Manuel Menezes de Oliveira Neto

According to our database1, Manuel Menezes de Oliveira Neto authored at least 91 papers between 1998 and 2019.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2019
A PatchMatch-based Approach for Matte Propagation in Videos.
Comput. Graph. Forum, 2019

2018
A framework for developing and benchmarking sampling and denoising algorithms for Monte Carlo rendering.
The Visual Computer, 2018

Deep Joint Design of Color Filter Arrays and Demosaicing.
Comput. Graph. Forum, 2018

Corrigendum to "Humans are easily fooled by digital images" [Computers & Graphics 68 (2017) 142-151].
Comput. Graph., 2018

Mobile campimetry.
Comput. Graph., 2018

End-to-End Bone Age Assessment with Residual Learning.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

Scene Conversion for Physically-Based Renderers.
Proceedings of the 31st SIBGRAPI Conference on Graphics, Patterns and Images, 2018

2017
Artistic relighting of paintings and drawings.
The Visual Computer, 2017

Spectral remapping for image downscaling.
ACM Trans. Graph., 2017

Humans are easily fooled by digital images.
Comput. Graph., 2017

Image forgery detection confronts image composition.
Comput. Graph., 2017

2016
Preserving geometry and topology for fluid flows with thin obstacles and narrow gaps.
ACM Trans. Graph., 2016

Digital Image Forensics vs. Image Composition: An Indirect Arms Race.
CoRR, 2016

Independent color-channel adjustment for seamless cloning based on Laplacian-membrane modulation.
Comput. Graph., 2016

Personalized Visual Simulation and Objective Validation of Low-Order Aberrations of the Human Eye.
Proceedings of the 29th SIBGRAPI Conference on Graphics, Patterns and Images, 2016

2015
A Total Variation Approach for Customizing Imagery to Improve Visual Acuity.
ACM Trans. Graph., 2015

Real-time detection of planar regions in unorganized point clouds.
Pattern Recognit., 2015

High-Order Recursive Filtering of Non-Uniformly Sampled Signals for Image and Video Processing.
Comput. Graph. Forum, 2015

Meta-Relief Texture Mapping with Dynamic Texture-Space Ambient Occlusion.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

Color Adjustment for Seamless Cloning Based on Laplacian-Membrane Modulation.
Proceedings of the 28th SIBGRAPI Conference on Graphics, Patterns and Images, 2015

2014
Fast high-quality non-blind deconvolution using sparse adaptive priors.
The Visual Computer, 2014

Handling uncertain data in subspace detection.
Pattern Recognit., 2014

Panoramic e-learning videos for non-linear navigation.
Proceedings of the SIGGRAPH Asia 2014 Technical Briefs, 2014

High-Quality Reverse Tone Mapping for a Wide Range of Exposures.
Proceedings of the 27th SIBGRAPI Conference on Graphics, Patterns and Images, 2014

Uncertainty Visualization and Color Vision Deficiency.
Proceedings of the Scientific Visualization, 2014

Overview and State-of-the-Art of Uncertainty Visualization.
Proceedings of the Scientific Visualization, 2014

2013
Using Patterns to Encode Color Information for Dichromats.
IEEE Trans. Vis. Comput. Graph., 2013

Towards More Accessible Visualizations for Color-Vision-Deficient Individuals.
Computing in Science and Engineering, 2013

Efficient Smoke Simulation on Curvilinear Grids.
Comput. Graph. Forum, 2013

2012
Tailored displays to compensate for visual aberrations.
ACM Trans. Graph., 2012

Adaptive manifolds for real-time high-dimensional filtering.
ACM Trans. Graph., 2012

A general framework for subspace detection in unordered multidimensional data.
Pattern Recognit., 2012

Coding Depth through Mask Structure.
Comput. Graph. Forum, 2012

2011
Guest Editor's Introduction: Special Section on the Symposium on Interactive 3D Graphics and Games (I3D).
IEEE Trans. Vis. Comput. Graph., 2011

CATRA: interactive measuring and modeling of cataracts.
ACM Trans. Graph., 2011

Domain transform for edge-aware image and video processing.
ACM Trans. Graph., 2011

A Gentle Introduction to Coded Computational Photography.
Proceedings of the 24th SIBGRAPI Conference on Graphics, Patterns and Images - Tutorials, 2011

2010
Corrections to "A Physiologically-Based Model for Simulation of Color Vision Deficiency".
IEEE Trans. Vis. Comput. Graph., 2010

NETRA: interactive display for estimating refractive errors and focal range.
ACM Trans. Graph., 2010

Real-Time Temporal-Coherent Color Contrast Enhancement for Dichromats.
Comput. Graph. Forum, 2010

Shared Sampling for Real-Time Alpha Matting.
Comput. Graph. Forum, 2010

2009
Realistic real-time sound re-synthesis and processing for interactive virtual worlds.
The Visual Computer, 2009

High-quality brightness enhancement functions for real-time reverse tone mapping.
The Visual Computer, 2009

