Elizabeth M. Bonsignore

Orcid: 0000-0002-1509-2804

Affiliations:
  • University of Maryland, College Park, MD, USA


According to our database1, Elizabeth M. Bonsignore authored at least 75 papers between 2009 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
Exploring AI Problem Formulation with Children via Teachable Machines.
CoRR, 2024

2023
Computational Empowerment and children: Expanding empowerment, agency and participation in computation.
Int. J. Child Comput. Interact., December, 2023

Exploring Challenges to Inclusion in Participatory Design From the Perspectives of Global North Practitioners.
Proc. ACM Hum. Comput. Interact., April, 2023

Teen as research-apprentice: A restorative justice approach for centering adolescents as the authority of their own online safety.
Int. J. Child Comput. Interact., March, 2023

Examining the Values Reflected by Children during AI Problem Formulation.
CoRR, 2023

Revitalizing Endangered Languages: AI-powered language learning as a catalyst for language appreciation.
CoRR, 2023

Ethics of Emerging Communication and Collaboration Technologies for Children.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023

Personal Objects as Design Materials: A Case Study of Co-Designing Safe Spaces With Young Adults.
Proceedings of the Computer Supported Cooperative Work and Social Computing, 2023


Funds of Identity in Co-Design.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Participatory Approaches to the Ethics of Emerging Technologies for Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

Co-Design Across Cultures: A Two-Country Study With Children.
Proceedings of the 22nd Annual ACM Interaction Design and Children Conference, 2023

2022
Pushing boundaries of co-design by going online: Lessons learned and reflections from three perspectives.
Int. J. Child Comput. Interact., 2022

2021
Exploring Machine Teaching with Children.
Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, 2021

Simulating Municipal Cybersecurity Incidents: Recommendations from Expert Interviews.
Proceedings of the 54th Hawaii International Conference on System Sciences, 2021

2020
Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

ARMath: Augmenting Everyday Life with Math Learning.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Designing for children's values: conceptualizing value-sensitive technologies with children.
Proceedings of the Extended Abstracts Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

"It's just too much": exploring children's views of boredom and strategies to manage feelings of boredom.
Proceedings of the 19th ACM International Conference on Interaction Design and Children, 2020

2019
Connecting children's scientific funds of knowledge shared on social media to science concepts.
Int. J. Child Comput. Interact., 2019

Designing Authentic Cybersecurity Learning Experiences: Lessons from the Cybermatics Playable Case Study.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Theory of Experiential Career Exploration Technology (TECET): Increasing cybersecurity career interest through playable case studies.
Proceedings of the 52nd Hawaii International Conference on System Sciences, 2019

Social Media in the Science Classroom: Bridging Funds of Knowledge to Scientific Concepts.
Proceedings of the 13th International Conference on Computer Supported Collaborative Learning, 2019

PrototypAR: Prototyping and Simulating Complex Systems with Paper Craft and Augmented Reality.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Timeless Homes: Exploring Genealogy and Family Histories through Co-Design with Children.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

Stranger Danger!: Social Media App Features Co-designed with Children to Keep Them Safe Online.
Proceedings of the 18th ACM International Conference on Interaction Design and Children, 2019

2018
"It was Colonel Mustard in the Study with the Candlestick": Using Artifacts to Create An Alternate Reality Game-The Unworkshop.
CoRR, 2018

Exploring Practices on the Move: Facilitating Learning Across a Neighborhood.
Proceedings of the Rethinking learning in the digital age: Making the Learning Sciences count, 2018

Collaborative Mixed Reality Games.
Proceedings of the Companion of the 2018 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2018

Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Designing to illuminate children's scientific funds of knowledge through social media sharing.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

Co-designing online privacy-related games and stories with children.
Proceedings of the 17th ACM Conference on Interaction Design and Children, 2018

2017
Live Physiological Sensing and Visualization Ecosystems: An Activity Theory Analysis.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
YouthTube: Youth Video Authorship on YouTube and Vine.
Proceedings of the 19th ACM Conference on Computer-Supported Cooperative Work & Social Computing, 2016

