Elise van den Hoven

Orcid: 0000-0002-0888-1426

Affiliations:
  • University of Technology Sydney, Australia


According to our database1, Elise van den Hoven authored at least 117 papers between 2003 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Online presence:

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Bibliography

2024
PneuMa: Designing Pneumatic Bodily Extensions for Supporting Movement in Everyday Life.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

SportsHCI (Dagstuhl Seminar 23292).
Dagstuhl Reports, 2023

Pneunocchio: A playful nose augmentation for facilitating embodied representation.
Proceedings of the Adjunct Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Towards Designing for Everyday Embodied Remembering: Findings from a Diary Study.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Gooey Gut Trail: Board Game Play to Understand Human-Microbial Interactions.
Proc. ACM Hum. Comput. Interact., 2022

SomaFlatables: Supporting Embodied Cognition through Pneumatic Bladders.
Proceedings of the Adjunct Publication of the 35th Annual ACM Symposium on User Interface Software and Technology, 2022

Towards Understanding the Design of Body-Actuated Play.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

TouchMate: Understanding the Design of Body Actuating Games using Physical Touch.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

2021
Actuating Myself: Designing Hand-Games Incorporating Electrical Muscle Stimulation.
Proceedings of the CHI PLAY '21: The Annual Symposium on Computer-Human Interaction in Play, 2021

Out of Your Mind!? Embodied Interaction in Sports.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Prospective Memory Failure in Dementia: Understanding and Designing to Support.
Proceedings of the HCI and Design in the Context of Dementia, 2020

Embodying Meaningful Digital Media: A Strategy to Design for Product Attachment in the Digital Age.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Everyday Life Reflection: Exploring Media Interaction with Balance, Cogito & Dott.
Proceedings of the TEI '20: Fourteenth International Conference on Tangible, 2020

Learning-centred translucence: an approach to understand how teachers talk about classroom data.
Proceedings of the LAK '20: 10th International Conference on Learning Analytics and Knowledge, 2020


2019
Designing Meaningful Products in the Digital Age: How Users Value Their Technological Possessions.
ACM Trans. Comput. Hum. Interact., 2019

Materialising Memories: Transforming personal remembering practices.
Proceedings of the Empowering Digital Transformation, 2019

Stimulating Photo Curation on Smartphones.
Proceedings of the 2019 Conference on Human Information Interaction and Retrieval, 2019

2018
Body-centric computing: results from a weeklong Dagstuhl seminar in a German castle.
Interactions, 2018

Internet of Tangibles: Exploring the Interaction-Attention Continuum.
Proceedings of the Twelfth International Conference on Tangible, 2018

The Body as Starting Point: Exploring Inside and Around Body Boundaries for Body-Centric Computing Design.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Digital Possessions in the Museum of Broken Relationships.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
From PhotoWork to PhotoUse: exploring personal digital photo activities.
Behav. Inf. Technol., 2017

Wobble: Shaping Unobtrusive Reminders for Prospective Memories in the Home Context.
Proceedings of the Tenth International Conference on Tangible, 2017

Balance, Cogito and Dott: Exploring Media Modalities for Everyday-life Reflection.
Proceedings of the Tenth International Conference on Tangible, 2017

Design Directions for Media-Supported Collocated Remembering Practices.
Proceedings of the Tenth International Conference on Tangible, 2017

Exploring in-hospital rehabilitation exercises for stroke patients: informing interaction design.
Proceedings of the 29th Australian Conference on Computer-Human Interaction, 2017

Designing Memory Probes to Inform Dialogue.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

Digital Decoupling and Disentangling: Towards Design for Romantic Break Up.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Facilitating peripheral interaction: design and evaluation of peripheral interaction for a gesture-based lighting control with multimodal feedback.
Pers. Ubiquitous Comput., 2016

Ritual Camera: Exploring Domestic Technology to Remember Everyday Life.
IEEE Pervasive Comput., 2016

Interactive Jewellery: a design exploration.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Technologies for Everyday Life Reflection: Illustrating a Design Space.
Proceedings of the TEI '16: Tenth International Conference on Tangible, 2016

Understanding Changes in the Motivation of Stroke Patients Undergoing Rehabilitation in Hospital.
Proceedings of the Persuasive Technology - 11th International Conference, 2016

Companions: objects accruing value and memories by being a part of our lives.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

