Christian Theobalt

Orcid: 0000-0001-6104-6625

Affiliations:
  • Max Planck Institute for Informatics, Saarbrücken, Germany


According to our database1, Christian Theobalt authored at least 395 papers between 2002 and 2024.

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Bibliography

2024
A Deeper Analysis of Volumetric Relightable Faces.
Int. J. Comput. Vis., April, 2024

MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering.
CoRR, 2024

ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis.
CoRR, 2024

Recent Trends in 3D Reconstruction of General Non-Rigid Scenes.
CoRR, 2024

StyleGaussian: Instant 3D Style Transfer with Gaussian Splatting.
CoRR, 2024

Blue noise for diffusion models.
CoRR, 2024

3D Human Pose Perception from Egocentric Stereo Videos.
CoRR, 2024

FIRe: Fast Inverse Rendering using Directional and Signed Distance Functions.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

Unsupervised Event-Based Video Reconstruction.
Proceedings of the IEEE/CVF Winter Conference on Applications of Computer Vision, 2024

2023
An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range.
ACM Trans. Graph., December, 2023

Decaf: Monocular Deformation Capture for Face and Hand Interactions.
ACM Trans. Graph., December, 2023

AvatarStudio: Text-Driven Editing of 3D Dynamic Human Head Avatars.
ACM Trans. Graph., December, 2023

Diffusion Posterior Illumination for Ambiguity-Aware Inverse Rendering.
ACM Trans. Graph., December, 2023

Multimodal Image Synthesis and Editing: The Generative AI Era.
IEEE Trans. Pattern Anal. Mach. Intell., December, 2023

EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors.
ACM Trans. Graph., August, 2023

HDHumans: A Hybrid Approach for High-fidelity Digital Humans.
Proc. ACM Comput. Graph. Interact. Tech., August, 2023

State of the Art in Dense Monocular Non-Rigid 3D Reconstruction.
Comput. Graph. Forum, May, 2023

Scene-Aware 3D Multi-Human Motion Capture from a Single Camera.
Comput. Graph. Forum, May, 2023

IMoS: Intent-Driven Full-Body Motion Synthesis for Human-Object Interactions.
Comput. Graph. Forum, May, 2023

A Deeper Look into DeepCap (Invited Paper).
IEEE Trans. Pattern Anal. Mach. Intell., April, 2023

MACS: Mass Conditioned 3D Hand and Object Motion Synthesis.
CoRR, 2023

3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera.
CoRR, 2023

Relightable Neural Actor with Intrinsic Decomposition and Pose Control.
CoRR, 2023

Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras.
CoRR, 2023

ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering.
CoRR, 2023

TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis.
CoRR, 2023

ReMoS: Reactive 3D Motion Synthesis for Two-Person Interactions.
CoRR, 2023

Surf-D: High-Quality Surface Generation for Arbitrary Topologies using Diffusion Models.
CoRR, 2023

Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement.
CoRR, 2023

DatasetNeRF: Efficient 3D-aware Data Factory with Generative Radiance Fields.
CoRR, 2023

3D-QAE: Fully Quantum Auto-Encoding of 3D Point Clouds.
CoRR, 2023

Wonder3D: Single Image to 3D using Cross-Domain Diffusion.
CoRR, 2023

State of the Art on Diffusion Models for Visual Computing.
CoRR, 2023

NeuralClothSim: Neural Deformation Fields Meet the Kirchhoff-Love Thin Shell Theory.
CoRR, 2023

ROAM: Robust and Object-aware Motion Generation using Neural Pose Descriptors.
CoRR, 2023

SceNeRFlow: Time-Consistent Reconstruction of General Dynamic Scenes.
CoRR, 2023

VINECS: Video-based Neural Character Skinning.
CoRR, 2023

3D Open-vocabulary Segmentation with Foundation Models.
CoRR, 2023

OOD-CV-v2: An extended Benchmark for Robustness to Out-of-Distribution Shifts of Individual Nuisances in Natural Images.
CoRR, 2023

GVP: Generative Volumetric Primitives.
CoRR, 2023

HQ3DAvatar: High Quality Controllable 3D Head Avatar.
CoRR, 2023

Computational Design of Personalized Wearable Robotic Limbs.
Proceedings of the 36th Annual ACM Symposium on User Interface Software and Technology, 2023

Discovering Fatigued Movements for Virtual Character Animation.
Proceedings of the SIGGRAPH Asia 2023 Conference Papers, 2023

Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold.
Proceedings of the ACM SIGGRAPH 2023 Conference Proceedings, 2023

Weakly Supervised 3D Open-vocabulary Segmentation.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

DELIFFAS: Deformable Light Fields for Fast Avatar Synthesis.
Proceedings of the Advances in Neural Information Processing Systems 36: Annual Conference on Neural Information Processing Systems 2023, 2023

