Markus Funk

According to our database1, Markus Funk authored at least 85 papers between 2012 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2019
Finding the Sweet Spot: Analyzing Unrestricted Touchscreen Interaction In-the-Wild.
Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces, 2019

MAPVI: meeting accessibility for persons with visual impairments.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

APS: a 3D human body posture set as a baseline for posture guidance.
Proceedings of the 12th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2019

Workshop on Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2019, 2019

Teachyverse: Collaborative E-Learning in Virtual Reality Lecture Halls.
Proceedings of Mensch und Computer 2019, Hamburg, Germany, September 8-11, 2019, 2019

VRChairRacer: Using an Office Chair Backrest as a Locomotion Technique for VR Racing Games.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Slappyfications: Towards Ubiquitous Physical and Embodied Notifications.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

LookUnlock: Using Spatial-Targets for User-Authentication on HMDs.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

iHDI: International Workshop on Human-Drone Interaction.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

You Invaded my Tracking Space! Using Augmented Virtuality for Spotting Passersby in Room-Scale Virtual Reality.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

PneumAct: Pneumatic Kinesthetic Actuation of Body Joints in Virtual Reality Environments.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Identifying Cognitive Assistance with Mobile Electroencephalography: A Case Study with In-Situ Projections for Manual Assembly.
PACMHCI, 2018

Comparing Learning in Virtual Reality with Learning on a 2D Screen Using Electrostatics Activities.
J. UCS, 2018

Human-drone interaction: let's get ready for flying user interfaces!
Interactions, 2018

DroneCTRL: A Tangible Remote Input Control for Quadcopters.
Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology Adjunct Proceedings, 2018

Flyables: Exploring 3D Interaction Spaces for Levitating Tangibles.
Proceedings of the Twelfth International Conference on Tangible, 2018

An Analysis of Language Impact on Augmented Reality Order Picking Training.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

TactileGlove: Assistive Spatial Guidance in 3D Space through Vibrotactile Navigation.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

CaMea: Camera-Supported Workpiece Measurement for CNC Milling Machines.
Proceedings of the 11th PErvasive Technologies Related to Assistive Environments Conference, 2018

VRHapticDrones: Providing Haptics in Virtual Reality through Quadcopters.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Virtual and Augmented Reality in Everyday Context (VARECo).
Proceedings of the Mensch und Computer 2018, 2018

We should start thinking about Privacy Implications of Sonic Input in Everyday Augmented Reality!
Proceedings of the Mensch und Computer 2018, 2018

OverTop: Breaking the Boundaries of Tangible Tabletop Environments.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Virtual Exhibitions: What do we win and what do we lose?
Proceedings of the Electronic Visualisation and the Arts, 2018

Quadcopter-Projected In-Situ Navigation Cues for Improved Location Awareness.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

CheckMate: Exploring a Tangible Augmented Reality Interface for Remote Interaction.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

SmartObjects: Sixth Workshop on Interacting with Smart Objects.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Personalized User-Carried Single Button Interfaces as Shortcuts for Interacting with Smart Devices.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Look, a guidance drone! Assessing the Social Acceptability of Companion Drones for Blind Travelers in Public Spaces.
Proceedings of the 20th International ACM SIGACCESS Conference on Computers and Accessibility, 2018

2017
Using Drones for Art and Exergaming.
IEEE Pervasive Computing, 2017

Working with Augmented Reality?: A Long-Term Analysis of In-Situ Instructions at the Assembly Workplace.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

The Design Space of Augmented and Virtual Reality Applications for Assistive Environments in Manufacturing: A Visual Approach.
Proceedings of the 10th International Conference on PErvasive Technologies Related to Assistive Environments, 2017

Using virtual reality for prototyping interactive architecture.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

The virtual twin: controlling smart factories using a spatially-correct augmented reality representation.
Proceedings of the Seventh International Conference on the Internet of Things, 2017

HoloLens is more than air Tap: natural and intuitive interaction with holograms.
Proceedings of the Seventh International Conference on the Internet of Things, 2017

HoloCollab: a shared virtual platform for physical assembly training using spatially-aware head-mounted displays.
Proceedings of the Seventh International Conference on the Internet of Things, 2017

Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality.
Proceedings of the Immersive Learning Research Network - Third International Conference, 2017

Combining semantics and augmented reality to support the human mind.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

One size does not fit all: challenges of providing interactive worker assistance in industrial settings.
Proceedings of the Adjunct Proceedings of the 2017 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2017 ACM International Symposium on Wearable Computers, 2017

Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

ABBAS: An Adaptive Bio-sensors Based Assistive System.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

DroneNavigator: Using Leashed and Free-Floating Quadcopters to Navigate Visually Impaired Travelers.
Proceedings of the 19th International ACM SIGACCESS Conference on Computers and Accessibility, 2017

