Kari Kraus

Orcid: 0000-0002-3369-1691

According to our database1, Kari Kraus authored at least 18 papers between 2009 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
The HaLLMark Effect: Supporting Provenance and Transparent Use of Large Language Models in Writing through Interactive Visualization.
CoRR, 2023

Portrayal: Leveraging NLP and Visualization for Analyzing Fictional Characters.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2020
Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

2016
Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

Pervasive Play.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2014
Supporting "Distant Reading" for Web Archives.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

<audio>Digital Humanities</audio>: The Intersections of Sound and Method.
Proceedings of the 9th Annual International Conference of the Alliance of Digital Humanities Organizations, 2014

Design tactics for authentic interactive fiction: insights from alternate reality game designers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
You Are Not Alone Online: A Case Study of a Long Distance Romantic Relationship Online Community.
Proceedings of the Online Communities and Social Computing, 2013

Designing reusable alternate reality games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Playing for real: designing alternate reality games for teenagers in learning contexts.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Do You Want to Save Your Progress?: The Role of Professional and Player Communities in Preserving Virtual Worlds.
Digit. Humanit. Q., 2012

Alternate Reality Games: Platforms for Collaborative Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Game design for promoting counterfactual thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

2010
Digital Humanities Internships: Creating a Model iSchool-Digital Humanities Center Partnership.
Proceedings of the 5th Annual International Conference of the Alliance of Digital Humanities Organizations, 2010

2009
Conjectural Criticism: Computing Past and Future Texts.
Digit. Humanit. Q., 2009


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