Renato Pajarola

Orcid: 0000-0002-6724-526X

Affiliations:
  • University of Zurich, Switzerland


According to our database1, Renato Pajarola authored at least 140 papers between 1996 and 2024.

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Bibliography

2024
High-dimensional scalar function visualization using principal parameterizations.
Vis. Comput., April, 2024

PPSurf: Combining Patches and Point Convolutions for Detailed Surface Reconstruction.
Comput. Graph. Forum, February, 2024

2023
Visual-assisted Outlier Preservation for Scatterplot Sampling.
Proceedings of the VMV 2023, 2023

Automatic Architectural Floorplan Reconstruction.
Proceedings of the ACM SIGGRAPH 2023 Posters, 2023

Multi-Display Ray Tracing Framework.
Proceedings of the 44th Annual Conference of the European Association for Computer Graphics, 2023

2022
LOOPS: LOcally Optimized Polygon Simplification.
Comput. Graph. Forum, 2022

Terrender: A Web-Based Multi-Resolution Terrain Rendering Framework.
Proceedings of the 27th International Conference on 3D Web Technology, 2022

2021
SenVis: Interactive Tensor-based Sensitivity Visualization.
Comput. Graph. Forum, 2021

Walk2Map: Extracting Floor Plans from Indoor Walk Trajectories.
Comput. Graph. Forum, 2021

Hornero: Thunderstorms Characterization using Visual Analytics.
Comput. Graph. Forum, 2021

DanceMoves: A Visual Analytics Tool for Dance Movement Analysis.
Proceedings of the 21st Eurographics Conference on Visualization, 2021

2020
PGCNet: patch graph convolutional network for point cloud segmentation of indoor scenes.
Vis. Comput., 2020

Equalizer 2.0-Convergence of a Parallel Rendering Framework.
IEEE Trans. Vis. Comput. Graph., 2020

TTHRESH: Tensor Compression for Multidimensional Visual Data.
IEEE Trans. Vis. Comput. Graph., 2020

State-of-the-art in Automatic 3D Reconstruction of Structured Indoor Environments.
Comput. Graph. Forum, 2020

LOCALIS: Locally-adaptive Line Simplification for GPU-based Geographic Vector Data Visualization.
Comput. Graph. Forum, 2020

Automatic 3D reconstruction of structured indoor environments.
Proceedings of the SIGGRAPH 2020: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2020

A Robust Feature-aware Sparse Mesh Representation.
Proceedings of the 28th Pacific Conference on Computer Graphics and Applications, 2020

2019
ASPIRE: Automatic scanner position reconstruction.
Vis. Comput., 2019

Tensor Decompositions for Integral Histogram Compression and Look-Up.
IEEE Trans. Vis. Comput. Graph., 2019

Sobol tensor trains for global sensitivity analysis.
Reliab. Eng. Syst. Saf., 2019

LOCALIS: Locally-adaptive Line Simplification for GPU-based Geographic Vector Data Visualization.
CoRR, 2019

VIAN: A Visual Annotation Tool for Film Analysis.
Comput. Graph. Forum, 2019

Tensor Methods for Global Sensitivity Analysis.
Proceedings of the 49. Jahrestagung der Gesellschaft für Informatik, 50 Jahre Gesellschaft für Informatik, 2019

Enhanced Reconstruction of Architectural Wall Surfaces for 3D Building Models.
Proceedings of the 40th Annual Conference of the European Association for Computer Graphics, 2019

2018
Robust normal estimation in unstructured 3D point clouds by selective normal space exploration.
Vis. Comput., 2018

Multiresolution Volume Filtering in the Tensor Compressed Domain.
IEEE Trans. Vis. Comput. Graph., 2018

Tensor Algorithms for Advanced Sensitivity Metrics.
SIAM/ASA J. Uncertain. Quantification, 2018

Storytelling in Interactive 3D Geographic Visualization Systems.
ISPRS Int. J. Geo Inf., 2018

Relief generation from 3D scenes guided by geometric texture richness.
Comput. Vis. Media, 2018

Visualization of High-dimensional Scalar Functions Using Principal Parameterizations.
CoRR, 2018