2016
Survey of Interactive Displays through Mobile Projections.
IJMHCI, 2016

Eye gaze tracking with google cardboard using purkinje images.
Proceedings of the 22nd ACM Conference on Virtual Reality Software and Technology, 2016

Exploring the Optimal Point of View in Third Person Out-of-Body Experiences.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Mobile In-Situ Pick-by-Vision: Order Picking Support using a Projector Helmet.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Haptic, Auditory, or Visual?: Towards Optimal Error Feedback at Manual Assembly Workplaces.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

Using Head-Mounted Displays and In-Situ Projection for Assistive Systems: A Comparison.
Proceedings of the 9th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2016

DroneLandArt: landscape as organic pervasive display.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

In-situ-displaydrone: facilitating co-located interactive experiences via a flying screen.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

Automatic projection positioning based on surface suitability.
Proceedings of the 5th ACM International Symposium on Pervasive Displays, 2016

UbiBeam++: Augmenting Interactive Projection with Head-Mounted Displays.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Software-reduced touchscreen latency.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

SMARTKITCHEN Media Enhanced Cooking Environment.
Proceedings of the 6th International Conference on the Internet of Things, 2016

The Use and Impact of an Assistance System for Supporting Participation in Employment for Individuals with Cognitive Disabilities.
Proceedings of the Computers Helping People with Special Needs, 2016

EVA: Exploratory Learning with Virtual Companions Sharing Attention and Context.
Proceedings of the 16th IEEE International Conference on Advanced Learning Technologies, 2016

Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Impact of reviewing lifelogging photos on recalling episodic memories.
Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2016

Comparing Tactile, Auditory, and Visual Assembly Error-Feedback for Workers with Cognitive Impairments.
Proceedings of the 18th International ACM SIGACCESS Conference on Computers and Accessibility, 2016

2015
Cognitive Assistance in the Workplace.
IEEE Pervasive Computing, 2015

Design approaches for the gamification of production environments: a study focusing on acceptance.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

Comparing projected in-situ feedback at the manual assembly workplace with impaired workers.
Proceedings of the 8th ACM International Conference on PErvasive Technologies Related to Assistive Environments, 2015

An Interactive Curtain for Media Usage in the Shower.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

Interaction Proxemics: Combining Physical Spaces for Seamless Gesture Interaction.
Proceedings of the 4th International Symposium on Pervasive Displays, 2015

A benchmark for interactive augmented reality instructions for assembly tasks.
Proceedings of the 14th International Conference on Mobile and Ubiquitous Multimedia, Linz, Austria, November 30, 2015

Implicit Engagement Detection for Interactive Museums Using Brain-Computer Interfaces.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Interactive Displays through Mobile Projection.
Proceedings of the 17th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2015

Towards an Optimal Viewpoint in Third-Person out-of-body Experiences.
Proceedings of the Mensch und Computer 2015, 2015

Pick from here!: an interactive mobile cart using in-situ projection for order picking.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2015

Stop helping me - I'm bored!: why assembly assistance needs to be adaptive.
Proceedings of the 2015 ACM International Joint Conference on Pervasive and Ubiquitous Computing and Proceedings of the 2015 ACM International Symposium on Wearable Computers, 2015

Towards a gamification of industrial production: a comparative study in sheltered work environments.
Proceedings of the 7th ACM SIGCHI Symposium on Engineering Interactive Computing Systems, 2015

TUIs in the Large: Using Paper Tangibles with Mobile Devices.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

Using In-Situ Projection to Support Cognitively Impaired Workers at the Workplace.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

DroneNavigator: Using Drones for Navigating Visually Impaired Persons.
Proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, 2015

2014
Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification.
Proceedings of the 7th International Conference on PErvasive Technologies Related to Assistive Environments, 2014

Visualizing Locations for a Search Engine for the Physical World.
Proceedings of the Mensch & Computer 2014 - Tagungsband, 14. Fachübergreifende Konferenz für Interaktive und Kooperative Medien - Interaktiv unterwegs - Freiräume gestalten, 31. August, 2014

Using a touch-sensitive wristband for text entry on smart watches.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

An augmented workplace for enabling user-defined tangibles.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Representing indoor location of objects on wearable computers with head-mounted displays.
Proceedings of the 5th Augmented Human International Conference, 2014

2013
Brain Painting: Action Paintings based on BCI-Input.
Proceedings of the Mensch & Computer 2013: Interaktive Vielfalt, Interdisziplinäre Fachtagung, 8.-11. September 2013, Bremen, Germany, 2013

Antonius: a mobile search engine for the physical world.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
MediaBrain: Annotating Videos based on Brain-Computer Interaction.
Proceedings of the Mensch & Computer 2012: interaktiv informiert, 2012


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