Michiel van de Panne

Orcid: 0000-0002-9123-3672

Affiliations:
  • University of British Columbia, Vancouver, Canada


According to our database1, Michiel van de Panne authored at least 108 papers between 1990 and 2023.

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Bibliography

2023
Hierarchical Planning and Control for Box Loco-Manipulation.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Physics-based Motion Retargeting from Sparse Inputs.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

Physical Simulation of Balance Recovery after a Push.
Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games, 2023

OPT-Mimic: Imitation of Optimized Trajectories for Dynamic Quadruped Behaviors.
Proceedings of the IEEE International Conference on Robotics and Automation, 2023

2022
Learning Task-Agnostic Action Spaces for Movement Optimization.
IEEE Trans. Vis. Comput. Graph., 2022

Evaluating Vision Transformer Methods for Deep Reinforcement Learning from Pixels.
CoRR, 2022

Exploration with Multi-Sample Target Values for Distributional Reinforcement Learning.
CoRR, 2022

A Survey on Reinforcement Learning Methods in Character Animation.
Comput. Graph. Forum, 2022

GLiDE: Generalizable Quadrupedal Locomotion in Diverse Environments with a Centroidal Model.
Proceedings of the Algorithmic Foundations of Robotics XV, 2022

Learning Soccer Juggling Skills with Layer-wise Mixture-of-Experts.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Learning to Get Up.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Learning to Brachiate via Simplified Model Imitation.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

Understanding the Evolution of Linear Regions in Deep Reinforcement Learning.
Proceedings of the Advances in Neural Information Processing Systems 35: Annual Conference on Neural Information Processing Systems 2022, 2022

Style-ERD: Responsive and Coherent Online Motion Style Transfer.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

2021
Discovering diverse athletic jumping strategies.
ACM Trans. Graph., 2021

Flexible Motion Optimization with Modulated Assistive Forces.
Proc. ACM Comput. Graph. Interact. Tech., 2021

From Machine Learning to Robotics: Challenges and Opportunities for Embodied Intelligence.
CoRR, 2021

Dynamics Randomization Revisited: A Case Study for Quadrupedal Locomotion.
Proceedings of the IEEE International Conference on Robotics and Automation, 2021

2020
Character controllers using motion VAEs.
ACM Trans. Graph., 2020

Fast and flexible multilegged locomotion using learned centroidal dynamics.
ACM Trans. Graph., 2020

ALLSTEPS: Curriculum-driven Learning of Stepping Stone Skills.
Comput. Graph. Forum, 2020

Learning to Locomote: Understanding How Environment Design Matters for Deep Reinforcement Learning.
Proceedings of the MIG '20: Motion, 2020

Learning to Correspond Dynamical Systems.
Proceedings of the 2nd Annual Conference on Learning for Dynamics and Control, 2020

2019
Iterative Reinforcement Learning Based Design of Dynamic Locomotion Skills for Cassie.
CoRR, 2019

On Learning Symmetric Locomotion.
Proceedings of the Motion, Interaction and Games, 2019

Learning Locomotion Skills for Cassie: Iterative Design and Sim-to-Real.
Proceedings of the 3rd Annual Conference on Robot Learning, 2019

2018
DeepMimic: example-guided deep reinforcement learning of physics-based character skills.
ACM Trans. Graph., 2018

Anticipatory balance control and dimension reduction.
Comput. Animat. Virtual Worlds, 2018

Terrain RL Simulator.
CoRR, 2018

Model-Based Action Exploration.
CoRR, 2018

Data-driven autocompletion for keyframe animation.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Feedback Control For Cassie With Deep Reinforcement Learning.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Model-Based Action Exploration for Learning Dynamic Motion Skills.
Proceedings of the 2018 IEEE/RSJ International Conference on Intelligent Robots and Systems, 2018

Progressive Reinforcement Learning with Distillation for Multi-Skilled Motion Control.
Proceedings of the 6th International Conference on Learning Representations, 2018

2017
DeepLoco: dynamic locomotion skills using hierarchical deep reinforcement learning.
ACM Trans. Graph., 2017

Domain of Attraction Expansion for Physics-Based Character Control.
ACM Trans. Graph., 2017

Learning locomotion skills using DeepRL: does the choice of action space matter?
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2017

2016
Task-based locomotion.
ACM Trans. Graph., 2016

Terrain-adaptive locomotion skills using deep reinforcement learning.
ACM Trans. Graph., 2016

Guided Learning of Control Graphs for Physics-Based Characters.
ACM Trans. Graph., 2016

From drawing to animation-ready vector graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

A Conversation with the CHCCS/SCDHM 2016 Achievement Award Winner.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

2015
Vector graphics animation with time-varying topology.
ACM Trans. Graph., 2015

Dynamic terrain traversal skills using reinforcement learning.
ACM Trans. Graph., 2015

Controller Design for Multi-Skilled Bipedal Characters.
Comput. Graph. Forum, 2015

Modeling 3D animals from a side-view sketch.
Comput. Graph., 2015

Learning reduced-order feedback policies for motion skills.
Proceedings of the 14th ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2015

2014
Diverse Motions and Character Shapes for Simulated Skills.
IEEE Trans. Vis. Comput. Graph., 2014

Vector graphics complexes.
ACM Trans. Graph., 2014

Motion fields for interactive character animation: technical perspective.
Commun. ACM, 2014

Anticipatory balance control.
Proceedings of the Seventh International Conference on Motion in Games, Playa Vista, CA, USA, November 06, 2014