Large-Scale Pixel-Precise Deferred Vector Maps.
Comput. Graph. Forum, 2018

2017
Bayesian graph-cut optimization for wall surfaces reconstruction in indoor environments.
Vis. Comput., 2017

Tensor Approximation of Advanced Metrics for Sensitivity Analysis.
CoRR, 2017

Robust enhancement of depth images from depth sensors.
Comput. Graph., 2017

Exploiting the room structure of buildings for scalable architectural modeling of interiors.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

bRenderer: A Flexible Basis for a Modern Computer Graphics Curriculum.
Proceedings of the 38th Annual Conference of the European Association for Computer Graphics, 2017

2016
Lossy volume compression using Tucker truncation and thresholding.
Vis. Comput., 2016

Piecewise-planar Reconstruction of Multi-room Interiors with Arbitrary Wall Arrangements.
Comput. Graph. Forum, 2016

Deferred vector map visualization.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

A surrogate visualization model using the tensor train format.
Proceedings of the SIGGRAPH ASIA 2016, Macao, December 5-8, 2016, 2016

Compressing Bidirectional Texture Functions via Tensor Train Decomposition.
Proceedings of the 24th Pacific Conference on Computer Graphics and Applications, 2016

Dynamic Work Packages in Parallel Rendering.
Proceedings of the 16th Eurographics Symposium on Parallel Graphics and Visualization, 2016

2015
SymmSketch: Creating symmetric 3D free-form shapes from 2D sketches.
Comput. Vis. Media, 2015

CHC+RT: Coherent Hierarchical Culling for Ray Tracing.
Comput. Graph. Forum, 2015

Analysis of tensor approximation for compression-domain volume visualization.
Comput. Graph., 2015

Robust enhancement of depth images from Kinect sensor.
Proceedings of the 2015 IEEE Virtual Reality, 2015

Vector Map Constrained Path Bundling in 3D Environments.
Proceedings of the 6th ACM SIGSPATIAL International Workshop on GeoStreaming, 2015

Vision paper: the future of scientific terrain visualization.
Proceedings of the 23rd SIGSPATIAL International Conference on Advances in Geographic Information Systems, 2015

2014
Continuous projection for fast <i>L</i><sub>1</sub> reconstruction.
ACM Trans. Graph., 2014

High Performance Stereo System for Dense 3-D Reconstruction.
IEEE Trans. Circuits Syst. Video Technol., 2014

State-of-the-Art in Compressed GPU-Based Direct Volume Rendering.
Comput. Graph. Forum, 2014

Object detection and classification from large-scale cluttered indoor scans.
Comput. Graph. Forum, 2014

Automatic room detection and reconstruction in cluttered indoor environments with complex room layouts.
Comput. Graph., 2014

SOAR: Stochastic Optimization for Affine global point set Registration.
Proceedings of the 19th International Workshop on Vision, Modeling, and Visualization, 2014

Sketch-based reconstruction of symmetric 3D free-form objects.
Proceedings of the SIGGRAPH Asia 2014 Posters, Shenzhen, China, December 3-6, 2014, 2014

Reconstructing Complex Indoor Environments with Arbitrary Wall Orientations.
Proceedings of the 35th Annual Conference of the European Association for Computer Graphics, 2014

2013
An efficient multi-resolution framework for high quality interactive rendering of massive point clouds using multi-way kd-trees.
Vis. Comput., 2013

On best rank one approximation of tensors.
Numer. Linear Algebra Appl., 2013

TAMRESH - Tensor Approximation Multiresolution Hierarchy for Interactive Volume Visualization.
Comput. Graph. Forum, 2013

Visibility-difference entropy for automatic transfer function generation.
Proceedings of the Visualization and Data Analysis 2013, 2013

GPU based graph bundling using geographic reference information.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2013

A Survey of Compressed GPU-Based Direct Volume Rendering.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Tensor Approximation in Visualization and Computer Graphics.
Proceedings of the 34th Annual Conference of the European Association for Computer Graphics, 2013

Robust Reconstruction of Interior Building Structures with Multiple Rooms under Clutter and Occlusions.
Proceedings of the 2013 International Conference on Computer-Aided Design and Computer Graphics, 2013

2012
Guest Editor's Introduction: Special Section on the Eurographics Symposium on Parallel Graphics and Visualization (EGPGV).
IEEE Trans. Vis. Comput. Graph., 2012

A Multi-Channel Salience Based Detail Exaggeration Technique for 3D Relief Surfaces.
J. Comput. Sci. Technol., 2012

