Technologies and Fictional Abstracts.
Proceedings of the Eighteenth International Conference on Tangible, 2024
Proceedings of the 33rd IEEE International Conference on Robot and Human Interactive Communication, 2024
Making Sense of Reality: A Mapping of Terminology Related to Virtual Reality, Augmented Reality, Mixed Reality, XR and the Metaverse.
Proceedings of the 57th Hawaii International Conference on System Sciences, 2024
Proceedings of the HCI in Games, 2024
Proceedings of the 8th International GamiFIN Conference, Ruka, Finland, April 2-5, 2024., 2024
Shroom Cards: Playful Exploration of Human Positionalities for More-than-Human Design.
Proceedings of the Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, 2024
Ecological In/Congruence: Becoming Sensitised to Nature in Video Games through Humanistic First-Person Research.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2024
Proceedings of the Designing Interactive Systems Conference, 2024
2023
Care-full data, care-less systems: making sense of self-care technologies for mental health with humanistic practitioners in the United Kingdom.
Frontiers Comput. Sci., 2023
Proceedings of the 26th International Academic Mindtrek Conference, 2023
The Museum is Dreaming: Re-Imagining the Museum through Feminist Values and Data Practices in Design Fiction.
Proceedings of the 26th International Academic Mindtrek Conference, 2023
Longing to be the Mountain: A Scoping Review about Nature-Centric, Health-Minded Technologies.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023
2022
PhD thesis, 2022
2021
Respawn, Reload, Relate: Exploring the Self-Care Possibilities for Mental Health in Games through a Humanistic Lens.
Proc. ACM Hum. Comput. Interact., 2021
Selling Glossy, Easy Futures: A Feminist Exploration of Commercial Mental-Health-focused Self-Care Apps' Descriptions in the Google Play Store.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021
2020
Plastic Buttons, Complex People: An Ethnomethodology-informed Ethnography of a Video Game Museum.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, 2020
2019
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019