Roles People Play: Key Roles Designed to Promote Participation and Learning in Alternate Reality Games.
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play, 2016

The Evolution of Engagements and Social Bonds During Child-Parent Co-design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Pervasive Play.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Do It for the Viewers!: Audience Engagement Behaviors of Young YouTubers.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

Traversing Transmedia Together: Co-designing an Educational Alternate Reality Game For Teens, With Teens.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Navigating Connected Inquiry Learning with ScienceKit.
Proceedings of the 11th International Conference on Computer Supported Collaborative Learning, 2015

Innovations in interaction design & learning.
Proceedings of the 14th International Conference on Interaction Design and Children, 2015

2014
The Role of Identity Development within Tensions in Ownership of Science Learning.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Capturing Personal and Social Science: Technology for Integrating the Building Blocks of Disposition.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

I Want to be a Game Designer or Scientist: Connected Learning and Developing Identities with Urban, African-American Youth.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Selfies for science: collaborative configurations around ScienceKit.
Proceedings of the Computer Supported Cooperative Work, 2014

A theory of game mechanic signaling for interface design.
Proceedings of the first ACM SIGCHI annual symposium on Computer-human interaction in play, Toronto, ON, Canada, October 19, 2014

Design tactics for authentic interactive fiction: insights from alternate reality game designers.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


"It helped me do my science.": a case of designing social media technologies for children in science learning.
Proceedings of the IDC '14, 2014

Interactive and live performance design with children.
Proceedings of the IDC '14, 2014

2013
Sharing Stories "in the Wild": A Mobile Storytelling Case Study Using StoryKit.
ACM Trans. Comput. Hum. Interact., 2013

When Face-to-Face Fails: Opportunities for Social Media to Foster Collaborative Learning.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

Designing reusable alternate reality games.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Children initiating and leading cooperative inquiry sessions.
Proceedings of the Interaction Design and Children 2013, 2013

Brownies or bags-of-stuff?: domain expertise in cooperative inquiry with children.
Proceedings of the Interaction Design and Children 2013, 2013

Playing for real: designing alternate reality games for teenagers in learning contexts.
Proceedings of the Interaction Design and Children 2013, 2013

Using social media and learning analytics to understand how children engage in scientific inquiry.
Proceedings of the Interaction Design and Children 2013, 2013

2012
Do You Know the Way to SNA?: A Process Model for Analyzing and Visualizing Social Media Network Data.
Proceedings of the 2012 International Conference on Social Informatics (SocialInformatics), 2012

Kitchen Chemistry: Supporting Learners' Decisions in Science.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Alternate Reality Games: Platforms for Collaborative Learning.
Proceedings of the Future of Learning: Proceedings of the 10th International Conference of the Learning Sciences, 2012

Mixed reality games.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, Seattle, WA, USA, February 11-15, 2012, 2012

Game design for promoting counterfactual thinking.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Designing alternate reality games.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

DisCo: a co-design online tool for asynchronous distributed child and adult design partners.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

Technology for promoting scientific practice and personal meaning in life-relevant learning.
Proceedings of the 11th International Conference on Interaction Design and Children, 2012

2011
The Arcane Gallery of Gadgetry: A Design Case Study of an Alternate Reality Game.
Proceedings of the 6th Annual International Conference of the Alliance of Digital Humanities Organizations, 2011

Layered elaboration.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Energy house.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Sharing stories "in the wild": a mobile storytelling case study.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Designing for Children's Mobile Storytelling.
Int. J. Mob. Hum. Comput. Interact., 2010

Layered elaboration: a new technique for co-design with children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Toque: designing a cooking-based programming language for and with children.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Clear Panels: a technique to design mobile application interactivity.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
First Steps to Netviz Nirvana: Evaluating Social Network Analysis with NodeXL.
Proceedings of the 12th IEEE International Conference on Computational Science and Engineering, 2009


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