Larry J. Leifer

According to our database1, Larry J. Leifer authored at least 42 papers between 1984 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Prototyping an Online Virtual Simulation Course Platform for College Students to Learn Creative Thinking.
Syst., February, 2023

2021
Synchrony within Triads using Virtual Reality.
Proc. ACM Hum. Comput. Interact., 2021

2020
NeuroDesign: Embracing Neuroscience Instruments to Investigate Human Collaboration in Design.
Proceedings of the Human Interaction, Emerging Technologies and Future Applications III, 2020

Engineering Design Entrepreneurship and Innovation: Transdisciplinary Teaching and Learning in a Global Context.
Proceedings of the Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems, 2020

Capturing Passenger Experience in a Ride-Sharing Autonomous Vehicle: The Role of Digital Assistants in User Interface Design.
Proceedings of the AutomotiveUI '20: 12th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, 2020

2019
Meaningful Age-Friendly Design. Case Studies on Enabling Assistive Technology.
Proceedings of the Advances in Usability and User Experience, 2019

2017
"Human Chef" to "Computer Chef": Culinary Interactions Framework for Understanding HCI in the Food Industry.
Proceedings of the Human-Computer Interaction. User Interface Design, Development and Multimodality, 2017

2015
Shikakeology: designing triggers for behavior change.
AI Soc., 2015

2014
User, Use & Utility Research - Die Gestaltungsperspektive der Wirtschaftsinformatik auf den digitalen Nutzer.
Wirtschaftsinf., 2014

User, Use & Utility Research - The Digital User as New Design Perspective in Business and Information Systems Engineering.
Bus. Inf. Syst. Eng., 2014

User Experience in Training a Personalized Hearing System.
Proceedings of the Design, User Experience, and Usability. User Experience Design for Everyday Life Applications and Services, 2014

2013
Preliminary Considerations on Shikake Design Process.
Proceedings of the Conference on Technologies and Applications of Artificial Intelligence, 2013

2012
Group hedonic balance and pair programming performance: affective interaction dynamics as indicators of performance.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
Dancing with ambiguity: Causality behavior, design thinking, and triple-loop-learning.
Inf. Knowl. Syst. Manag., 2011

2010
A framework for design engineering education in a global context.
Artif. Intell. Eng. Des. Anal. Manuf., 2010

2008
An Exploratory Study about the Role of Ambiguity during Complex Problem Solving.
Proceedings of the Creative Intelligent Systems, 2008

2006
ConExSIR: A Dialogue-based Framework of Design Team Thinking and Discovery.
Proceedings of the Chance Discoveries in Real World Decision Making: Data-based Interaction of Human Intelligence and Artificial Intelligence, 2006

2005
The effect of a telepointer on student performance and preference.
Comput. Educ., 2005

Pair Programming: When and Why it Works.
Proceedings of the 17th Annual Workshop of the Psychology of Programming Interest Group, 2005

2004
Effective technology transfer to the undergraduate and graduate classroom as a result of a novel Ph.D. Program.
IEEE Trans. Educ., 2004

Microtechnology, nanotechnology, and the scanning-probe microscope: an innovative course.
IEEE Trans. Educ., 2004

Waht do Designers Really Need? - An Explorative Experiment Before Developing Teaching Tools and Methods.
Proceedings of the Cognition and Exploratory Learning in Digital Age (CELDA'04), 2004

2003
Design and evaluation of Driver's SEAT: A car steering simulation environment for upper limb stroke therapy.
Robotica, 2003

2000
Construction of social relationships between user and robot.
Robotics Auton. Syst., 2000

Analyzing Requirements - Evolution in Engineering Design Using the Method of Problem-Reduction.
Concurr. Eng. Res. Appl., 2000

Control Strategies for a Split-Wheel Car-Steering Simulator for Upper Limb Stroke Therapy.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
ProVAR Assistive Robot System Architecture.
Proceedings of the 1999 IEEE International Conference on Robotics and Automation, 1999

Design of a computer-mediated environment to capture and evaluate knowledge transfer and learning: a case study in a larger higher education class.
Proceedings of the Human-Computer Interaction: Communication, 1999

Cooperative Medical Decision Making and Learning by the Sharing of Web-Based Electronic Notebooks and Logs.
Proceedings of the 12th IEEE Symposium on Computer-Based Medical Systems (CBMS '99). 18-20 June 1999, 1999

1998
Reality brings excitement to engineering education.
Artif. Intell. Eng. Des. Anal. Manuf., 1998

Adaptive Motion Generation with Exploring Behavior for Service Robots.
Proceedings of the IEEE International Conference on Robotics and Automation, 1998

1996
Tele-service-robot: Integrating the socio-technical framework of human service through the InterNet-world-wide-web.
Robotics Auton. Syst., 1996

1995
Personal Electronic Notebook with Sharing.
Proceedings of the 4th Workshop on Enabling Technologies, 1995

1994
SHARE: A Methodology and Environment for Collaborative Product Development.
Int. J. Cooperative Inf. Syst., 1994

DesignSpace: a manual interaction environment for computer-aided design.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
SHARE: a methodology and environment for collaborative production development.
Proceedings of the Second Workshop on Enabling Technologies: Infrastructure for Collaborative Enterprises, 1993

A Graphical Programming Language for Robots Operating in Lightly Unstructured Environments.
Proceedings of the 1993 IEEE International Conference on Robotics and Automation, 1993

1989
The electronic design notebook: performing medium and processing medium.
Vis. Comput., 1989

1988
The Cutplane: a tool for interactive solid modeling.
ACM SIGCHI Bull., 1988

A Framework for Understanding the Workspace Activity of Design Teams.
Proceedings of the CSCW '88, 1988

1985
A Proximity Metric for Continuum Path Planning.
Proceedings of the 9th International Joint Conference on Artificial Intelligence. Los Angeles, 1985

1984
Toward Sensor Driven Manipulation for the Disabled.
Proceedings of the COMPCON'84, Digest of Papers, Twenty-Eighth IEEE Computer Society International Conference, San Francisco, California, USA, February 27, 1984


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