Henriikka Vartiainen

Orcid: 0000-0001-6005-907X

According to our database1, Henriikka Vartiainen authored at least 27 papers between 2012 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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Links

On csauthors.net:

Bibliography

2024
Digital natives in the scientific literature: A topic modeling approach.
Comput. Hum. Behav., March, 2024

An Educational Tool for Learning about Social Media Tracking, Profiling, and Recommendation.
CoRR, 2024

2023
Emerging imbalance in the development of TPACK - A challenge for teacher training.
Educ. Inf. Technol., May, 2023

A systematic review of teaching and learning machine learning in K-12 education.
Educ. Inf. Technol., May, 2023

Using artificial intelligence in craft education: crafting with text-to-image generative models.
Digit. Creativity, January, 2023

Developing middle school students' understanding of machine learning in an African school.
Comput. Educ. Artif. Intell., 2023

Preparing Middle Schoolers for a Machine Learning-Enabled Future Through Design-Oriented Pedagogy.
IEEE Access, 2023

K-12 Computing Education for the AI Era: From Data Literacy to Data Agency.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 1, 2023

Generation AI: Participatory Machine Learning Co-Design Projects with K-9 Students in Finland.
Proceedings of the 2023 Conference on Innovation and Technology in Computer Science Education V. 2, 2023

2022
Gamer rage - Children's perspective on issues impacting losing one's temper while playing digital games.
Int. J. Child Comput. Interact., 2022

The nature and building blocks of educational technology research.
Comput. Hum. Behav., 2022

Cross-boundary collaboration and knowledge creation in an online higher education course.
Br. J. Educ. Technol., 2022

Mapping students' temporal pathways in a computational thinking escape room.
Proceedings of the 1st Finnish Learning Analytics and Artificial Intelligence in Education Conference (FLAIEC 2022), 2022

Interacting By Drawing: Introducing Machine Learning Ideas to Children at a K-9 Science Fair.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Machine learning for middle schoolers: Learning through data-driven design.
Int. J. Child Comput. Interact., 2021

Augmented reality sandboxes: children's play and storytelling with mirror worlds.
Digit. Creativity, 2021

Teaching Machine Learning in K-12 Computing Education: Potential and Pitfalls.
CoRR, 2021

Teaching Machine Learning in K-12 Classroom: Pedagogical and Technological Trajectories for Artificial Intelligence Education.
IEEE Access, 2021

"If the game does not work, it is lagging, or you die in game, you just get furious" - Children's experiences on gamer rage.
Proceedings of the 5th International GamiFIN Conference, Levi, Finland, April 7-9, 2021, 2021

What Makes Computational Thinking so Troublesome?
Proceedings of the IEEE Frontiers in Education Conference, 2021

2020
Learning machine learning with very young children: Who is teaching whom?
Int. J. Child Comput. Interact., 2020

Capturing the participation and social dimensions of computer-supported collaborative learning through social network analysis: which method and measures matter?
Int. J. Comput. Support. Collab. Learn., 2020

Co-teaching Robotics and E-textiles With Non-linear Maker Pedagogy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

Co-Designing Machine Learning Apps in K-12 With Primary School Children.
Proceedings of the 20th IEEE International Conference on Advanced Learning Technologies, 2020

Machine learning for middle-schoolers: Children as designers of machine-learning apps.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Machine Learning Introduces New Perspectives to Data Agency in K - 12 Computing Education.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2012
Design-Oriented Pedagogy for Technology-Enhanced Learning to Cross Over the Borders between Formal and Informal Environments.
J. Univers. Comput. Sci., 2012


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