Mark Blythe

Orcid: 0000-0001-8178-8693

According to our database1, Mark Blythe authored at least 91 papers between 2002 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Links

On csauthors.net:

Bibliography

2023
Artificial Design Fiction: Using AI as a Material for Pastiche Scenarios.
Proceedings of the 26th International Academic Mindtrek Conference, 2023

2022
Creative Entrances to Co-Design: Exploring Collaboration through Fiction, Fairy tales, and Games.
Proceedings of the PDC 2022: Participatory Design Conference 2022, Newcastle upon Tyne United Kingdom, 19 August 2022, 2022

Digital Rituals in Performance: Transitions to Internet of Things Trust and Security.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

Splash! Identifying the Grand Challenges for WaterHCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Designs on Transcendence: Sketches of a TX machine.
Found. Trends Hum. Comput. Interact., 2021

2020
Understanding the Past, Present, and Future of Design Fictions.
Proceedings of the Extended Abstracts of the 2020 CHI Conference on Human Factors in Computing Systems, 2020

Metaprobes, Metaphysical Workshops and Sketchy Philosophy.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Evaluating Design Fiction: The Right Tool for the Job.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
CHI4EVIL: Creative Speculation on the Negative Impacts of HCI Research.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Playful Research Fiction: A Fictional Conference.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Introduction to: Funology 1.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Funology 2: Critique, Ideation and Directions.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

From Evaluation to Crits and Conversation.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

The Semantics of Fun: Differentiating Enjoyable Experiences.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Research Fiction and Thought Experiments in Design.
Found. Trends Hum. Comput. Interact., 2018

Making Problems in Design Research: The Case of Teen Shoplifters on Tumblr.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Imaginary Design Workbooks: Constructive Criticism and Practical Provocation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Undisciplined disciples: everything you always wanted to know about ethnomethodology but were afraid to ask Yoda.
Pers. Ubiquitous Comput., 2017

Counter-Discourse Activism on Social Media: The Case of Challenging "Poverty Porn" Television.
Comput. Support. Cooperative Work., 2017

Research Fiction: Storytelling, Plot and Design.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Co-ordinates of Design Fiction: Extrapolation, Irony, Ambiguity and Magic.
Proceedings of the 19th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 13, 2016

Game-based HCI Methods: Workshop on Playfully Engaging Users in Design.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Solution Printer: Magic Realist Design Fiction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Anti-Solutionist Strategies: Seriously Silly Design Fiction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Paper Street View: A Guided Tour of Design and Making Using Comics.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

RtD Comics: A Medium for Representing Research Through Design.
Proceedings of the 2016 ACM Conference on Designing Interactive Systems, DIS '16, Brisbane, QLD, Australia, June 04, 2016

2015
Practical products for centenarian spies.
Interactions, 2015

Solutionism, the Game: Design Fictions for Positive Aging.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
The hitchhiker's guide to ubicomp: using techniques from literary and critical theory to reframe scientific agendas.
Pers. Ubiquitous Comput., 2014

Designing for Spontaneous and Secure Delegation in Digital Payments.
Interact. Comput., 2014

Chatbots of the gods: imaginary abstracts for techno-spirituality research.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Alternate endings: using fiction to explore design futures.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Research through design fiction: narrative in real and imaginary abstracts.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
TimelyPresent: Connecting families across continents.
Int. J. Hum. Comput. Stud., 2013

Apps for art's sake: resistance and innovation.
Proceedings of the 15th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2013

Meditations on YouTube.
Proceedings of the Designing Pleasurable Products and Interfaces, 2013

HCI in the press: online public reactions to mass media portrayals of HCI research.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Wet pixels: from digital to analogue originals.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Repentir: digital exploration beneath the surface of an oil painting.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

On legitimacy: designer as minor scientist.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Spirituality: there's an app for that! (but not a lot of research).
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

Unlimited editions: three approaches to the dissemination and display of digital art.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Digital originals: reproduction as a space for design.
Proceedings of the Nordic Conference on Human-Computer Interaction, 2012

