Juan Garzón

Orcid: 0000-0002-0374-8570

According to our database1, Juan Garzón authored at least 17 papers between 2016 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2024
The Role of Artificial Intelligence of Things in Achieving Sustainable Development Goals: State of the Art.
Sensors, February, 2024

2023
The changing landscape of mobile learning pedagogy: A systematic literature review.
Interact. Learn. Environ., December, 2023

Evaluation of authoring tools under ATAG and WCAG recommendations.
Univers. Access Inf. Soc., August, 2023

An integrated model for examining teachers' intentions to use augmented reality in science courses.
Educ. Inf. Technol., February, 2023

Augmented Reality-Based Application to Explore Street Art: Development and Implementation.
Proceedings of the Extended Reality - International Conference, 2023

2022
Promoting eco-agritourism using an augmented reality-based educational resource: a case study of aquaponics.
Interact. Learn. Environ., 2022

Drivers of teachers' intentions to use mobile applications to teach science.
Educ. Inf. Technol., 2022

Mobile English Learning: A Meta-analysis.
Proceedings of the Learning Technologies and Systems, 2022

Gamification as Support for Educational Inclusion: The Case of AR-mBot.
Proceedings of the International Conference on Advanced Learning Technologies, 2022

2021
An Overview of Twenty-Five Years of Augmented Reality in Education.
Multimodal Technol. Interact., 2021

CooperAR: promoting educational inclusion through augmented reality.
Proceedings of the 21st International Conference on Advanced Learning Technologies, 2021

2020
Augmented Reality-based application to foster sustainable agriculture in the context of aquaponics.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

2019
Systematic review and meta-analysis of augmented reality in educational settings.
Virtual Real., 2019

2018
Virtual Algebra Tiles: A pedagogical tool to teach and learn algebra through geometry.
J. Comput. Assist. Learn., 2018

ARtour: Augmented Reality-Based Game to Promote Agritourism.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2018

2017
Augmented Reality Applications for Education: Five Directions for Future Research.
Proceedings of the Augmented Reality, Virtual Reality, and Computer Graphics, 2017

2016
Torchless: Asymmetry in a Shared Screen Dungeon Crawler.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016


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