Anselmo Lastra

According to our database1, Anselmo Lastra authored at least 56 papers between 1988 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2016
From Motion to Photons in 80 Microseconds: Towards Minimal Latency for Virtual and Augmented Reality.
IEEE Trans. Vis. Comput. Graph., 2016

2014
Minimizing latency for augmented reality displays: Frames considered harmful.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

2012
Lossless compression of variable-precision floating-point buffers on GPUs.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2012

2011
Power-Gated Arithmetic Circuits for Energy-Precision Tradeoffs in Mobile Graphics Processing Units.
J. Low Power Electron., 2011

Precision Selection for Energy-Effi cient Pixel Shaders.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on High Performance Graphics 2011, 2011

2010
An energy model for graphics processing units.
Proceedings of the 28th International Conference on Computer Design, 2010

2008
Reducing Photon-Mapping Bandwidth by Query Reordering.
IEEE Trans. Vis. Comput. Graph., 2008

Energy-precision tradeoffs in mobile Graphics Processing Units.
Proceedings of the 26th International Conference on Computer Design, 2008

2007
<i>Anywhere</i> pixel compositor.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Predetermination of ICP Registration Errors And Its Application to View Planning.
Proceedings of the Sixth International Conference on 3-D Digital Imaging and Modeling, 2007

2006
An incremental weighted least squares approach to surface lights fields.
Proceedings of the GRAPP 2006: Proceedings of the First International Conference on Computer Graphics Theory and Applications, 2006

Efficient Constraint Evaluation Algorithms for Hierarchical Next-Best-View Planning.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

Metrics and Optimization Techniques for Registration of Color to Laser Range Scans.
Proceedings of the 3rd International Symposium on 3D Data Processing, 2006

2005
Immersive Electronic Books for Surgical Training.
IEEE Multim., 2005

Fast Summed-Area Table Generation and its Applications.
Comput. Graph. Forum, 2005

Interactive summed-area table generation for glossy environmental reflections.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Online Construction of Surface Light Fields.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Reordering for cache conscious photon mapping.
Proceedings of the Graphics Interface 2005 Conference, 2005

A fast, energy-efficient z-comparator.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

A Scalable Counterflow-Pipelined Asynchronous Radix-4 Booth Multiplier.
Proceedings of the 11th International Symposium on Advanced Research in Asynchronous Circuits and Systems (ASYNC 2005), 2005

2004
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Presence Teleoperators Virtual Environ., 2004

Automatic Image Alignment for 3D Environment Modeling.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

An Area- and Energy-Efficient Asynchronous Booth Multiplier for Mobile Devices.
Proceedings of the 22nd IEEE International Conference on Computer Design: VLSI in Computers & Processors (ICCD 2004), 2004

Radiosity on Graphics Hardware.
Proceedings of the Graphics Interface 2004 Conference, 2004

2003
Combining Head-Mounted and Projector-Based Displays for Surgical Training.
Proceedings of the IEEE Virtual Reality Conference 2003 (VR 2003), 2003

Monticello Through the Window.
Proceedings of the 4th International Symposium on Virtual Reality, 2003

Acquisition of large-scale surface light fields.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Simulation of cloud dynamics on graphics hardware.
Proceedings of the 2003 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 2003

Reliable and Rapidly-Converging ICP Algorithm Using Multiresolution Smoothing.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
The spatial bi-directional reflectance distribution function.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

Combining Approximate Geometry with View-Dependent Texture Mapping - A Hybrid Approach to 3D Video Teleconferencing.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

Efficient Rendering of Spatial Bi-directional Reflectance Distribution Functions.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

Physically-Based Visual Simulation on Graphics Hardware.
Proceedings of the 2002 ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware, 2002

2001
Real-Time Cloud Rendering.
Comput. Graph. Forum, 2001

Visualizing the Real World.
IEEE Computer Graphics and Applications, 2001

Life-sized projector-based dioramas.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2001

The vacuum buffer.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

2000
The WarpEngine: an architecture for the post-polygonal age.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
LDI Tree: A Hierarchical Representation for Image-Based Rendering.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Automatic Image Placement to Provide a Guaranteed Frame Rate.
Proceedings of the 26th Annual Conference on Computer Graphics and Interactive Techniques, 1999

Increased photorealism for interactive architectural walkthroughs.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

Real-Time Rendering of Real World Environments.
Proceedings of the Rendering Techniques '99, 1999

1998
Images for Accelerating Architectural Walkthroughs.
IEEE Computer Graphics and Applications, 1998

Smooth transitions in texture-based simplification.
Comput. Graph., 1998

3D image warping in architectural walkthroughs.
Proceedings of the 1998 Virtual Reality Annual International Symposium, 1998

Efficient warping for architectural walkthroughs using layered depth images.
Proceedings of the 9th IEEE Visualization Conference, 1998

A Shading Language on Graphics Hardware: The Pixelflow Shading System.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
Architectural walkthroughs using portal textures.
Proceedings of the 8th IEEE Visualization Conference, 1997

Virtual backdrops.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

PixelFlow: The Realization.
Proceedings of the 1997 ACM SIGGRAPH/EUROGRAPHICS Workshop on Graphics Hardware, 1997

1996
Interactive Display of Large NURBS Models.
IEEE Trans. Vis. Comput. Graph., 1996

Simplification of Global-Illumination Meshes.
Comput. Graph. Forum, 1996

1995
Real-Time Programmable Shading.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Interactive Display of Large-Scale NURBS Models.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Reducing Latency on PixelFlow.
Proceedings of the EGGH95: Tenth Eurographics Workshop on Graphics Hardware 1995, 1995

1988
POET: A Tool for the Analysis of the Performance of Parallel Algorithms.
Proceedings of the International Conference on Parallel Processing, 1988


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