Darren Cosker

Orcid: 0000-0001-5177-4741

According to our database1, Darren Cosker authored at least 82 papers between 2001 and 2024.

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Bibliography

2024
RGBT-Dog: A Parametric Model and Pose Prior For Canine Body Analysis Data Creation.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
NeuroDog: Quadruped Embodiment using Neural Networks.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

3DiFACE: Diffusion-based Speech-driven 3D Facial Animation and Editing.
CoRR, 2023

Probabilistic Human Mesh Recovery in 3D Scenes from Egocentric Views.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Imitator: Personalized Speech-driven 3D Facial Animation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Meeting Your Virtual Twin: Effects of Photorealism and Personalization on Embodiment, Self-Identification and Perception of Self-Avatars in Virtual Reality.
Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

An Exploration of Theatre Rehearsals in Social Virtual Reality.
Proceedings of the Extended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems, 2023

2021
Can Markerless Pose Estimation Algorithms Estimate 3D Mass Centre Positions and Velocities during Linear Sprinting Activities?
Sensors, 2021

A Comparative Study about Data Structures Used for Efficient Management of Voxelised Full-Waveform Airborne LiDAR Data during 3D Polygonal Model Creation.
Remote. Sens., 2021

Automatic high fidelity foot contact location and timing for elite sprinting.
Mach. Vis. Appl., 2021

DynaDog+T: A Parametric Animal Model for Synthetic Canine Image Generation.
CoRR, 2021

EmoGen: Quantifiable Emotion Generation and Analysis for Experimental Psychology.
CoRR, 2021

Fast, High-Quality Hierarchical Depth-Map Super-Resolution.
Proceedings of the MM '21: ACM Multimedia Conference, Virtual Event, China, October 20, 2021

Ego-Interaction: Visual Hand-Object Pose Correction for VR Experiences.
Proceedings of the MIG '21: Motion, 2021

How to train your dog: Neural enhancement of quadruped animations.
Proceedings of the MIG '21: Motion, 2021

Full-Body Motion from a Single Head-Mounted Device: Generating SMPL Poses from Partial Observations.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

2020
Interacting with Real Objects in Virtual Worlds.
Proceedings of the Adversarial and Uncertain Reasoning for Adaptive Cyber Defense, 2020

High-quality depth up-sampling via a supervised classification guided MRF model.
Pattern Recognit. Lett., 2020

Transporting Real World Rigid and Articulated Objects into Egocentric VR Experiences.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Towards An Egocentric Framework for Rigid and Articulated Object Tracking in Virtual Reality.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

RGBD-Dog: Predicting Canine Pose from RGBD Sensors.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

A Non-invasive Vision Based Approach to Velocity Measurement of Skeleton Training.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

2019
User-Guided Facial Animation through an Evolutionary Interface.
Comput. Graph. Forum, 2019

VRProp-net: real-time interaction with virtual props.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2019

VR Props: An End-to-End Pipeline for Transporting Real Objects Into Virtual and Augmented Environments.
Proceedings of the 2019 IEEE International Symposium on Mixed and Augmented Reality, 2019

Multi-character Motion Retargeting for Large-Scale Transformations.
Proceedings of the Advances in Computer Graphics, 2019

2018
Learn to model blurry motion via directional similarity and filtering.
Pattern Recognit., 2018

Learning system in real-time machine vision.
Neurocomputing, 2018

Easy Generation of Facial Animation Using Motion Graphs.
Comput. Graph. Forum, 2018

Foot Contact Timings and Step Length for Sprint Training.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

Unsupervised Attention-guided Image-to-Image Translation.
Proceedings of the Advances in Neural Information Processing Systems 31: Annual Conference on Neural Information Processing Systems 2018, 2018

E-StopMotion: digitizing stop motion for enhanced animation and games.
Proceedings of the 11th Annual International Conference on Motion, Interaction, and Games, 2018

Multi-Task Learning by Maximizing Statistical Dependence.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

2017
Nonrigid Optical Flow Ground Truth for Real-World Scenes With Time-Varying Shading Effects.
IEEE Robotics Autom. Lett., 2017

User-assisted image shadow removal.
Image Vis. Comput., 2017

Blur robust optical flow using motion channel.
Neurocomputing, 2017

Video interpolation using optical flow and Laplacian smoothness.
Neurocomputing, 2017

Automatic Structural Scene Digitalization.
CoRR, 2017

Learn to Model Motion from Blurry Footages.
CoRR, 2017

2016
Drift robust non-rigid optical flow enhancement for long sequences.
J. Intell. Fuzzy Syst., 2016

Fitting quadrics with a Bayesian prior.
Comput. Vis. Media, 2016

Interactive Removal and Ground Truth for Difficult Shadow Scenes.
CoRR, 2016

Dense Nonrigid Ground Truth for Optical Flow in Real-World Scenes.
CoRR, 2016

Improving and Optimising Visualisations of Full-waveform LiDAR Data.
Proceedings of the Computer Graphics & Visual Computing, 2016