NerfDiff: Single-image View Synthesis with NeRF-guided Distillation from 3D-aware Diffusion.
Proceedings of the International Conference on Machine Learning, 2023

General Neural Gauge Fields.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

Voxurf: Voxel-based Efficient and Accurate Neural Surface Reconstruction.
Proceedings of the Eleventh International Conference on Learning Representations, 2023

WaveNeRF: Wavelet-based Generalizable Neural Radiance Fields.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Batch-based Model Registration for Fast 3D Sherd Reconstruction.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

NeuS2: Fast Learning of Neural Implicit Surfaces for Multi-view Reconstruction.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Imitator: Personalized Speech-driven 3D Facial Animation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

LiveHand: Real-time and Photorealistic Neural Hand Rendering.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Regularized Vector Quantization for Tokenized Image Synthesis.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Grid-guided Neural Radiance Fields for Large Urban Scenes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Scene-Aware Egocentric 3D Human Pose Estimation.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

EventNeRF: Neural Radiance Fields from a Single Colour Event Camera.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

NeuralUDF: Learning Unsigned Distance Fields for Multi-View Reconstruction of Surfaces with Arbitrary Topologies.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Unbiased 4D: Monocular 4D Reconstruction with a Neural Deformation Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

MoFusion: A Framework for Denoising-Diffusion-Based Motion Synthesis.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple Shapes.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

F<sup>2</sup>-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2023

Fully Quantum Auto-Encoding of 3D Shapes.
Proceedings of the 34th British Machine Vision Conference 2023, 2023

2022
An Implicit Parametric Morphable Dental Model.
ACM Trans. Graph., 2022

Physics informed neural fields for smoke reconstruction with sparse data.
ACM Trans. Graph., 2022

Learn to Predict How Humans Manipulate Large-Sized Objects From Interactive Motions.
IEEE Robotics Autom. Lett., 2022

HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks.
IEEE Trans. Pattern Anal. Mach. Intell., 2022

3D Morphable Models and Beyond (Dagstuhl Seminar 22121).
Dagstuhl Reports, 2022

Fast Non-Rigid Radiance Fields from Monocularized Data.
CoRR, 2022

NeuralUDF: Learning Unsigned Distance Fields for Multi-view Reconstruction of Surfaces with Arbitrary Topologies.
CoRR, 2022

GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild.
CoRR, 2022

FIRES: Fast Imaging and 3D Reconstruction of Archaeological Sherds.
CoRR, 2022

Neural Novel Actor: Learning a Generalized Animatable Neural Representation for Human Actors.
CoRR, 2022

HDSDF: Hybrid Directional and Signed Distance Functions for Fast Inverse Rendering.
CoRR, 2022

φ-SfT: Shape-from-Template with a Physics-Based Deformation Model.
CoRR, 2022

Advances in Neural Rendering.
Comput. Graph. Forum, 2022

Generation of Truly Random Numbers on a Quantum Annealer.
IEEE Access, 2022

HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow.
Proceedings of the VMV 2022, 2022

A Motion Matching-based Framework for Controllable Gesture Synthesis from Speech.
Proceedings of the SIGGRAPH '22: Special Interest Group on Computer Graphics and Interactive Techniques Conference, Vancouver, BC, Canada, August 7, 2022

StyleNeRF: A Style-based 3D Aware Generator for High-resolution Image Synthesis.
Proceedings of the Tenth International Conference on Learning Representations, 2022

BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering.
Proceedings of the Computer Vision - ECCV 2022, 2022

NeuRIS: Neural Reconstruction of Indoor Scenes Using Normal Priors.
Proceedings of the Computer Vision - ECCV 2022, 2022

HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance.
Proceedings of the Computer Vision - ECCV 2022, 2022

NeRF for Outdoor Scene Relighting.
Proceedings of the Computer Vision - ECCV 2022, 2022

Neural Radiance Transfer Fields for Relightable Novel-View Synthesis with Global Illumination.
Proceedings of the Computer Vision - ECCV 2022, 2022

UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture.
Proceedings of the Computer Vision - ECCV 2022, 2022

Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Estimating Egocentric 3D Human Pose in the Wild with External Weak Supervision.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Disentangled3D: Learning a 3D Generative Model with Disentangled Geometry and Appearance from Monocular Images.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Playable Environments: Video Manipulation in Space and Time.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

Neural Rays for Occlusion-aware Image-based Rendering.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

$\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

BEHAVE: Dataset and Method for Tracking Human Object Interactions.
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2022

VoRF: Volumetric Relightable Faces.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

HiFECap: Monocular High-Fidelity and Expressive Capture of Human Performances.
Proceedings of the 33rd British Machine Vision Conference 2022, 2022

gCoRF: Generative Compositional Radiance Fields.
Proceedings of the International Conference on 3D Vision, 2022

