Jarrod Knibbe

Orcid: 0000-0002-8844-8576

Affiliations:
  • University of Melbourne, Australia


According to our database1, Jarrod Knibbe authored at least 51 papers between 2014 and 2024.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2024
Automatic Gaze Analysis: A Survey of Deep Learning Based Approaches.
IEEE Trans. Pattern Anal. Mach. Intell., January, 2024

Exploring Shared Bodily Control: Designing Augmented Human Systems for Intra- and Inter-Corporeality.
Proceedings of the Augmented Humans International Conference 2024, 2024

2023
Hands-on or hands-off: Deciphering the impact of interactivity on embodied learning in VR.
Comput. Educ. X Real., December, 2023

InfoPrint: Embedding Interactive Information in 3D Prints Using Low-Cost Readily-Available Printers and Materials.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., September, 2023

Fused Spectatorship: Designing Bodily Experiences Where Spectators Become Players.
Proc. ACM Hum. Comput. Interact., 2023

Auto-Paizo Games: Towards Understanding the Design of Games That Aim to Unify a Player's Physical Body and the Virtual World.
Proc. ACM Hum. Comput. Interact., 2023

"Hello, Fellow Villager!": Perceptions and Impact of Displaying Users' Locations on Weibo.
Proceedings of the Human-Computer Interaction - INTERACT 2023 - 19th IFIP TC13 International Conference, York, UK, August 28, 2023

Towards a Bedder Future: A Study of Using Virtual Reality while Lying Down.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2022
Sense of Agency and User Experience: Is There a Link?
ACM Trans. Comput. Hum. Interact., 2022

Human-Computer Integration: Towards Integrating the Human Body with the Computational Machine.
Found. Trends Hum. Comput. Interact., 2022

MTGLS: Multi-Task Gaze Estimation with Limited Supervision.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2022

Investigating The Effect of Direction on The Limits of Haptic Retargeting.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality, 2022

AV-GAZE: A Study on the Effectiveness of Audio Guided Visual Attention Estimation for Non-profilic Faces.
Proceedings of the 2022 IEEE International Conference on Image Processing, 2022

'Labelling the Gaps': A Weakly Supervised Automatic Eye Gaze Estimation.
Proceedings of the Computer Vision - ACCV 2022, 2022

2021
The MADE-Axis: A Modular Actuated Device to Embody the Axis of a Data Dimension.
Proc. ACM Hum. Comput. Interact., 2021

Towards understanding the design of bodily integration.
Int. J. Hum. Comput. Stud., 2021

InfoPrint: Embedding Information into 3D Printed Objects.
CoRR, 2021

Modeling Pointing for 3D Target Selection in VR.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

Unscripted Retargeting: Reach Prediction for Haptic Retargeting in Virtual Reality.
Proceedings of the IEEE Virtual Reality and 3D User Interfaces, 2021

Skill-Sleeves: Designing Electrode Garments for Wearability.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Dance and Choreography in HCI: A Two-Decade Retrospective.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Bad Breakdowns, Useful Seams, and Face Slapping: Analysis of VR Fails on YouTube.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Optimising Automatic Calibration of Electric Muscle Stimulation.
Proceedings of the Thirty-Fifth AAAI Conference on Artificial Intelligence, 2021

2020
Adhering, Steering, and Queering: Treatment of Gender in Natural Language Generation.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

2019
What Do We Mean by "Interaction"? An Analysis of 35 Years of CHI.
ACM Trans. Comput. Hum. Interact., 2019

Resized Grasping in VR: Estimating Thresholds for Object Discrimination.
Proceedings of the 32nd Annual ACM Symposium on User Interface Software and Technology, 2019

Magnetips: Combining Fingertip Tracking and Haptic Feedback for Around-Device Interaction.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Experiencing Electrical Muscle Stimulation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2018

zPatch: Hybrid Resistive/Capacitive eTextile Input.
Proceedings of the Twelfth International Conference on Tangible, 2018

Designing eTextiles for the Body: Shape, Volume & Motion.
Proceedings of the Twelfth International Conference on Tangible, 2018

Veritaps: Truth Estimation from Mobile Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

The Dream is Collapsing: The Experience of Exiting VR.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

I Really did That: Sense of Agency with Touchpad, Keyboard, and On-skin Interaction.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Wanding Through Space: Interactive Calibration for Electric Muscle Stimulation.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Automatic Calibration of High Density Electric Muscle Stimulation.
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2017

2016
Mobile energy sharing futures.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Invisiboard: maximizing display and input space with a full screen text entry method for smartwatches.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services, 2016

PowerShake: Power Transfer Interactions for Mobile Devices.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Designing for embodied reflection.
PhD thesis, 2015

VideoHandles: Searching through action camera videos by replicating hand gestures.
Comput. Graph., 2015

Juggling the Effects of Latency: Software Approaches to Minimizing Latency in Dynamic Projector-Camera Systems.
Proceedings of the 28th Annual ACM Symposium on User Interface Software & Technology, 2015

Smart Makerspace: An Immersive Instructional Space for Physical Tasks.
Proceedings of the 2015 International Conference on Interactive Tabletops & Surfaces, 2015

Resonant bits: controlling digital musical instruments with resonance and the ideomotor effect.
Proceedings of the 15th International Conference on New Interfaces for Musical Expression, 2015

TellTale: Adding a Polygraph to Everyday Life.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

The Cage: Towards a 6-DoF Remote Control with Force Feedback for UAV Interaction.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
VideoHandles: replicating gestures to search through action-camera video.
Proceedings of the 2nd ACM Symposium on Spatial User Interaction, 2014

Wubbles: A Collaborative Ephemeral Musical Instrument.
Proceedings of the 14th International Conference on New Interfaces for Musical Expression, 2014

Quick and dirty: streamlined 3D scanning in archaeology.
Proceedings of the Computer Supported Cooperative Work, 2014

SensaBubble: a chrono-sensory mid-air display of sight and smell.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

ReflectoSlates: personal overlays for tabletops combining camera-projector systems and retroreflective materials.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014

Extending interaction for smart watches: enabling bimanual around device control.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2014


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