Jonathan D. Cohen

Affiliations:
  • Lawrence Livermore National Laboratory, CA, USA
  • Johns Hopkins University, Applied Physics Laboratory, Laurel, MD, USA (former)
  • University of North Carolina, Chapel Hill, NC, USA (PhD 1998)


According to our database1, Jonathan D. Cohen authored at least 34 papers between 1994 and 2019.

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Bibliography

2019
Trusses and Trapezes: Easily-Interpreted Communities in Social Networks.
CoRR, 2019

2013
Exploring Traditional and Emerging Parallel Programming Models Using a Proxy Application.
Proceedings of the 27th IEEE International Symposium on Parallel and Distributed Processing, 2013

2010
On-the-fly decompression and rendering of multiresolution terrain.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2008
Hardware Technologies for High-Performance Data-Intensive Computing.
Computer, 2008

2007
Tile-based Level of Detail for the Parallel Age.
IEEE Trans. Vis. Comput. Graph., 2007

Similarity-Guided Streamline Placement with Error Evaluation.
IEEE Trans. Vis. Comput. Graph., 2007

Multi-grained level of detail using a hierarchical seamless texture atlas.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

2006
Projected Tetrahedra Revisited: A Barycentric Formulation Applied to Digital Radiograph Reconstruction Using Higher-Order Attenuation Functions.
IEEE Trans. Vis. Comput. Graph., 2006

2005
vLOD: High-Fidelity Walkthrough of Large Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2005

A relational debugging engine for the graphics pipeline.
ACM Trans. Graph., 2005

Rendering Tetrahedral Meshes with Higher-Order Attenuation Functions for Digital Radiograph Reconstruction.
Proceedings of the 16th IEEE Visualization Conference, 2005

Building a graphics debugger.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Hardware-compatible vertex compression using quantization and simplification.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Symposium on Graphics Hardware 2005, 2005

Model Simplification.
Proceedings of the Visualization Handbook., 2005

2004
On the Visualization of Time-Varying Structured Grids Using a 3D Warp Texture.
Proceedings of the 15th IEEE Visualization Conference, 2004

iClay: Digitizing Cuneiform.
Proceedings of the 5th International Symposium on Virtual Reality, 2004

Seamless Texture Atlases.
Proceedings of the Second Eurographics Symposium on Geometry Processing, 2004

2003
Successive Mappings: An Approach to Polygonal Mesh Simplification with Guaranteed Error Bounds.
Int. J. Comput. Geom. Appl., 2003

ISOSLIDER: A System for Interactive Exploration of Isosurfaces.
Proceedings of the 5th Joint Eurographics - IEEE TCVG Symposium on Visualization, 2003

GLOD: a driver-level interface for geometric level of detail.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

Perceptually guided simplification of lit, textured meshes.
Proceedings of the 2003 Symposium on Interactive 3D Graphics, 2003

Digital Preservation of Ancient Cuneiform Tablets Using 3D-Scanning.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Interactive visualization of unstructured grids using hierarchical 3D textures.
Proceedings of the IEEE/SIGGRAPH Symposium on Volume Visualization and Graphics, 2002

2001
Hybrid Simplification: Combining Multi-Resolution Polygon and Point Rendering.
Proceedings of the 12th IEEE Visualization Conference, 2001

2000
Uniform frequency images: adding geometry to images to produce space-efficient textures.
Proceedings of the 11th IEEE Visualization Conference, 2000

1999
MMR: an interactive massive model rendering system using geometric and image-based acceleration.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Appearance-Perserving Simplification.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

1997
V-COLLIDE: Accelerated Collision Detection for VRML.
Proceedings of the Second Symposium on Virtual Reality Modeling Language, 1997

Simplifying polygonal models using successive mappings.
Proceedings of the 8th IEEE Visualization Conference, 1997

Accelerated Occlusion Culling using Shadow Frusta.
Proceedings of the Thirteenth Annual Symposium on Computational Geometry, 1997

1996
Simplification Envelopes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Combatting Rendering Latency.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

1994
Exact Collision Detection for Interactive Environments (Extended Abstract).
Proceedings of the Tenth Annual Symposium on Computational Geometry, 1994


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