The joy of cheques: trust, paper and eighty somethings.
Proceedings of the CSCW '12 Computer Supported Cooperative Work, 2012

Questionable concepts: critique as resource for designing with eighty somethings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Cheque mates: participatory design of digital payments with eighty somethings.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Qualitative research in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

"Watts in it for me?": design implications for implementing effective energy interventions in organisations.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Invisible design: exploring insights and ideas through ambiguous film scenarios.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
The photostroller: supporting diverse care home residents in engaging with the world.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

F for fake: four studies on how we fall for phish.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Eighty something: banking for the older old.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

History and experience: storytelling and interaction design.
Proceedings of the 2011 British Computer Society Conference on Human-Computer Interaction, 2011

2010
Wattsup?: motivating reductions in domestic energy consumption using social networks.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Tenori-on stage: YouTube as performance space.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

The prayer companion: openness and specificity, materiality and spirituality.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Competitive carbon counting: can social networking sites make saving energy more enjoyable?
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Can we all stand under our umbrella: the arts and design research in HCI.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Critical dialogue: interaction, experience and cultural theory.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Age and experience: ludic engagement in a residential care setting.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
Representing older people: towards meaningful images of the user in design scenarios.
Univers. Access Inf. Soc., 2009

Now with Added Experience?
New Rev. Hypermedia Multim., 2009

Critical methods and user generated content: the iPhone on YouTube.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Editorial.
Pers. Ubiquitous Comput., 2008

Technology scruples: why intimidation will not save the recording industry and how enchantment might.
Pers. Ubiquitous Comput., 2008

Interaction design and the critics: what to make of the "weegie".
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Critical issues in interaction design.
Proceedings of the 22nd British HCI Group Annual Conference on HCI 2008: People and Computers XXII: Culture, Creativity, Interaction, 2008

2007
The digital music box: using cultural and critical theory to inform design.
Proceedings of the Extended Abstracts Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

Towards a UX manifesto.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

2006
Pastiche scenarios: Fiction as a resource for user centred design.
Interact. Comput., 2006

Interdisciplinary criticism: analysing the experience of <i>riot!</i> a location-sensitive digital narrative.
Behav. Inf. Technol., 2006

Sharable digital TV: relating ethnography to design through un-useless product suggestions.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

Theory and method for experience centered design.
Proceedings of the Extended Abstracts Proceedings of the 2006 Conference on Human Factors in Computing Systems, 2006

2005
The Semantics of Fun: Differentiating Enjoyable Eeperiences.
Proceedings of the Funology - From Usability to Enjoyment, 2005

Making by making strange: Defamiliarization and the design of domestic technologies.
ACM Trans. Comput. Hum. Interact., 2005

Socially dependable design: The challenge of ageing populations for HCI.
Interact. Comput., 2005

Net neighbours: adapting HCI methods to cross the digital divide.
Interact. Comput., 2005

User Experience and the Idea of Design in HCI.
Proceedings of the Interactive Systems, 2005

Critical perspectives on dependability: an older person's experience of assistive technology.
Proceedings of the 4th Decennial Conference on Critical Computing: Between Sense and Sensibility, 2005

2004
Little brother: could and should wearable computing technologies be applied to reducing older people's fear of crime?.
Pers. Ubiquitous Comput., 2004

Human computer (sexual) interactions.
Interactions, 2004

Introduction.
Interactions, 2004

Interview with Don Norman.
Interactions, 2004

Pastiche scenarios.
Interactions, 2004

Interview with Patrick Jordan.
Interactions, 2004

Why are mobile phones annoying?
Behav. Inf. Technol., 2004

Tele-biographies: data collection techniques to capture the ways people interact with digital TV.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Designing culturally situated technologies for the home.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
Funology: designing enjoyment.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Technology biogarphies: field study techinques for home use product development.
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

Notes towards an ethnography of domestic technology.
Proceedings of the 4th Conference on Designing Interactive Systems: Processes, 2002


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