John Edison Muñoz

Orcid: 0000-0002-6161-9443

According to our database1, John Edison Muñoz authored at least 41 papers between 2013 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2023
Fatigue-aware videogame using biocybernetic adaptation: a pilot study for upper-limb rehabilitation with sEMG.
Virtual Real., March, 2023

Development and Validation of a Mixed Reality Exergaming Platform for Fitness Training of Older Adults.
Proceedings of the Everyday Virtual and Augmented Reality, 2023

That's not a Good Idea: A Robot Changes Your Behavior Against Social Engineering.
Proceedings of the International Conference on Human-Agent Interaction, 2023

2022
Excite-O-Meter: an Open-Source Unity Plugin to Analyze Heart Activity and Movement Trajectories in Custom VR Environments.
Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2022

Designing an Anti-Bullying Serious Game: Insights from Interviews with Teachers.
Proceedings of the Serious Games - Joint International Conference, 2022

Using Robot-Mediated Applied Drama to Foster Anti-Bullying Peer Support.
Proceedings of the Social Robots in Social Institutions, 2022

Socially Interactive Agents for Supporting Aging.
Proceedings of the Handbook on Socially Interactive Agents:20 years of Research on Embodied Conversational Agents, 2022

2021
Effects of prolonged multidimensional fitness training with exergames on the physical exertion levels of older adults.
Vis. Comput., 2021

Connecting Humans and Robots Using Physiological Signals - Closing-the-Loop in HRI.
Proceedings of the 30th IEEE International Conference on Robot & Human Interactive Communication, 2021

Excite-O-Meter: Software Framework to Integrate Heart Activity in Virtual Reality.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2021

Robo Ludens: Game Design Techniques Applied in HRI Experiments.
Proceedings of the Companion of the 2021 ACM/IEEE International Conference on Human-Robot Interaction, 2021

Taxonomy of Physiologically Adaptive Systems and Design Framework.
Proceedings of the Adaptive Instructional Systems. Design and Evaluation, 2021

Exploring Coordination Patterns in VR-Based Rehabilitation for Stroke Using the Kinect Sensor.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Robots, Bullies and Stories: A Remote Co-design Study with Children.
Proceedings of the IDC '21: Interaction Design and Children, 2021

Designing Games for and with Children. Co-design Methodologies for playful activities using AR/VR and Social Agents.
Proceedings of the IDC '21: Interaction Design and Children, 2021

2020
HRI Physio Lib: A Software Framework to Support the Integration of Physiological Adaptation in HRI.
Proceedings of the Social Robotics - 12th International Conference, 2020

Multidisciplinary Iterative Design of Exergames (MIDE): A Framework for Supporting the Design, Development, and Evaluation of Exergames for Health.
Proceedings of the HCI in Games, 2020

2019
Embodying the homunculus in virtual reality: creating an interactive laboratory procedure for brain mapping and visualization.
Proceedings of the REHAB 2019: 5th Workshop on ICTs for improving Patients Rehabilitation Research Techniques, 2019

Implementation of Mobile-Based Real-Time Heart Rate Variability Detection for Personalized Healthcare.
Proceedings of the 2019 International Conference on Data Mining Workshops, 2019

Custom-made exergames for older people: New inputs for multidimensional physical.
Proceedings of the 2019 5th Experiment International Conference (exp.at'19), 2019

Open-Source Physiological Computing Framework using Heart Rate Variability in Mobile Virtual Reality Applications.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems.
Proceedings of the 2019 IEEE International Conference on Artificial Intelligence and Virtual Reality, 2019

2018
PhysioLab - a multivariate physiological computing toolbox for ECG, EMG and EDA signals: a case of study of cardiorespiratory fitness assessment in the elderly population.
Multim. Tools Appl., 2018

Dynamic Systems Theory in Human Movement Exploring Coordination Patterns by Angle-Angle Diagrams Using Kinect.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Measured and Perceived Physical Responses in Multidimensional Fitness Training through Exergames in Older Adults.
Proceedings of the 10th International Conference on Virtual Worlds and Games for Serious Applications, 2018

Integrating Biocybernetic Adaptation in Virtual Reality Training Concentration and Calmness in Target Shooting.
Proceedings of the Physiological Computing Systems, 2018

From Body Tracking Interaction in Floor Projection Displays to Elderly Cardiorespiratory Training Through Exergaming.
Proceedings of the Physiological Computing Systems, 2018

Design of an Integrative System for Configurable Exergames Targeting the Senior Population.
Proceedings of the Human Systems Engineering and Design, 2018

Closing the Loop in Exergaming - Health Benefits of Biocybernetic Adaptation in Senior Adults.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2018

2017
The Biocybernetic Loop Engine: An Integrated Tool for Creating Physiologically Adaptive Videogames.
Proceedings of the 4th International Conference on Physiological Computing Systems (PhyCS 2017), 2017

Muscle fatigue detection through wearable sensors: a comparative study using the myo armband.
Proceedings of the XVIII International Conference on Human Computer Interaction, 2017

Heart Rate Variability in Exergaming - Feasibility and Benefits of Physiological Adaptation for Cardiorespiratory Training in Older Adults by Means of Smartwatches.
Proceedings of the 5th International Congress on Sport Sciences Research and Technology Support, 2017

2016
Modulation of Physiological Responses and Activity Levels during Exergame Experiences.
Proceedings of the 8th International Conference on Games and Virtual Worlds for Serious Applications, 2016

Space Connection - A Multiplayer Collaborative Biofeedback Game to Promote Empathy in Teenagers: A Feasibility Study.
Proceedings of the 3rd International Conference on Physiological Computing Systems (PhyCS 2016), 2016

Workload management through glanceable feedback: The role of heart rate variability.
Proceedings of the 18th IEEE International Conference on e-Health Networking, 2016

PhysioVR: A novel mobile virtual reality framework for physiological computing.
Proceedings of the 18th IEEE International Conference on e-Health Networking, 2016

2015
Visualization of multivariate physiological data for cardiorespiratory fitness assessment through ECG (R-peak) analysis.
Proceedings of the 37th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, 2015

2014
Shoulder flexion rehabilitation in patients with monoparesia using an exergame.
Proceedings of the 3nd IEEE International Conference on Serious Games and Applications for Health, 2014

BCI and motion capture technologies for rehabilitation based on videogames.
Proceedings of the IEEE Global Humanitarian Technology Conference, 2014

Application of hybrid BCI and exergames for balance rehabilitation after stroke.
Proceedings of the 11th Conference on Advances in Computer Entertainment Technology, 2014

2013
BKI: Brain Kinect Interface, a new hybrid BCI for rehabilitation.
Proceedings of the Games for Health, 2013


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