2013
Flexible muscle-based locomotion for bipedal creatures.
ACM Trans. Graph., 2013

Diverse motion variations for physics-based character animation.
Proceedings of the ACM SIGGRAPH / Eurographics Symposium on Computer Animation, 2013

Pareto Optimal Control for Natural and Supernatural Motions.
Proceedings of the Motion in Games, 2013

2012
Guest Editor's Introduction: Special Section on the ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA).
IEEE Trans. Vis. Comput. Graph., 2012

Terrain runner: control, parameterization, composition, and planning for highly dynamic motions.
ACM Trans. Graph., 2012

Curriculum Learning for Motor Skills.
Proceedings of the Advances in Artificial Intelligence, 2012

2011
Locomotion skills for simulated quadrupeds.
ACM Trans. Graph., 2011

Displacement interpolation using Lagrangian mass transport.
ACM Trans. Graph., 2011

Flexible Parts-based Sketch Recognition.
Proceedings of the Sketch-based Interfaces and Modeling, 2011

2010
Sampling-based contact-rich motion control.
ACM Trans. Graph., 2010

Generalized biped walking control.
ACM Trans. Graph., 2010

Flexible isosurfaces: Simplifying and displaying scalar topology using the contour tree.
Comput. Geom., 2010

Proxy-Guided Texture Synthesis for Rendering Natural Scenes.
Proceedings of the 15th International Workshop on Vision, Modeling, and Visualization, 2010

Skills-in-a-Box: Towards Abstract Models of Motor Skills.
Proceedings of the Motion in Games - Third International Conference, 2010

2009
Joint-aware manipulation of deformable models.
ACM Trans. Graph., 2009

Robust task-based control policies for physics-based characters.
ACM Trans. Graph., 2009

Single Photo Estimation of Hair Appearance.
Comput. Graph. Forum, 2009

Modeling from Contour Drawings.
Proceedings of the 6th ACM SIGGRAPH / Eurographics Symposium on Sketch-Based Interfaces and Modeling, 2009

2008
Continuation methods for adapting simulated skills.
ACM Trans. Graph., 2008

Reusable skinning templates using cage-based deformations.
ACM Trans. Graph., 2008

Synthesis of constrained walking skills.
ACM Trans. Graph., 2008

Computers and Graphics special issue on EG SBIM 2007.
Comput. Graph., 2008

Motion-Motif Graphs.
Proceedings of the 2008 Eurographics/ACM SIGGRAPH Symposium on Computer Animation, 2008

2007
SIMBICON: simple biped locomotion control.
ACM Trans. Graph., 2007

Faster Motion Planning Using Learned Local Viability Models.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Adapting wavelet compression to human motion capture clips.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Slow in and slow out cartoon animation filter.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Walk to here: a voice driven animation system.
Proceedings of the 2006 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2006

Constellation Models for Sketch Recognition.
Proceedings of the 3rd Eurographics Workshop on Sketch-Based Interfaces and Modeling, 2006

RRT-blossom: RRT with a Local Flood-fill Behavior.
Proceedings of the 2006 IEEE International Conference on Robotics and Automation, 2006

2005
Sketch-based modeling of parameterized objects.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

User interfaces for interactive control of physics-based 3D characters.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Synthesis of Controllers for Stylized Planar Bipedal Walking.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

Learning to Steer on Winding Tracks Using Semi-Parametric Control Policies.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
Motion doodles: an interface for sketching character motion.
ACM Trans. Graph., 2004

Obscuring length changes during animated motion.
ACM Trans. Graph., 2004

Simplifying Flexible Isosurfaces Using Local Geometric Measures.
Proceedings of the 15th IEEE Visualization Conference, 2004

Approximate Safety Enforcement using Computed Viability Envelopes.
Proceedings of the 2004 IEEE International Conference on Robotics and Automation, 2004

2003
Autonomous reactive control for simulated humanoids.
Proceedings of the 2003 IEEE International Conference on Robotics and Automation, 2003

2002
A numerically efficient and stable algorithm for animating water waves.
Vis. Comput., 2002

Symposium on computer animation in fast forward.
Proceedings of the 29th International Conference on Computer Graphics and Interactive Techniques, 2002

2001
A grasp-based motion planning algorithm for character animation.
Comput. Animat. Virtual Worlds, 2001

The virtual stuntman: dynamic characters with a repertoire of autonomous motor skills.
Comput. Graph., 2001

Composable controllers for physics-based character animation.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

2000
Interactive control for physically-based animation.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

Towards Agile Animated Characters.
Proceedings of the 2000 IEEE International Conference on Robotics and Automation, 2000

1999
Effective Compression Techniques for Precomputed Visibility.
Proceedings of the Rendering Techniques '99, 1999

1998
Footprint-based Quadruped Motion Synthesis.
Proceedings of the Graphics Interface 1998 Conference, 1998

Rendering Generalized Cylinders with Paintstrokes.
Proceedings of the Graphics Interface 1998 Conference, 1998

1997
Dynamic Free-Form Deformations for Animation Synthesis.
IEEE Trans. Vis. Comput. Graph., 1997

From Footprints to Animation.
Comput. Graph. Forum, 1997

Animating quadrupeds with footprints.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

1996
Parameterized gait synthesis.
IEEE Computer Graphics and Applications, 1996

Limit Cycle Control and Its Application to the Animation of Balancing and Walking.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1993
Physically Based Modeling and Control of Turning.
CVGIP Graph. Model. Image Process., 1993

Sensor-actuator networks.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1990
Reusable motion synthesis using state-space controllers.
Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, 1990


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