Jean-Dominique Gascuel

According to our database1, Jean-Dominique Gascuel authored at least 25 papers between 1992 and 2016.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2016
Point-Based Light Transport for Participating Media with Refractive Boundaries.
Proceedings of the 27th Eurographics Symposium on Rendering, Rendering, 2016

2013
Double- and Multiple-Scattering Effects in Translucent Materials.
IEEE Computer Graphics and Applications, 2013

2009
Reactive Ocular and Balance Control in Immersive Visual Flows: 2D vs. 3D Virtual Stimuli.
Proceedings of the Annual Review of Cybertherapy and Telemedicine 2009, 2009

2008
Fast non-linear projections using graphics hardware.
Proceedings of the 2008 Symposium on Interactive 3D Graphics, 2008

2005
Interactive Mediated Reality.
Proceedings of the User Interfaces 2005, 2005

2003
Evaluating online control of goal-directed arm movement while standing in virtual visual environment.
Comput. Animat. Virtual Worlds, 2003

Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors.
Proceedings of the 1st International Conference on Vision, Video, and Graphics, 2003

Interactive Mediated Reality.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

Dynamic Canvas for Non-Photorealistic Walkthroughs.
Proceedings of the Graphics Interface 2003 Conference, 2003

2002
MARE: multiuser augmented reality environment on table setup.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
Resolution Adaptive Volume Sculpting.
Graph. Model., 2001

Construction of an Open Geometry Server for Client-Server Virtual Environments.
Proceedings of the Virtual Reality 2001 Conference, 2001

2000
Practical volumetric sculpting.
Vis. Comput., 2000

1999
Animating Lava Flows.
Proceedings of the Graphics Interface 1999 Conference, 1999

Virtual Sculpture.
Proceedings of the 20th Annual Conference of the European Association for Computer Graphics, 1999

Sensor Modeling for a Walking Robot Simulation.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1999, 1999

Collaborative Animation over the Network.
Proceedings of the Computer Animation 1999, 1999

1998
Simulating Landslides for Natural Disaster Prevention.
Proceedings of the Eurographics Workshop on Computer Animation and Simulation 1998, Lisbon, Portugal, August 31, 1998

1997
A general model for the simulation of room acoustics based on hierachical radiosity.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions.
Proceedings of the Graphics Interface 1997 Conference, 1997

1995
Combining physically-based simulation of colliding objects with trajectory control.
Comput. Animat. Virtual Worlds, 1995

A new set of tools to describe and tune trajectories.
Proceedings of the Computer Animation 1995, 1995

1994
Displacement constraints for interactive modeling and animation of articulated structures.
Vis. Comput., 1994

An Internal Mechanism for Detecting Parasite Attractors in a Hopfield Network.
Neural Comput., 1994

1992
Specification and implementation of a digital Hopfield-type associative memory with on-chip training.
IEEE Trans. Neural Networks, 1992


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