Visualizing Flat Spacetime: Viewing Optical versus Special Relativistic Effects
CoRR, 2012

Feature sensitive re-sampling of point set surfaces with Gaussian spheres.
Sci. China Inf. Sci., 2012

Shape Reconstruction from Raw Point Clouds using Depth Carving.
Proceedings of the 33rd Annual Conference of the European Association for Computer Graphics, 2012

Parallel Rendering on Hybrid Multi-GPU Clusters.
Proceedings of the 12th Eurographics Symposium on Parallel Graphics and Visualization, 2012

A Shape Enhancement Technique Based on Multi-channel Salience Measure.
Proceedings of the Computational Visual Media - First International Conference, 2012

2011
Interactive Multiscale Tensor Reconstruction for Multiresolution Volume Visualization.
IEEE Trans. Vis. Comput. Graph., 2011

Extinction-Based Shading and Illumination in GPU Volume Ray-Casting.
IEEE Trans. Vis. Comput. Graph., 2011

Visual saliency guided normal enhancement technique for 3D shape depiction.
Comput. Graph., 2011

Time Adaptive Approximate SPH.
Proceedings of the 8th Workshop on Virtual Reality Interactions and Physical Simulations, 2011

Cross-Segment Load Balancing in Parallel Rendering.
Proceedings of the 11th Eurographics Symposium on Parallel Graphics and Visualization, 2011

2010
Application of Tensor Approximation to Multiscale Volume Feature Representations.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Interactive SPH Simulation and Rendering on the GPU.
Proceedings of the 2010 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2010

High Quality Interactive Rendering of Massive Point Models Using Multi-way kd-Trees.
Proceedings of the 18th Pacific Conference on Computer Graphics and Applications, 2010

Fast Compositing for Cluster-Parallel Rendering.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

Scalable Parallel Out-of-core Terrain Rendering.
Proceedings of the 10th Eurographics Symposium on Parallel Graphics and Visualization, 2010

2009
Streaming surface sampling using Gaussian <i>epsilon</i>-nets.
Vis. Comput., 2009

Equalizer: A Scalable Parallel Rendering Framework.
IEEE Trans. Vis. Comput. Graph., 2009

Predictive-corrective incompressible SPH.
ACM Trans. Graph., 2009

Curvature-aware adaptive re-sampling for point-sampled geometry.
Comput. Aided Des., 2009

Shape isophotic error netric controllable re-sampling for point-sampled surfaces.
Proceedings of the IEEE International Conference on Shape Modeling and Applications, 2009

Layered Volume Splatting.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Real-Time Feature Acquisition and Integration for Vision-Based Mobile Robots.
Proceedings of the Advances in Visual Computing, 5th International Symposium, 2009

Fast low-memory streaming MLS reconstruction of point-sampled surfaces.
Proceedings of the Graphics Interface 2009 Conference, 2009

Real-time Vision-based Lateral Drift Correction.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

RASTeR: Simple and Efficient Terrain Rendering on the GPU.
Proceedings of the 30th Annual Conference of the European Association for Computer Graphics, 2009

2008
Guest editorial: Special section on the Symposium on Point-Based Graphics 2007.
Comput. Graph., 2008

Adaptive Sampling and Rendering of Fluids on the GPU.
Proceedings of the Eurographics / IEEE VGTC Symposium on Volume and Point-Based Graphics, 2008

Interactive massive model rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2008

Density Contrast SPH Interfaces.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
Survey of semi-regular multiresolution models for interactive terrain rendering.
Vis. Comput., 2007

A unified particle model for fluid-solid interactions.
Comput. Animat. Virtual Worlds, 2007

Deferred blending: Image composition for single-pass point rendering.
Comput. Graph., 2007

Efficient Refinement of Dynamic Point Data.
Proceedings of the 4th Symposium on Point Based Graphics, 2007

GPU accelerated SPH particle simulation and rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Meshless visual and haptic interaction from a real-time depth image.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

Direct Send Compositing for Parallel Sort-Last Rendering.
Proceedings of the 7th Eurographics Symposium on Parallel Graphics and Visualization, 2007

2006
Single-strips for fast interactive rendering.
Vis. Comput., 2006

Single-Pass Point Rendering and Transparent Shading.
Proceedings of the 3rd Symposium on Point Based Graphics, 2006

