Oliver Mattausch

Orcid: 0000-0001-9483-9904

According to our database1, Oliver Mattausch authored at least 33 papers between 2003 and 2018.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2018
Image-Based Reconstruction of Tissue Scatterers Using Beam Steering for Ultrasound Simulation.
IEEE Trans. Medical Imaging, 2018

Realistic Ultrasound Simulation of Complex Surface Models Using Interactive Monte-Carlo Path Tracing.
Comput. Graph. Forum, 2018

2017
Consistent reconstruction of 4D fetal heart ultrasound images to cope with fetal motion.
Int. J. Comput. Assist. Radiol. Surg., 2017

Robust motion tracking in liver from 2D ultrasound images using supporters.
Int. J. Comput. Assist. Radiol. Surg., 2017

Comparison of texture synthesis methods for content generation in ultrasound simulation for training.
Proceedings of the Medical Imaging 2017: Image-Guided Procedures, 2017

2016
Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements.
Comput. Graph. Forum, 2016

Monte-Carlo Ray-Tracing for Realistic Interactive Ultrasound Simulation.
Proceedings of the 6th Eurographics Workshop on Visual Computing for Biology and Medicine, 2016

4D Reconstruction of Fetal Heart Ultrasound Images in Presence of Fetal Motion.
Proceedings of the Medical Image Computing and Computer-Assisted Intervention - MICCAI 2016, 2016

Image-Based PSF Estimation for Ultrasound Training Simulation.
Proceedings of the Simulation and Synthesis in Medical Imaging, 2016

2015
CHC+RT: Coherent Hierarchical Culling for Ray Tracing.
Comput. Graph. Forum, 2015

Scatterer reconstruction and parametrization of homogeneous tissue for ultrasound image simulation.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
Continuous projection for fast <i>L</i><sub>1</sub> reconstruction.
ACM Trans. Graph., 2014

A Comparative Perceptual Study of Soft-Shadow Algorithms.
ACM Trans. Appl. Percept., 2014

Object detection and classification from large-scale cluttered indoor scans.
Comput. Graph. Forum, 2014

Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts.
Comput. Graph., 2014

Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
Freeform Shadow Boundary Editing.
Comput. Graph. Forum, 2013

Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Temporal Coherence Methods in Real-Time Rendering.
Comput. Graph. Forum, 2012

Tessellation-Independent Smooth Shadow Boundaries.
Comput. Graph. Forum, 2012

Reciprocal shading for mixed reality.
Comput. Graph., 2012

Fast Accurate Soft Shadows with Adaptive Light Source Sampling.
Proceedings of the 17th International Workshop on Vision, Modeling, and Visualization, 2012

2011
Shadow caster culling for efficient shadow mapping.
Proceedings of the Symposium on Interactive 3D Graphics and Games, 2011

A Survey on Temporal Coherence Methods in Real-Time Rendering.
Proceedings of the 32nd Annual Conference of the European Association for Computer Graphics, 2011

2010
High-Quality Screen-Space Ambient Occlusion using Temporal Coherence.
Comput. Graph. Forum, 2010

Exploiting temporal coherence in real-time rendering.
Proceedings of the ACM SIGGRAPH ASIA 2010 Courses, 2010

Differential Instant Radiosity for mixed reality.
Proceedings of the 9th IEEE International Symposium on Mixed and Augmented Reality, 2010

2009
Adaptive global visibility sampling.
ACM Trans. Graph., 2009

Real-Time Soft Shadows Using Temporal Coherence.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

2008
CHC++: Coherent Hierarchical Culling Revisited.
Comput. Graph. Forum, 2008

2007
Optimized subdivisions for preprocessed visibility.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Adaptive Visibility-Driven View Cell Construction.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

2003
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines.
Proceedings of the 19th Spring Conference on Computer Graphics, 2003


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