Rakesh Patibanda

Orcid: 0000-0002-2501-9969

Affiliations:
  • RMIT University, Melbourne, Victoria, Australia


According to our database1, Rakesh Patibanda authored at least 32 papers between 2017 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2024
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023

Pneunocchio: A playful nose augmentation for facilitating embodied representation.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

AI in the Shell: Towards an Understanding of Integrated Embodiment.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

Exploring the Design Space of Assistive Augmentation.
Proceedings of the Augmented Humans International Conference 2023, 2023

Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions.
Proc. ACM Hum. Comput. Interact., 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Towards Understanding the Design of Body-Actuated Play.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

TouchMate: Understanding the Design of Body Actuating Games using Physical Touch.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Towards an Initial Understanding of the Design of Playful Water Experiences Through Flotation.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Going into Depth: Learning from a Survey of Interactive Designs for Aquatic Recreation.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Myopic Bike and Say Hi: Games for Empathizing with The Myopic.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

SIGHInt: Special Interest Group for Human-Computer Integration.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Out of Your Mind!? Embodied Interaction in Sports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Do Cyborgs dream of Electric Limbs? Experiential Factors in Human-Computer Integration Design and Evaluation.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Reducing Perceived Waiting Time in Theme Park Queues via an Augmented Reality Game.
ACM Trans. Comput. Hum. Interact., 2020

"Erfahrung & Erlebnis": Understanding the Bodily Play Experience through German Lexicon.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Towards Designing Bodily Integrated Play.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Future InBodied: A Framework for Inbodied Interaction Design.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020


Drone Chi: Somaesthetic Human-Drone Interaction.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2018
Arm-A-Dine: Towards Understanding the Design of Playful Embodied Eating Experiences.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

The Guts Game: Towards Designing Ingestible Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

Experiencing the Body as Play.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Life Tree: Understanding the Design of Breathing Exercise Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017


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