Betsy James DiSalvo

Orcid: 0000-0003-1804-7387

Affiliations:
  • Georgia Institute of Technology, Atlanta, GA, USA


According to our database1, Betsy James DiSalvo authored at least 63 papers between 2008 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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Bibliography

2023
Improving Computing Education Research through Valuing Design.
Commun. ACM, August, 2023

Advice for Building Recruiting Pipelines from High School to College: BridgeUP STEM Program.
Proceedings of the 54th ACM Technical Symposium on Computer Science Education, Volume 2, 2023

Keeping Mindful of Modality: A Comparison of Computer Science Education Resources for Learning.
Proceedings of the 23rd Koli Calling International Conference on Computing Education Research, 2023

From Data Work to Data Science: Getting Past the Gatekeepers.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

Chronicles of Exploration: Examining the Materiality of Computational Artifacts.
Proceedings of the 2023 ACM Conference on International Computing Education Research, 2023

2022
Interrogating Data Work as a Community of Practice.
Proc. ACM Hum. Comput. Interact., 2022

Reading the Room: Automated, Momentary Assessment of Student Engagement in the Classroom: Are We There Yet?
Proc. ACM Interact. Mob. Wearable Ubiquitous Technol., 2022

Learning about Complex Adaptive Systems in Makerspaces.
Proceedings of the SIGCSE 2022: The 53rd ACM Technical Symposium on Computer Science Education, 2022

Hemonauts: Exploring In-Game Remediation for Health Literacy and STEM Learning.
Proceedings of the FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games, 2022

Towards fair and pro-social employment of digital pieceworkers for sourcing machine learning training data.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

2021
Reflections on Assets-Based Design: A Journey Towards A Collective of Assets-Based Thinkers.
Proc. ACM Hum. Comput. Interact., 2021

Mindful Gaming: User Experiences with Headspace and Walden, a Game.
Proceedings of the HCI in Games: Serious and Immersive Games, 2021

Exploring Approaches to Data Literacy Through a Critical Race Theory Perspective.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

2020
Learning and education in HCI: a reflection on the SIG at CHI 2019.
Interactions, 2020

The Role of Evidence Centered Design and Participatory Design in a Playful Assessment for Computational Thinking About Data.
Proceedings of the 51st ACM Technical Symposium on Computer Science Education, 2020

Sensing Affect to Empower Students: Learner Perspectives on Affect-Sensitive Technology in Large Educational Contexts.
Proceedings of the L@S'20: Seventh ACM Conference on Learning @ Scale, 2020

Embodied Representations in Computing Education: How Gesture, Embodied Language, and Tool Use Support Teaching Recursion.
Proceedings of the Interdisciplinarity in the Learning Sciences: Proceedings of the 14th International Conference of the Learning Sciences, 2020

From Needs to Strengths: Operationalizing an Assets-Based Design of Technology.
Proceedings of the Companion Publication of the 2020 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2020

User's Role in Platform Infrastructuralization: WeChat as an Exemplar.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Culture in Action: Unpacking Capacities to Inform Assets-Based Design.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Marketplace for Choice and Independence: Young Chinese's Social Commerce Practices on WeChat.
Proceedings of the Chinese CHI 2020: The eighth International Workshop of Chinese CHI, 2020

Cultural Clash: Exploring How Studio-Based Pedagogy Impacts Learning for Students in HCI Classrooms.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
The Work of Bilingual Parent-Education Liaisons: Assembling Information Patchworks for Immigrant Parents.
Proc. ACM Hum. Comput. Interact., 2019

Making CS Learning Visible: Case Studies on How Visibility of Student Work Supports a Community of Learners in CS Classrooms.
Proceedings of the 2019 ACM Conference on Innovation and Technology in Computer Science Education, 2019

Consejero automatico: chatbots for supporting Latino parents' educational engagement.
Proceedings of the Tenth International Conference on Information and Communication Technologies and Development, 2019

Trials and Tribulations of Novices Working with the Arduino.
Proceedings of the 2019 ACM Conference on International Computing Education Research, 2019

Learning, Education, and HCI.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Parenting Actor-Network of Latino Immigrants in the United States.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Design in the HCI Classroom: Setting a Research Agenda.
Proceedings of the 2019 on Designing Interactive Systems Conference, DIS 2019, San Diego, 2019

