Nicolas Tsingos

According to our database1, Nicolas Tsingos authored at least 26 papers between 1995 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Links

On csauthors.net:

Bibliography

2017
Delivering Scalable Audio Experiences using AC-4.
IEEE Trans. Broadcast., 2017

2012
Acoustic Rendering and Auditory-Visual Cross-Modal Perception and Interaction.
Comput. Graph. Forum, 2012

2009
Interactive sound rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

2008
Fast modal sounds with scalable frequency-domain synthesis.
ACM Trans. Graph., 2008

Reconstructing head models from photographs for individualized 3D-audio processing.
Comput. Graph. Forum, 2008

Audio Texture Synthesis for Complex Contact Interactions.
Proceedings of the Fifth Workshop on Virtual Reality Interactions and Physical Simulations, 2008

Models and Algorithms for Interactive audio Rendering.
, 2008

2007
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning.
Presence Teleoperators Virtual Environ., 2007

3D-Audio Matting, Postediting, and Rerendering from Field Recordings.
EURASIP J. Adv. Signal Process., 2007

Progressive perceptual audio rendering of complex scenes.
Proceedings of the 2007 Symposium on Interactive 3D Graphics, 2007

Instant Sound Scattering.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2004
Perceptual audio rendering of complex virtual environments.
ACM Trans. Graph., 2004

A User-Centered Approach on Combining Realism and Interactivity in Virtual Environments.
Proceedings of the IEEE Virtual Reality Conference 2004 (VR 2004), 2004

Image-based Techniques for the Creation and Display of Photorealistic Interactive Virtual Environments.
Proceedings of the 10th Eurographics Symposium on Virtual Environments, 2004

2003
The CREATE Project: Mixed Reality for Design, Education, and Cultural Heritage with a Constructivist Approach.
Proceedings of the 2003 IEEE / ACM International Symposium on Mixed and Augmented Reality (ISMAR 2003), 2003

2002
Validating Acoustical Simulations in Bell Labs Box.
IEEE Computer Graphics and Applications, 2002

2001
Modeling acoustics in virtual environments using the uniform theory of diffraction.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Artifact-free asynchronous geometry-based audio rendering.
Proceedings of the IEEE International Conference on Acoustics, 2001

1998
Simulation de champs sonores de haute qualité pour des applications graphiques interactives. (Simulation of high quality sound fields for interactive graphics applications).
PhD thesis, 1998

1997
A general model for the simulation of room acoustics based on hierachical radiosity.
Proceedings of the ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97, 1997

Soundtracks for Computer Animation: Sound Rendering in Dynamic Environment with Occlusions.
Proceedings of the Graphics Interface 1997 Conference, 1997

1996
Adaptive Sampling of Implicit Surfaces for Interactive Modelling and Animation.
Comput. Graph. Forum, 1996

3D Models Of The Lips For Realistic Speech Animation.
Proceedings of the Computer Animation 1996, 1996

1995
Automatic Reconstruction of Unstructured 3D Data: Combining Medial Axis and Implicit Surfaces.
Comput. Graph. Forum, 1995

Building and Exploiting Levels of Detail: An Overview and Some VRML Experiments.
Proceedings of the Procedings of the 1995 Symposium on Virtual Reality Modeling Language, 1995

Implicit Surfaces for Semi-automatic Medical Organ Reconstruction.
Proceedings of the Computer Graphics: Developments in Virtual Environments, 1995


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