"I wouldn't choose that key ring; it's not me": a design study of cherished possessions and the self.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Tangible cognition: bringing together tangible interaction and cognition in HCI.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

A holistic design perspective on media capturing and reliving.
Proceedings of the 28th Australian Conference on Computer-Human Interaction, 2016

Informing Design for Reflection: an Overview of Current Everyday Practices.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

Digital Possessions After a Romantic Break Up.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

HCI and Sensitive Life Experiences.
Proceedings of the 9th Nordic Conference on Human-Computer Interaction, Gothenburg, Sweden, October 23, 2016

The Phenomenology of Remembered Experience: A Repertoire for Design.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

Storytelling with Objects to Explore Digital Archives.
Proceedings of the European Conference on Cognitive Ergonomics, 2016

Designing for the Other 'Hereafter': When Older Adults Remember about Forgetting.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Peripheral interaction: characteristics and considerations.
Pers. Ubiquitous Comput., 2015

Preface.
IxD&A, 2015

Evaluating Peripheral Interaction Design.
Hum. Comput. Interact., 2015

Tangible Meets Gestural: Comparing and Blending Post-WIMP Interaction Paradigms.
Proceedings of the Ninth International Conference on Tangible, 2015

Understanding Persuasion and Motivation in Interactive Stroke Rehabilitation - A Physiotherapists' Perspective on Patient Motivation.
Proceedings of the Persuasive Technology - 10th International Conference, 2015

Do We Ruin the Moment? Exploring the Design of Novel Capturing Technologies.
Proceedings of the Annual Meeting of the Australian Special Interest Group for Computer Human Interaction, 2015

From Materialising to Memories: Design research to support personal remembering.
Proceedings of the 15th New Zealand Conference on Human-Computer Interaction, 2015

Things That Make Us Reminisce: Everyday Memory Cues as Opportunities for Interaction Design.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Pearl: living media enabled by interactive photo projection.
Pers. Ubiquitous Comput., 2014

Hybrid crafting: towards an integrated practice of crafting with physical and digital components.
Pers. Ubiquitous Comput., 2014

Designing interaction in digital tabletop games to support collaborative learning in children.
Int. J. Learn. Technol., 2014

The slow floor: increasing creative agency while walking on an interactive surface.
Proceedings of the Eighth International Conference on Tangible, 2014

Making memories: a cultural probe study into the remembering of everyday life.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Reflections on craft research <i>for</i> and <i>through</i> design.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

Peripheral interaction: shaping the research and design space.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

2013
Introduction to the special issue on the theory and practice of embodied interaction in HCI and interaction design.
ACM Trans. Comput. Hum. Interact., 2013

An analysis of input-output relations in interaction with smart tangible objects.
ACM Trans. Interact. Intell. Syst., 2013

Facilitating parent-teenager communication through interactive photo cubes.
Pers. Ubiquitous Comput., 2013

Interaction design for supporting communication between Chinese sojourners.
Pers. Ubiquitous Comput., 2013

Moving Tangible Interaction Systems to the Next Level.
Computer, 2013

Physical games or digital games?: comparing support for mental projection in tangible and virtual representations of a problem-solving task.
Proceedings of the Seventh International Conference on Tangible, 2013

FireFlies: physical peripheral interaction design for the everyday routine of primary school teachers.
Proceedings of the Seventh International Conference on Tangible, 2013

Social Stairs: Taking the Piano Staircase towards Long-Term Behavioral Change.
Proceedings of the Persuasive Technology - 8th International Conference, 2013

StoryBeads: Preserving Indigenous Knowledge through Tangible Interaction Design.
Proceedings of the 2013 International Conference on Culture and Computing, 2013

Crossing the bridge over norman's gulf of execution: revealing feedforward's true identity.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
MARBOWL: increasing the fun experience of shooting marbles.
Pers. Ubiquitous Comput., 2012

Embodied metaphors in tangible interaction design.
Pers. Ubiquitous Comput., 2012

Knowing by ear: leveraging human attention abilities in interaction design.
J. Multimodal User Interfaces, 2012

Acting by hand: Informing interaction design for the periphery of people's attention.
Interact. Comput., 2012

Demo hour.
Interactions, 2012

Food for Talk: Phototalk in the Context of Sharing a Meal.
Hum. Comput. Interact., 2012

Introduction to this Special Issue on Designing for Personal Memories: Past, Present, and Future.
Hum. Comput. Interact., 2012

