Kenichiro Ito

Orcid: 0000-0002-2954-6459

According to our database1, Kenichiro Ito authored at least 28 papers between 2015 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

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Bibliography

2024
Synchronizing Full-Body Avatar Transforms with WebRTC DataChannel on Educational Metaverse.
Proceedings of the IEEE International Conference on Consumer Electronics, 2024

2023
Inducing joint attention between users by visual guidance with blur effects.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2023

HMD in General Public for Training: Case Study of Standardized Dementia-Friendly Initiative in Japan.
Proceedings of the IEEE International Conference on Consumer Electronics, 2023

Improving Real-time Communication for Educational Metaverse by Alternative WebRTC SFU and Delegating Transmission of Avatar Transform.
Proceedings of the International Conference on Consumer Electronics - Taiwan, 2023

Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store.
Proceedings of the HCI International 2023 - Late Breaking Papers, 2023

2022
Enriching IoT Web Application Experience by Integrating Containerized Edge Resource.
Proceedings of the 4th IEEE Global Conference on Life Sciences and Technologies, 2022

Design and Verification of a Smart Home Management System for Making a Smart Home Composable and Adjustable by the Elderly.
Proceedings of the Human Aspects of IT for the Aged Population. Technology in Everyday Living, 2022

The Possibility of Inducing the Proteus Effect for Social VR Users.
Proceedings of the HCI International 2022 - Late Breaking Papers: Interacting with eXtended Reality and Artificial Intelligence, 2022

Attitude to Use Information and Communication Technology in Older Adults Under "Stay Home" to Prevent COVID-19 Infection.
Proceedings of the Human Aspects of IT for the Aged Population. Design, Interaction and Technology Acceptance, 2022

VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

Effect of Face Appearance of a Teacher Avatar on Active Participation During Online Live Class.
Proceedings of the Human Interface and the Management of Information: Applications in Complex Technological Environments, 2022

2021
Configuring Interface for IoT: Natural User Interface Study on Senior Adults in Japan.
Proceedings of the 3rd IEEE Global Conference on Life Sciences and Technologies, 2021

Evaluation of IoT-Setting Method Among Senior Citizens in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Technology Design and Acceptance, 2021

Impact of Long-Term Use of an Avatar to IVBO in the Social VR.
Proceedings of the Human Interface and the Management of Information. Information Presentation and Visualization, 2021

2020
Evaluating Seniors' Virtual Reality Experience Performed at a Local Community Event in Japan.
Proceedings of the Human Aspects of IT for the Aged Population. Healthy and Active Aging, 2020

2019
Motorcycle Head-Up Display: Design of Presenting Navigation Information.
IEEE Consumer Electron. Mag., 2019

Home Automation Platform Using Interaction-Based Sensing.
Proceedings of the IEEE International Conference on Consumer Electronics, 2019

Design and Implementation of Age-Friendly Activity for Supporting Elderly's Daily Life by IoT.
Proceedings of the Human Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments, 2019

Senior's Acceptance of Head-Mounted Display Using Consumer Based Virtual Reality Contents.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

Immersive Virtual Reality Environment to Test Interface of Advanced Driver Assistance Systems for Elder Driver.
Proceedings of the Human Interface and the Management of Information. Information in Intelligent Systems, 2019

Improvement of Health Behavior Based on Health Information Feedback.
Proceedings of the Advances in Affective and Pleasurable Design, 2019

2018
Motorcycle HUD design of presenting information for navigation system.
Proceedings of the IEEE International Conference on Consumer Electronics, 2018

2017
Multilingual Information Service Based on Combination of Smartphone and Digital Signage.
Proceedings of the Advances in Network-Based Information Systems, 2017

2016
Multilingual Digital Signage Using iBeacon Communication.
Proceedings of the 19th International Conference on Network-Based Information Systems, 2016

Improvements of iSuperColliderKit and its Applications.
Proceedings of the 2016 International Computer Music Conference, 2016

2015
Head-up display for motorcycle navigation.
Proceedings of the SIGGRAPH Asia 2015 Head-Up Displays and their Applications, 2015

Healthcare Digital Signage Using Gamification Method.
Proceedings of the 18th International Conference on Network-Based Information Systems, 2015

iSuperColliderKit: A Toolkit for iOS Using an Internal SuperCollider Server as a Sound Engine.
Proceedings of the Looking Back, 2015


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