GPU-accelerated transparent point-based rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Framework for Adaptive Sampling of Point-Based Surfaces Using Geometry and Color Attributes.
Proceedings of the Computational Science, 2006

Multi-view point splatting.
Proceedings of the 4th International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia 2006, Kuala Lumpur, Malaysia, November 29, 2006

2005
Hierarchyless Simplification, Stripification and Compression of Triangulated Two Manifolds.
Comput. Graph. Forum, 2005

Cached Geometry Manager for View-dependent LOD Rendering.
Proceedings of the 13-th International Conference in Central Europe on Computer Graphics, 2005

Stream-Processing Points.
Proceedings of the 16th IEEE Visualization Conference, 2005

Constrained strip generation and management for efficient interactive 3D rendering.
Proceedings of the Computer Graphics International 2005, 2005

2004
Confetti: Object-Space Point Blending and Splatting.
IEEE Trans. Vis. Comput. Graph., 2004

Efficient Implementation of Real-Time View-Dependent Multiresolution Meshing.
IEEE Trans. Vis. Comput. Graph., 2004

Dmesh: Fast Depth-Image Meshing And Warping.
Int. J. Image Graph., 2004

A Simple Approach for Point-Based Object Capturing and Rendering.
IEEE Computer Graphics and Applications, 2004

Point-based rendering techniques.
Comput. Graph., 2004

SMART: An Efficient Technique for Massive Terrain Visualization from Out-of-core.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Live Range Visibility Constraints for Adaptive Terrain Visualization.
Proceedings of the 15th IEEE Visualization Conference, 2004

Points Reloaded: Point-Based Rendering Revisited.
Proceedings of the 1st Symposium on Point Based Graphics, 2004

2003
LOD-based clustering techniques for efficient large-scale terrain storage and visualization.
Proceedings of the Visualization and Data Analysis 2003, 2003

Object-space point blending and splatting.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

DStrips: Dynamic Triangle Strips for Real-Time Mesh Simplification and Rendering.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

Fast Prefix Code Processing.
Proceedings of the 2003 International Symposium on Information Technology (ITCC 2003), 2003

Efficient Level-of-details for Point based Rendering.
Proceedings of the Sixth IASTED International Conference on Computer Graphics and Imaging, 2003

2002
QuadTIN: Quadtree based Triangulated Irregular Networks.
Proceedings of the 13th IEEE Visualization Conference, 2002

XFastMesh: Fast View-dependent Meshing from External Memory.
Proceedings of the 13th IEEE Visualization Conference, 2002

2001
Virtual Geoexploration: Concepts and Design Choices.
Int. J. Comput. Geom. Appl., 2001

FastMesh: Efficient View-Dependent Meshing Renato P.
Proceedings of the 9th Pacific Conference on Computer Graphics and Applications, 2001

2000
Corrections to 'Compressed Progressive Meshes'.
IEEE Trans. Vis. Comput. Graph., 2000

Compressed Progressive Meshes.
IEEE Trans. Vis. Comput. Graph., 2000

An image compression method for spatial search.
IEEE Trans. Image Process., 2000

Topology preserving and controlled topology simplifying multiresolution isosurface extraction.
Proceedings of the 11th IEEE Visualization Conference, 2000

Space-Efficient Data Cubes for Dynamic Environments.
Proceedings of the Data Warehousing and Knowledge Discovery, 2000

SQUEEZE: Fast and Progressive Decompression of Triangle Meshes.
Proceedings of the Computer Graphics International Conference, 2000

1999
Implant Sprays: Compression of Progressive Tetrahedral Mesh Connectivity.
Proceedings of the 10th IEEE Visualization Conference, 1999

1998
Large scale terrain visualization using the restricted quadtree triangulation.
Proceedings of the 9th IEEE Visualization Conference, 1998

The Alps at Your Fingertips: Virtual Reality and Geoinformation Systems.
Proceedings of the Fourteenth International Conference on Data Engineering, 1998

A modified longest side bisection triangulation.
Proceedings of the 10th Canadian Conference on Computational Geometry, 1998

1996
Spatial Indexing into Compressed Raster Images: How to Answer Range Queries Without Decompression.
Proceedings of the International Workshop on Multi-Media Database Management Systems, 1996


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