Maria Fernanda Montoya Vega

Orcid: 0000-0001-8587-2358

Affiliations:
  • Technological University of Pereira, Colombia


According to our database1, Maria Fernanda Montoya Vega authored at least 14 papers between 2017 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Online presence:

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Bibliography

2023
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Virtual Real., March, 2023

A virtual reality bus ride as an ecologically valid assessment of balance: a feasibility study.
Virtual Real., March, 2023

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023

SportsHCI (Dagstuhl Seminar 23292).
Dagstuhl Reports, 2023

Demonstrating Fluito: A playful floatation tank experience.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion.
Proceedings of the HCI in Games, 2022

Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Splash! Identifying the Grand Challenges for WaterHCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

2019
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

2018
Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

2017
Muscle fatigue detection through wearable sensors: a comparative study using the myo armband.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017


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