Exploring peripheral interaction design for primary school teachers.
Proceedings of the 6th International Conference on Tangible and Embedded Interaction 2012, 2012

FireFlies: supporting primary school teachers through open-ended interaction design.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Hanging off a bar.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

Towards a more cherishable digital object.
Proceedings of the Designing Interactive Systems Conference 2012, 2012

2011
Facilitating communication about books through an online community.
Pers. Ubiquitous Comput., 2011

Grasping gestures: Gesturing with physical artifacts.
Artif. Intell. Eng. Des. Anal. Manuf., 2011

Spinning in control: design exploration of a cross-device remote.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

MoSo tangibles: evaluating embodied learning.
Proceedings of the 5th International Conference on Tangible and Embedded Interaction 2011, 2011

Exploring How Tangible Tools Enable Collaboration in a Multi-touch Tabletop Game.
Proceedings of the Human-Computer Interaction - INTERACT 2011, 2011

Connected sketchbook: linking digital files to physical pages.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Cueing the past: designing embodied interaction for everyday remembering.
Proceedings of the Procedings of the Second Conference on Creativity and Innovation in Design, 2011

Towards Preserving Indigenous Oral Stories Using Tangible Objects.
Proceedings of the 2011 Second International Conference on Culture and Computing, 2011

Workshop on embodied interaction: theory and practice in HCI.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Pipet: a design concept supporting photo sharing.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

4Photos: a collaborative photo sharing experience.
Proceedings of the 6th Nordic Conference on Human-Computer Interaction 2010, 2010

Exploring Interactive Systems Using Peripheral Sounds.
Proceedings of the Haptic and Audio Interaction Design - 5th International Workshop, 2010

2009
Contact through canvas: an entertaining encounter.
Pers. Ubiquitous Comput., 2009

Framing tangible interaction frameworks.
Artif. Intell. Eng. Des. Anal. Manuf., 2009

Balancing Skills to Optimize Fun in Interactive Board Games.
Proceedings of the Human-Computer Interaction, 2009

Making history: intentional capture of future memories.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

Designing to support reasoned imagination through embodied metaphor.
Proceedings of the 7th Conference on Creativity & Cognition, Berkeley, 2009

Identifying embodied metaphors in children's sound-action mappings.
Proceedings of the Interaction Design and Children, 2009

2008
Informing augmented memory system design through autobiographical memory theory.
Pers. Ubiquitous Comput., 2008

Advances in Tangible Interaction and Ubiquitous Virtual Reality.
IEEE Pervasive Comput., 2008

BLB: A Persuasive and Interactive Installation Designed to Improve Well-Being.
Proceedings of the Persuasive Technology, Third International Conference, 2008

Children's haptic experiences of tangible artifacts varying in hardness.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

Keeping up appearances: interpretation of tangible artifact design.
Proceedings of the 5th Nordic Conference on Human-Computer Interaction 2008, 2008

2007
Urban Computing and Mobile Devices.
IEEE Pervasive Comput., 2007

Design research & tangible interaction.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Weathergods: tangible interaction in a digital tabletop game.
Proceedings of the 1st International Conference on Tangible and Embedded Interaction 2007, 2007

Tangible play: research and design for tangible and tabletop games.
Proceedings of the 12th International Conference on Intelligent User Interfaces, 2007

Overcoming the distance between friends.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Supporting human memory with interactive systems.
Proceedings of the 21st British HCI Group Annual Conference on HCI 2007: HCI...but not as we know it, 2007

Stimulating children's physical play through interactive games: two exploratory case studies.
Proceedings of the Interaction Design and Children, 2007

Tangible interaction in tabletop games: studying iconic and symbolic play pieces.
Proceedings of the International Conference on Advances in Computer Entertainment Technology, 2007

2006
Persuasive Technology for Human Well-Being: Setting the Scene.
Proceedings of the Persuasive Technology, 2006

2005
Personal souvenirs as ambient intelligent objects.
Proceedings of the 2005 joint conference on Smart objects and ambient intelligence, 2005

2004
Tangible Computing in Everyday Life: Extending Current Frameworks for Tangible User Interfaces with Personal Objects.
Proceedings of the Ambient Intelligence: Second European Symposium, 2004

2003
Digital Photo Browsing with Souvenirs.
Proceedings of the Human-Computer Interaction INTERACT '03: IFIP TC13 International Conference on Human-Computer Interaction, 2003


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