A Physiologically-based Model for Simulation of Color Vision Deficiency.
IEEE Trans. Vis. Comput. Graph., 2009

Photorealistic models for pupil light reflex and iridal pattern deformation.
ACM Trans. Graph., 2009

Geometric Algebra: A Powerful Tool for Solving Geometric Problems in Visual Computing.
Proceedings of the Tutorials of the XXII Brazilian Symposium on Computer Graphics and Image Processing, 2009

2008
Reconstructing regular meshes from points.
The Visual Computer, 2008

An improved contrast enhancing approach for color-to-grayscale mappings.
The Visual Computer, 2008

An Efficient Naturalness-Preserving Image-Recoloring Method for Dichromats.
IEEE Trans. Vis. Comput. Graph., 2008

A Conceptual Image-Based Data Glove for Computer-Human Interaction.
RITA, 2008

Corrigendum to "Real-time line detection through an improved hough transform voting scheme" [Pattern Recognition 41 (1) 299-314].
Pattern Recognit., 2008

Real-time line detection through an improved Hough transform voting scheme.
Pattern Recognit., 2008

Uncertainty propagation: Avoiding the expensive sampling process for real-time image-based measurements.
Comput. Stat. Data Anal., 2008

Computer graphics in Brazil: A selection of papers from SIBGRAPI 2006.
Comput. Graph., 2008

Instant mesh deformation.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2007
Filling holes on locally smooth surfaces reconstructed from point clouds.
Image Vis. Comput., 2007

Real-time refraction through deformable objects.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Documenting Visual Quality Controls on the Evaluation of Petroleum Reservoir-Rocks Through Ontology-Based Image Annotation.
Proceedings of the Theoretical Advances and Applications of Fuzzy Logic and Soft Computing, 2007

2006
A Gentle Introduction to Precomputed Radiance Transfer.
RITA, 2006

A Fast and Accurate Approach for Computing the Dimensions of Boxes from Single Perspective Images.
J. Braz. Comp. Soc., 2006

A scanner for computing box dimensions in real time.
Proceedings of the 33. International Conference on Computer Graphics and Interactive Techniques, 2006

Relief mapping of non-height-field surface details.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

2005
Real-time relief mapping on arbitrary polygonal surfaces.
ACM Trans. Graph., 2005

Reconstructing Manifold and Non-Manifold Surfaces from Point Clouds.
Proceedings of the 16th IEEE Visualization Conference, 2005

Document Reconstruction Based on Feature Matching.
Proceedings of the 18th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2005), 2005

Surface reconstruction using oriented charges.
Proceedings of the Computer Graphics International 2005, 2005

2004
Editorial.
RITA, 2004

Transatlantic Touch: A Study of Haptic Collaboration over Long Distance.
Presence, 2004

Building Virtual Environment Systems (and Games) with User Network Awareness.
Proceedings of the Theory and Practice of Computer Graphics 2004 (TPCG 2004), 2004

Multiple-Depth Shadow Maps.
Proceedings of the XVII Brazilian Symposium on Computer Graphics and Image Processing, 2004

A Sketch-Based Interface for Collaborative Design .
Proceedings of the Sketch Based Interfaces and Modeling 2004, 2004

2003
Casual 3D photography.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

A Hole-Filling Strategy for Reconstruction of Smooth Surfaces in Range Images.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

A Sketch-Based Collaborative Design System.
Proceedings of the 16th Brazilian Symposium on Computer Graphics and Image Processing (SIBGRAPI 2003), 2003

What online gamers really think of the Internet?
Proceedings of the 2nd Workshop on Network and System Support for Games, 2003

Perceptual Network Metaphors: Breaking the Network Transparency Paradigm.
Proceedings of the Interactive Multimedia on Next Generation Networks, 2003

An Innovative Design Approach to Build Virtual Environment Systems.
Proceedings of the 7th International Workshop on Immersive Projection Technology, 2003

How to Build Virtual Environment Systems with Component Frameworks.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

A Point-and-Shoot Color 3D Camera.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Image-Based Modeling and Rendering Techniques: A Survey.
RITA, 2002

Modeling and Rendering of Real Environments.
RITA, 2002

Improved Scene Reconstruction from Range Images.
Comput. Graph. Forum, 2002

An inexpensive 3D camera.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Components for Distributed Virtual Environments.
Presence, 2001

Fast Digital Image Inpainting.
Proceedings of the IASTED International Conference on Visualization, 2001

Correcting Texture Mapping Errors Introduced by Graphics Hardware.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications (PG 2001), 2001

2000
Relief texture mapping.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Router level filtering for receiver interest delivery.
Proceedings of the Networked Group Communication, 2000

1999
Components for distributed virtual environments.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 1999

Image-based objects.
Proceedings of the 1999 Symposium on Interactive 3D Graphics, 1999

1998
Efficient warping for architectural walkthroughs using layered depth images.
Proceedings of the Visualization '98, 1998


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