Behavioural facial animation using motion graphs and mind maps.
Proceedings of the 9th International Conference on Motion in Games, 2016

Reading Between the Dots: Combining 3D Markers and FACS Classification for High-Quality Blendshape Facial Animation.
Proceedings of the 42nd Graphics Interface Conference, Victoria, BC, Canada, 1-3 June 2016, 2016

Camera tracking in visual effects an industry perspective of structure from motion.
Proceedings of the 2016 Symposium on Digital Production, 2016

User, metric, and computational evaluation of foveated rendering methods.
Proceedings of the ACM Symposium on Applied Perception, 2016

2015
Inferring changes in intrinsic parameters from motion blur.
Comput. Graph., 2015

Perceived Emotionality of Linear and Non-Linear AUs Synthesised using a 3D Dynamic Morphable Facial Model.
Proceedings of the Facial Analysis and Animation, Vienna, Austria, September 11, 2015, 2015

Latency aware foveated rendering in unreal engine 4.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Real-time variable rigidity texture mapping.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Facial Capture and Animation in Visual Effects.
Proceedings of the Digital Representations of the Real World, 2015

2014
Robust optical flow estimation for continuous blurred scenes using RGB-motion imaging and directional filtering.
Proceedings of the IEEE Winter Conference on Applications of Computer Vision, 2014

Dual sensor filtering for robust tracking of head-mounted displays.
Proceedings of the 20th ACM Symposium on Virtual Reality Software and Technology, 2014

Estimating camera intrinsics from motion blur.
Proceedings of the 11th European Conference on Visual Media Production, 2014

Interactive Shadow Removal and Ground Truth for Variable Scene Categories.
Proceedings of the British Machine Vision Conference, 2014

Interactive Shadow Editing from Single Images.
Proceedings of the Computer Vision - ACCV 2014 Workshops, 2014

2013
Water Surface Modeling from a Single Viewpoint Video.
IEEE Trans. Vis. Comput. Graph., 2013

Applications of Face Analysis and Modeling in Media Production.
IEEE Multim., 2013

User-aided single image shadow removal.
Proceedings of the 2013 IEEE International Conference on Multimedia and Expo, 2013

Optical Flow Estimation Using Laplacian Mesh Energy.
Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition, 2013

Real-time content-aware texturing for deformable surfaces.
Proceedings of the Conference on Visual Media Production 2013, 2013

2012
An Anchor Patch Based Optimization Framework for Reducing Optical Flow Drift in Long Image Sequences.
Proceedings of the Computer Vision - ACCV 2012, 2012

2011
3D Gesture Recognition: An Evaluation of User and System Performance.
Proceedings of the Pervasive Computing - 9th International Conference, 2011

A FACS valid 3D dynamic action unit database with applications to 3D dynamic morphable facial modeling.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Realtime Video Based Water Surface Approximation.
Proceedings of the Conference for Visual Media Production, 2011

2010
Assessing the Uniqueness and Permanence of Facial Actions for Use in Biometric Applications.
IEEE Trans. Syst. Man Cybern. Part A, 2010

A FACS validated 3D human facial model.
Proceedings of the ACM / SSPNET 2nd International Symposium on Facial Analysis and Animation, 2010

Perception of linear and nonlinear motion properties using a FACS validated 3D facial model.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

Reconstructing Mass-Conserved Water Surfaces Using Shape from Shading and Optical Flow.
Proceedings of the Computer Vision - ACCV 2010, 2010

2009
Incremental Learning of Dynamical Models of Faces.
Proceedings of the British Machine Vision Conference, 2009

2008
Real-Time Generation of Interactive Virtual Human Behaviours.
Proceedings of the Computer Vision and Computer Graphics. Theory and Applications, 2008

Generating Human Interactive Behaviours Using the Windowed Viterbi Algorithm.
Proceedings of the GRAPP 2008, 2008

Facial Dynamics in Biometric Identification.
Proceedings of the British Machine Vision Conference 2008, Leeds, UK, September 2008, 2008

2007
Re-mapping Animation Parameters Between Multiple Types of Facial Model.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2007

2005
Toward Perceptually Realistic Talking Heads: Models, Methods, and McGurk.
ACM Trans. Appl. Percept., 2005

Video assisted speech source separation.
Proceedings of the 2005 IEEE International Conference on Acoustics, 2005

2004
Speech Driven Facial Animation using a Hidden Markov Coarticulation Model.
Proceedings of the 17th International Conference on Pattern Recognition, 2004

Towards perceptually realistic talking heads: models, methods and McGurk.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2001
An expert system for multi-criteria decision making using Dempster Shafer theory.
Expert Syst. Appl., 2001


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