Aryan Saini

Orcid: 0000-0002-2844-3343

According to our database1, Aryan Saini authored at least 14 papers between 2019 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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In proceedings 
Article 
PhD thesis 
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Bibliography

2024
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

Fluito: Towards Understanding the Design of Playful Water Experiences through an Extended Reality Floatation Tank System.
Proc. ACM Hum. Comput. Interact., 2023

Pneunocchio: A playful nose augmentation for facilitating embodied representation.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

DUMask: A Discrete and Unobtrusive Mask-Based Interface for Facial Gestures.
Proceedings of the Augmented Humans International Conference 2023, 2023

Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

Dancing Delicacies: Designing Computational Food for Dynamic Dining Trajectories.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

TouchMate: Understanding the Design of Body Actuating Games using Physical Touch.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

2019
Aesop: Authoring Engaging Digital Storytelling Experiences.
Proceedings of the Adjunct Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

VirtualBricks: Exploring a Scalable, Modular Toolkit for Enabling Physical Manipulation in VR.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Gehna: Exploring the Design Space of Jewelry as an Input Modality.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019


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