Juho Kahila

Orcid: 0000-0002-9913-0627

According to our database1, Juho Kahila authored at least 17 papers between 2020 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation.
CoRR, 2024

2023
Reward Types in Popular Recreational and Educational Mobile Games.
IEEE Access, 2023

How we taught AI concepts, workflows, and ethics to 200 schoolchildren.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023

Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

2022
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games.
Int. J. Child Comput. Interact., 2022

Games and Rewards: A Scientometric Study of Rewards in Educational and Serious Games.
IEEE Access, 2022

Mapping students' temporal pathways in a computational thinking escape room.
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022

Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Machine learning for middle schoolers: Learning through data-driven design.
Int. J. Child Comput. Interact., 2021

Teaching Machine Learning in K-12 Computing Education: Potential and Pitfalls.
CoRR, 2021

Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education.
IEEE Access, 2021

"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

2020
Children's Experiences on Learning the 21st-Century Skills With Digital Games.
Games Cult., 2020

Escape Room Game for CT Learning Activities in the Primary School.
Proceedings of the Koli Calling '20: 20th Koli Calling International Conference on Computing Education Research, 2020

Co-Designing Machine Learning Apps in K-12 With Primary School Children.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Machine learning for middle-schoolers: Children as designers of machine-learning apps.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020


  Loading...