Kiju Lee

Orcid: 0000-0002-8526-9142

According to our database1, Kiju Lee authored at least 37 papers between 2005 and 2024.

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Bibliography

2024
Adaptive Centroidal Voronoi Tessellation With Agent Dropout and Reinsertion for Multi-Agent Non-Convex Area Coverage.
IEEE Access, 2024

2023
Consensus decision-making in artificial swarms via entropy-based local negotiation and preference updating.
Swarm Intell., December, 2023

$\mathbf{\alpha }$-WaLTR: Adaptive Wheel-and-Leg Transformable Robot for Versatile Multiterrain Locomotion.
IEEE Trans. Robotics, April, 2023

Adaptable Mixed-Reality Sensorimotor Interface for Human-Swarm Teaming: Person with Limb Loss Case Study and Field Experiments.
Field Robotics, January, 2023

ARMoR: Amphibious Robot for Mobility in Real-World Applications.
Proceedings of the IEEE/ASME International Conference on Advanced Intelligent Mechatronics, 2023

2022
Vision-based Ascending Staircase Detection with Interpretable Classification Model for Stair Climbing Robots.
Proceedings of the 2022 International Conference on Robotics and Automation, 2022

2020
TWISTER Hand: Underactuated Robotic Gripper Inspired by Origami Twisted Tower.
IEEE Trans. Robotics, 2020

Woody: Low-Cost, Open-Source Humanoid Torso Robot.
Proceedings of the 17th International Conference on Ubiquitous Robots, 2020

2019
WheeLeR: Wheel-Leg Reconfigurable Mechanism with Passive Gears for Mobile Robot Applications.
Proceedings of the International Conference on Robotics and Automation, 2019

2018
Design and analysis of an origami-based three-finger manipulator.
Robotica, 2018

Three-Dimensional Printable Origami Twisted Tower: Design, Fabrication, and Robot Embodiment.
IEEE Robotics Autom. Lett., 2018

IntuBot: Design and Prototyping of a Robotic Intubation Device.
Proceedings of the 2018 IEEE International Conference on Robotics and Automation, 2018

Music Blocks: Audio-augmented Block Games for Play-Based Cognitive Assessment.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

Optimized Facial Emotion Recognition Technique for Assessing User Experience.
Proceedings of the IEEE Games, Entertainment, Media Conference, 2018

2017
3D-printed semi-soft mechanisms inspired by origami twisted tower.
Proceedings of the 2017 NASA/ESA Conference on Adaptive Hardware and Systems, 2017

2016
SIG-Blocks: Tangible game technology for automated cognitive assessment.
Comput. Hum. Behav., 2016

2015
iSIG-Blocks: interactive creation blocks for tangible geometric games.
IEEE Trans. Consumer Electron., 2015

2014
Dispersion and Line Formation in Artificial Swarm Intelligence.
CoRR, 2014

OrigamiBot-I: A thread-actuated origami robot for manipulation and locomotion.
Proceedings of the 2014 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2014

Design of a Low-Cost Social Robot: Towards Personalized Human-Robot Interaction.
Proceedings of the Universal Access in Human-Computer Interaction. Aging and Assistive Environments, 2014

Memorix: A tangible memory game using iSIG-Blocks.
Proceedings of the 2014 IEEE Games Media Entertainment, 2014

Distributed Communication and Localization Algorithms for Homogeneous Robotic Swarm.
Proceedings of the Distributed Autonomous Robotic Systems, 2014

2013
Assessment in and of Serious Games: An Overview.
Adv. Hum. Comput. Interact., 2013

User Assessment in Serious Games and Technology-Enhanced Learning.
Adv. Hum. Comput. Interact., 2013

InchBot: A novel swarm microrobotic platform.
Proceedings of the 2013 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2013

2012
Effects of Cu contents in flux on microstructure and joint strength of Sn-3.5Ag soldering with electroless Ni-P/Au surface finish.
Microelectron. Reliab., 2012

Philos: a sociable robot for human robot interactions and wireless health monitoring.
Proceedings of the ACM Symposium on Applied Computing, 2012

Adaptive Face Recognition for Low-Cost, Embedded Human-Robot Interaction.
Proceedings of the Intelligent Autonomous Systems 12, 2012

2011
Influence of crystallographic orientation of Sn-Ag-Cu on electromigration in flip-chip joint.
Microelectron. Reliab., 2011

2010
TaG-Games: Tangible geometric games for assessing cognitive problem-solving skills and fine motor proficiency.
Proceedings of the 2010 IEEE Conference on Multisensor Fusion and Integration for Intelligent Systems, 2010

An autonomous robot that duplicates itself from low-complexity components.
Proceedings of the IEEE International Conference on Robotics and Automation, 2010

2009
Towards social-therapeutic robots: How to strategically implement a robot for social group therapy?
Proceedings of the IEEE International Symposium on Computational Intelligence in Robotics and Automation, 2009

2008
Robotic Self-replication in Structured Environments: Physical Demonstrations and Complexity Measures.
Int. J. Robotics Res., 2008

2007
O(n) mass matrix inversion for serial manipulators and polypeptide chains using Lie derivatives.
Robotica, 2007

Robotic self-replication.
IEEE Robotics Autom. Mag., 2007

Robotic Self-Replication in a Structured Environment without Computer Control.
Proceedings of the 7th IEEE International Symposium on Computational Intelligence in Robotics and Automation, 2007

2005
A New Perspective on O(n) Mass-Matrix Inversion for Serial Revolute Manipulators.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005


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