Kenneth E. Hoff III

According to our database1, Kenneth E. Hoff III authored at least 11 papers between 1997 and 2002.

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Bibliography

2002
Closest Point Query among the Union of Convex Polytopes Using Rasterization Hardware.
J. Graphics, GPU, & Game Tools, 2002

2001
Fast and simple 2D geometric proximity queries using graphics hardware.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
Interactive Motion Planning Using Hardware-Accelerated Computation of Generalized Voronoi Diagrams.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

Fast computation of generalized Voronoi diagrams using graphics hardware.
Proceedings of the Sixteenth Annual Symposium on Computational Geometry, 2000

1999
Increased photorealism for interactive architectural walkthroughs.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1997
Faster 3D game graphics by not drawing what is not seen.
XRDS, 1997

Visibility culling using hierarchical occlusion maps.
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

Fast Backface Culling Using Normal Masks.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Accelerated Walkthrough of Large Spline Models.
Proceedings of the 1997 Symposium on Interactive 3D Graphics, 1997

Accelerated Occlusion Culling using Shadow Frusta.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997


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