Jason Lawrence

According to our database1, Jason Lawrence authored at least 40 papers between 2003 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

On csauthors.net:

Bibliography

2020
Time-Travel Rephotography.
CoRR, 2020

A Dark Flash Normal Camera.
CoRR, 2020

KeystoneDepth: History in 3D.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
KeystoneDepth: Visualizing History in 3D.
CoRR, 2019

2018
Demo hour.
Interactions, 2018

2017
Pepper's Cone: An Inexpensive Do-It-Yourself 3D Display.
Proceedings of the 30th Annual ACM Symposium on User Interface Software and Technology, 2017

2016
Image Perforation: Automatically Accelerating Image Pipelines by Intelligently Skipping Samples.
ACM Trans. Graph., 2016

2015
Towards Automatic Band-Limited Procedural Shaders.
Comput. Graph. Forum, 2015

2014
Recovery of Reflectance Properties.
Computer Vision, A Reference Guide, 2014

Rendering glints on high-resolution normal-mapped specular surfaces.
ACM Trans. Graph., 2014

genBRDF: discovering new analytic BRDFs with genetic programming.
ACM Trans. Graph., 2014

Discrete stochastic microfacet models.
ACM Trans. Graph., 2014

2011
A User-Assisted Approach to Visualizing Multidimensional Images.
IEEE Trans. Vis. Comput. Graph., 2011

Image-based bidirectional scene reprojection.
ACM Trans. Graph., 2011

Antialiasing recovery.
ACM Trans. Graph., 2011

Genetic programming for shader simplification.
ACM Trans. Graph., 2011

Material matting.
ACM Trans. Graph., 2011

Computing and fabricating multilayer models.
ACM Trans. Graph., 2011

Building and Using a Database of One Trillion Natural-Image Patches.
IEEE Computer Graphics and Applications, 2011

An analysis of using high-frequency sinusoidal illumination to measure the 3D shape of translucent objects.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
A coaxial optical scanner for synchronous acquisition of 3D geometry and surface reflectance.
ACM Trans. Graph., 2010

Interactive Editing of Lighting and Materials using a Bivariate BRDF Representation.
Comput. Graph. Forum, 2010

2009
Amortized supersampling.
ACM Trans. Graph., 2009

Printing spatially-varying reflectance.
ACM Trans. Graph., 2009

An empirical BSSRDF model.
ACM Trans. Graph., 2009

Principles of Appearance Acquisition and Representation.
Found. Trends Comput. Graph. Vis., 2009

2008
Automated reprojection-based pixel shader optimization.
ACM Trans. Graph., 2008

A photometric approach for estimating normals and tangents.
ACM Trans. Graph., 2008

Geometry-Aware Framebuffer Level of Detail.
Comput. Graph. Forum, 2008

An Improved Shading Cache for Modern GPUs.
Proceedings of the EUROGRAPHICS/ACM SIGGRAPH Conference on Graphics Hardware 2008, 2008

2007
AppWand: editing measured materials using appearance-driven optimization.
ACM Trans. Graph., 2007

Efficient Basis Decomposition for Scattered Reflectance Data.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

Accelerating real-time shading with reverse reprojection caching.
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS Conference on Graphics Hardware 2007, 2007

2006
A compact factored representation of heterogeneous subsurface scattering.
ACM Trans. Graph., 2006

Inverse shade trees for non-parametric material representation and editing.
ACM Trans. Graph., 2006

2005
Adaptive Numerical Cumulative Distribution Functions for Efficient Importance Sampling.
Proceedings of the Eurographics Symposium on Rendering Techniques, Konstanz, Germany, June 29, 2005

Isoluminant color picking for non-photorealistic rendering.
Proceedings of the Graphics Interface 2005 Conference, 2005

2004
Efficient BRDF importance sampling using a factored representation.
ACM Trans. Graph., 2004

A painting interface for interactive surface deformations.
Graph. Model., 2004

2003
Improving the Two-Pass Resampling Algorithm.
J. Graphics, GPU, & Game Tools, 2003


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