Diego F. Nehab

Orcid: 0000-0001-9536-0794

Affiliations:
  • Princeton University, USA


According to our database1, Diego F. Nehab authored at least 41 papers between 2000 and 2022.

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Timeline

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Bibliography

2022
Permissionless Refereed Tournaments.
CoRR, 2022

2020
Converting stroked primitives to filled primitives.
ACM Trans. Graph., 2020

2018
In-Depth Buffers.
Proc. ACM Comput. Graph. Interact. Tech., 2018

The Replate.
Proc. ACM Comput. Graph. Interact. Tech., 2018

Real-Time Continuous Image Processing.
Int. J. Image Graph., 2018

2016
New Controls for Combining Images in Correspondence.
IEEE Trans. Vis. Comput. Graph., 2016

Parallel recursive filtering of infinite input extensions.
ACM Trans. Graph., 2016

2015
Optimized Quasi-Interpolators for Image Reconstruction.
IEEE Trans. Image Process., 2015

Forward to the special section on SIBGRAPI 2014.
Comput. Graph., 2015

2014
Errata for GPU-Efficient Recursive Filtering and Summed-Area Tables.
ACM Trans. Graph., 2014

Automating Image Morphing Using Structural Similarity on a Halfway Domain.
ACM Trans. Graph., 2014

Massively-parallel vector graphics.
ACM Trans. Graph., 2014

A Fresh Look at Generalized Sampling.
Found. Trends Comput. Graph. Vis., 2014

Semi-Automated Video Morphing.
Comput. Graph. Forum, 2014

2013
Metagraphics: impact papers from SIGGRAPH/TOG and their interconnections.
Proceedings of the SIGGRAPH Asia 2013, Hong Kong, China, November 19-22, 2013, Courses, 2013

2012
Depth-presorted triangle lists.
ACM Trans. Graph., 2012

Temporal Coherence Methods in Real-Time Rendering.
Comput. Graph. Forum, 2012

2011
Image-based bidirectional scene reprojection.
ACM Trans. Graph., 2011

GPU-efficient recursive filtering and summed-area tables.
ACM Trans. Graph., 2011

Scalable motion-aware panoramic videos.
Proceedings of the SIGGRAPH Asia 2011 Sketches, Hong Kong, December 12-15, 2011, 2011

Beam Casting Implicit Surfaces on the GPU with Interval Arithmetic.
Proceedings of the 24th SIBGRAPI Conference on Graphics, 2011

A Survey on Temporal Coherence Methods in Real-Time Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
Fast capacity constrained Voronoi tessellation.
Proceedings of the 2010 Symposium on Interactive 3D Graphics, 2010

2009
Amortized supersampling.
ACM Trans. Graph., 2009

2008
Automated reprojection-based pixel shader optimization.
ACM Trans. Graph., 2008

Efficient traversal of mesh edges using adjacency primitives.
ACM Trans. Graph., 2008

Random-access rendering of general vector graphics.
ACM Trans. Graph., 2008

A system for high-volume acquisition and matching of fresco fragments: reassembling Theran wall paintings.
ACM Trans. Graph., 2008

An Improved Shading Cache for Modern GPUs.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

Dense 3D reconstruction from specularity consistency.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Fast triangle reordering for vertex locality and reduced overdraw.
ACM Trans. Graph., 2007

Accelerating real-time shading with reverse reprojection caching.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
The real-time reprojection cache.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Triangle order optimization for graphics hardware computation culling.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
Efficiently combining positions and normals for precise 3D geometry.
ACM Trans. Graph., 2005

Spacetime Stereo: A Unifying Framework for Depth from Triangulation.
IEEE Trans. Pattern Anal. Mach. Intell., 2005

Improved Sub-pixel Stereo Correspondences through Symmetric Refinement.
Proceedings of the 10th IEEE International Conference on Computer Vision (ICCV 2005), 2005

2004
Stratified Point Sampling of 3D Models.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

Schemata Theory for the real coding and arithmetical operators.
Proceedings of the 2004 ACM Symposium on Applied Computing (SAC), 2004

2002
Multiscale Moment-Based Painterly Rendering.
Proceedings of the 15th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2002), 2002

2000
Ray Path Categorization.
Proceedings of the 13th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2000), 2000


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