Klen Copic Pucihar

Orcid: 0000-0002-7784-1356

According to our database1, Klen Copic Pucihar authored at least 59 papers between 2011 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Exploring the future building: representational effects on projecting oneself into the future office space.
Virtual Real., March, 2023

Name and Face Recall Cognitive Failure: Presenting a Short Literature Review and System Design.
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Manipulating and Augmenting Digital Content Through Physical Counterpart.
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Retzzles: Do Jigsaw Puzzle Actions on Interactive Display Maps Increase the Retention of Map Information?
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Teach Me How to Improvise: Co-designing an Augmented Piano Training System for Improvisation.
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Towards Hand Gesture Recognition Prototype Using the iwr6843isk Radar Sensor and Leap Motion.
Proceedings of the 8th Human-Computer Interaction Slovenia (HCI SI) Conference 2023, 2023

Interactive Paper Displays: Enabling Digital Functionalities on Physical Paper.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments.
IEEE Trans. Vis. Comput. Graph., 2022

VocabulARy: Learning Vocabulary in AR Supported by Keyword Visualisations.
IEEE Trans. Vis. Comput. Graph., 2022

Quantifying the Effects of Working in VR for One Week.
IEEE Trans. Vis. Comput. Graph., 2022

PoVRPoint: Authoring Presentations in Mobile Virtual Reality.
IEEE Trans. Vis. Comput. Graph., 2022

The Hybrid Stylus: A Multi-Surface Active Stylus for Interacting with and Handwriting on Paper, Tabletop Display or Both.
Sensors, 2022

Solids on Soli: Millimetre-Wave Radar Sensing through Materials.
Proc. ACM Hum. Comput. Interact., 2022

A Survey of Augmented Piano Prototypes: Has Augmentation Improved Learning Experiences?
Proc. ACM Hum. Comput. Interact., 2022

LightMeUp: Back-print Illumination Paper Display with Multi-stable Visuals.
Proc. ACM Hum. Comput. Interact., 2022

Dynamic Pinhole Paper: Interacting with Horizontal Displays through Perforated Paper.
Proc. ACM Hum. Comput. Interact., 2022

Interactive Web Documentaries: A Case Study of Video Viewing Behaviour on iOtok.
Int. J. Hum. Comput. Interact., 2022

The Vision of a Human-Centered Piano.
CoRR, 2022

VocabulARy replicated: comparing teenagers to young adults.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

pARt Blocks: Programming with Physical Tangible Blocks and AR.
Proceedings of the 7th Human-Computer Interaction Slovenia Conference 2022, 2022

GazeHD: Towards Measuring Effect of Depth of Field Controlled by Eye Tracking in 3D Environments.
Proceedings of the 7th Human-Computer Interaction Slovenia Conference 2022, 2022

2021
No Interface, No Problem: Gesture Recognition on Physical Objects Using Radar Sensing.
Sensors, 2021

Accuracy Evaluation of Touch Tasks in Commodity Virtual and Augmented Reality Head-Mounted Displays.
Proceedings of the SUI '21: Symposium on Spatial User Interaction, 2021

Playing with the Artworks: A Personalised Artwork Experience.
Proceedings of the 6th Human-Computer Interaction Slovenia Conference, 2021

Primerjava Vnosa Besedila v Virtualnem Okolju na Različnih Postavitvah Tipkovnice.
Proceedings of the 6th Human-Computer Interaction Slovenia Conference, 2021

2020
Interactive Web Documentaries: A Case Study of Audience Reception and User Engagement on iOtok.
Int. J. Hum. Comput. Interact., 2020

International Workshop on Cross-Reality (XR) Interaction.
Proceedings of the ISS '20: Interactive Surfaces and Spaces, 2020

Sound 2121: Cross-Reality Transitions Between Real and Augmented Sound Landscape.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

The Wearable Radar: Sensing Gestures Through Fabrics.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

The Effect of Latency on High Precision Micro Instructions in Mobile AR.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

Pinhole Paper: Making Static Objects Perceptually Dynamic with Rear Projection on Perforated Paper.
Proceedings of the MobileHCI '20: 22nd International Conference on Human-Computer Interaction with Mobile Devices and Services: Expanding the Horizon of Mobile Interaction, 2020

2019
Persuasive Technologies in m-Learning for Training Professionals: How to Keep Learners Engaged With Adaptive Triggering.
IEEE Trans. Learn. Technol., 2019

The Missing Interface: Micro-Gestures on Augmented Objects.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Multimodal Virtual & Augmented Reality - Editorial to the MVAR Workshop at ISMAR 2018.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2018

2017
Using Drones for Art and Exergaming.
IEEE Pervasive Comput., 2017

2016
An empirical study of long-term personal project information management.
Aslib J. Inf. Manag., 2016

Using a Mobile Phone as a 2D Virtual Tracing Tool: Static Peephole vs. Magic Lens.
Proceedings of the Technology and Intimacy: Choice or Coercion, 2016

"Break the Ice": The Use of Technology to Initiate Communication in Public Spaces.
Proceedings of the Technology and Intimacy: Choice or Coercion, 2016

Collaborative Annotation Sharing in Physical and Digital Worlds.
Proceedings of the Technology and Intimacy: Choice or Coercion, 2016

Playing with the Artworks: Engaging with Art through an Augmented Reality Game.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

3D Virtual Tracing and Depth Perception Problem on Mobile AR.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing Effective Mobile Augmented Reality Interactions.
Informatica (Slovenia), 2015

Dual Camera Magic Lens for Handheld AR Sketching.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

"I Agree": The Effects of Embedding Terms of Service Key Points in Online User Registration Form.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

"I Was Here": Enabling Tourists to Leave Digital Graffiti or Marks on Historic Landmarks.
Proceedings of the Human-Computer Interaction - INTERACT 2015, 2015

StreetGamez: A Moving Projector Platform for Projected Street Games.
Proceedings of the 2015 Annual Symposium on Computer-Human Interaction in Play, 2015

2014
Exploring the Evolution of Mobile Augmented Reality for Future Entertainment Systems.
Comput. Entertain., 2014

User curated augmented reality art exhibitions.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Designing mobile augmented reality art applications: addressing the views of the galleries and the artists.
Proceedings of the 18th International Academic MindTrek Conference: Media Business, 2014

Utilizing contact-view as an augmented reality authoring method for printed document annotation.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

Contact-view: A magic-lens paradigm designed to solve the dual-view problem.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2014

The use of surrounding visual context in handheld AR: device vs. user perspective rendering.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Designing Seamless Mobile Augmented Reality Location Based Game Interfaces.
Proceedings of the 11th International Conference on Advances in Mobile Computing & Multimedia, 2013

Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Enhanced virtual transparency in handheld ar: digital magnifying glass.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Evaluating dual-view perceptual issues in handheld augmented reality: device vs. user perspective rendering.
Proceedings of the 2013 International Conference on Multimodal Interaction, 2013

2011
Utilizing sensor fusion in markerless mobile augmented reality.
Proceedings of the 13th Conference on Human-Computer Interaction with Mobile Devices and Services, 2011

Estimating scale using depth from focus for mobile augmented reality.
Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing System, 2011


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