Xiang Li

Orcid: 0000-0001-5529-071X

Affiliations:
  • University of Cambridge, UK
  • Xi'an Jiaotong-Liverpool University, China (former)


According to our database1, Xiang Li authored at least 14 papers between 2020 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Links

Online presence:

On csauthors.net:

Bibliography

2023
Toward Understanding the Design of Intertwined Human-Computer Integrations.
ACM Trans. Comput. Hum. Interact., October, 2023

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

Swarm Manipulation in Virtual Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

GesMessages: Using Mid-air Gestures to Manage Notifications.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

2022
'It changed my life': stories of SIGCHI's influence.
Interactions, 2022

GesPlayer: Using Augmented Gestures to Empower Video Players.
Proceedings of the Companion Proceedings of the 2022 Conference on Interactive Surfaces and Spaces, 2022

2021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Myopic Bike and Say Hi: Games for Empathizing with The Myopic.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Limited Control Over the Body as Intriguing Play Design Resource.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

vrCAPTCHA: Exploring CAPTCHA Designs in Virtual Reality.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Exploring Visual Techniques for Boundary Awareness During Interaction in Augmented Reality Head-Mounted Displays.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2020

Exploration of Hands-free Text Entry Techniques For Virtual Reality.
Proceedings of the 2020 IEEE International Symposium on Mixed and Augmented Reality, 2020

VirusBoxing: A HIIT-based VR Boxing Game.
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020


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