2018
Applying a Gesture Taxonomy to Introductory Computing Concepts.
Proceedings of the 2018 ACM Conference on International Computing Education Research, 2018

Designing for Intersections.
Proceedings of the 2018 on Designing Interactive Systems Conference 2018, 2018

2017
Value-driven learning: Decoding and building upon playful computing education (Invited keynote).
Proceedings of the 2017 IEEE Symposium on Visual Languages and Human-Centric Computing, 2017

Framing Makerspace Communities.
Proceedings of the 7th Annual Conference on Creativity and Fabrication in Education, 2017

Design Guidelines for Parent-School Technologies to Support the Ecology of Parental Engagement.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

<i>Where are the Glass-Boxes?</i>: Examining the Spectrum of Modularity in Physical Computing Hardware Tools.
Proceedings of the 2017 Conference on Interaction Design and Children, 2017

Navigating Media Use: Chinese Parents and Their Overseas Adolescent Children on WeChat.
Proceedings of the 2017 Conference on Designing Interactive Systems, 2017

2016
Using projection AR to add design studio pedagogy to a CS classroom.
Proceedings of the 2016 IEEE Virtual Reality, 2016

The MoveLab: Developing Congruence Between Students' Self-Concepts and Computing.
Proceedings of the 47th ACM Technical Symposium on Computing Science Education, 2016

Interdisciplinary Computing and the Emergence of Boundary Objects: A Case-Study of Dance and Technology.
Proceedings of the Transforming Learning, 2016

Circuit diagrams vs. physical circuits: The effect of representational forms during assessment.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Exploring traditional and workbench-style kits to support project- and problem-based learning.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Information Seeking Practices of Parents: Exploring Skills, Face Threats and Social Networks.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Participatory Design through a Learning Science Lens.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

BitBlox: A Redesign of the Breadboard.
Proceedings of the The 15th International Conference on Interaction Design and Children, 2016

2015
Research, Resources and Communities: Informal Ed as a Partner in Computer Science Education.
Proceedings of the 46th ACM Technical Symposium on Computer Science Education, 2015

2014
Graphical Qualities of Educational Technology: Using Drag-and-Drop and Text-Based Programs for Introductory Computer Science.
IEEE Computer Graphics and Applications, 2014

Khan academy gamifies computer science.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

They can't find us: the search for informal CS education.
Proceedings of the 45th ACM Technical Symposium on Computer Science Education, 2014

Designing for Democracy in Education: Participatory Design and the Learning Sciences.
Proceedings of the Learning and Becoming in Practice: Proceedings of the 11th International Conference of the Learning Sciences, 2014

Exploring How Parents in Economically Depressed Communities Access Learning Resources.
Proceedings of the 18th International Conference on Supporting Group Work, Sanibel Island, FL, USA, November 09, 2014

Medium probes: exploring the medium not the message.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Computing Education: Beyond the Classroom.
Computer, 2013

Workifying games: successfully engaging african american gamers with computer science.
Proceedings of the 44th ACM Technical Symposium on Computer Science Education, 2013

Summary of Research.
Proceedings of the 10th International Conference on Computer-Supported Collaborative Learning, 2013

2012
Qualitative data collection technologies: a comparison of instant messaging, email, and phone.
Proceedings of the ACM 2012 International Conference on Support Group Work, 2012

Using game development to reveal programming competency.
Proceedings of the International Conference on the Foundations of Digital Games, 2012

2011
From interests to values.
Commun. ACM, 2011

African American men constructing computing identity.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Race and gender in play practices: young African American males.
Proceedings of the International Conference on the Foundations of Digital Games, 2010

2009
"Georgia computes!": improving the computing education pipeline.
Proceedings of the 40th SIGCSE Technical Symposium on Computer Science Education, 2009

Questioning video games' influence on CS interest.
Proceedings of the 4th International Conference on Foundations of Digital Games, 2009

Glitch Game Testers: African American Men Breaking Open the Console.
Proceedings of the 2009 DiGRA International Conference: Breaking New Ground: Innovation in Games, 2009

2008
Learning in Context: Digital Games and Young Black Men.
Games Cult., 2008


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