GAN2X: Non-Lambertian Inverse Rendering of Image GANs.
Proceedings of the International Conference on 3D Vision, 2022

MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes.
Proceedings of the International Conference on 3D Vision, 2022

2021
Learning Dynamic Textures for Neural Rendering of Human Actors.
IEEE Trans. Vis. Comput. Graph., 2021

Neural monocular 3D human motion capture with physical awareness.
ACM Trans. Graph., 2021

Real-time Global Illumination Decomposition of Videos.
ACM Trans. Graph., 2021

Neural actor: neural free-view synthesis of human actors with pose control.
ACM Trans. Graph., 2021

Real-time deep dynamic characters.
ACM Trans. Graph., 2021

Learning meaningful controls for fluids.
ACM Trans. Graph., 2021

PhotoApp: photorealistic appearance editing of head portraits.
ACM Trans. Graph., 2021

CityNeRF: Building NeRF at City Scale.
CoRR, 2021

Neural Radiance Fields for Outdoor Scene Relighting.
CoRR, 2021

A Deeper Look into DeepCap.
CoRR, 2021

HumanGAN: A Generative Model of Humans Images.
CoRR, 2021

Style and Pose Control for Image Synthesis of Humans from a Single Monocular View.
CoRR, 2021

Fast Gravitational Approach for Rigid Point Set Registration With Ordinary Differential Equations.
IEEE Access, 2021


Text-Based Motion Synthesis with a Hierarchical Two-Stream RNN.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

A Shading-Guided Generative Implicit Model for Shape-Accurate 3D-Aware Image Synthesis.
Proceedings of the Advances in Neural Information Processing Systems 34: Annual Conference on Neural Information Processing Systems 2021, 2021

Learning Speech-driven 3D Conversational Gestures from Video.
Proceedings of the IVA '21: ACM International Conference on Intelligent Virtual Agents, 2021

Videoforensicshq: Detecting High-Quality Manipulated Face Videos.
Proceedings of the 2021 IEEE International Conference on Multimedia and Expo, 2021

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Efficient and Differentiable Shadow Computation for Inverse Problems.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Adaptive Surface Normal Constraint for Depth Estimation.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

EgoRenderer: Rendering Human Avatars from Egocentric Camera Images.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Synthesis of Compositional Animations from Textual Descriptions.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Towards High Fidelity Monocular Face Reconstruction with Rich Reflectance using Self-supervised Learning and Ray Tracing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Gravity-Aware Monocular 3D Human-Object Reconstruction.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Q-Match: Iterative Shape Matching via Quantum Annealing.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Estimating Egocentric 3D Human Pose in Global Space.
Proceedings of the 2021 IEEE/CVF International Conference on Computer Vision, 2021

Monocular Real-Time Full Body Capture With Inter-Part Correlations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Pose-Guided Human Animation From a Single Image in the Wild.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

i3DMM: Deep Implicit 3D Morphable Model of Human Heads.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Differentiable Event Stream Simulator for Non-Rigid 3D Tracking.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2021

Multi-view Depth Estimation using Epipolar Spatio-Temporal Networks.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

High-Fidelity Neural Human Motion Transfer From Monocular Video.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Quantum Permutation Synchronization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Learning Complete 3D Morphable Face Models From Images and Videos.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

Monocular Reconstruction of Neural Face Reflectance Fields.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2021

StyleVideoGAN: A Temporal Generative Model using a Pretrained StyleGAN.
Proceedings of the 32nd British Machine Vision Conference 2021, 2021

HumanGAN: A Generative Model of Human Images.
Proceedings of the International Conference on 3D Vision, 2021

Direct Dense Pose Estimation.
Proceedings of the International Conference on 3D Vision, 2021

Deep Physics-aware Inference of Cloth Deformation for Monocular Human Performance Capture.
Proceedings of the International Conference on 3D Vision, 2021

2020
Vid2Curve: simultaneous camera motion estimation and thin structure reconstruction from an RGB video.
ACM Trans. Graph., 2020

RGB2Hands: real-time tracking of 3D hand interactions from monocular RGB video.
ACM Trans. Graph., 2020

PIE: portrait image embedding for semantic control.
ACM Trans. Graph., 2020

PhysCap: physically plausible monocular 3D motion capture in real time.
ACM Trans. Graph., 2020

Deep relightable textures: volumetric performance capture with neural rendering.
ACM Trans. Graph., 2020

XNect: real-time multi-person 3D motion capture with a single RGB camera.
ACM Trans. Graph., 2020

Egocentric videoconferencing.
ACM Trans. Graph., 2020

3D Morphable Face Models - Past, Present, and Future.
ACM Trans. Graph., 2020

High-Fidelity Monocular Face Reconstruction Based on an Unsupervised Model-Based Face Autoencoder.
IEEE Trans. Pattern Anal. Mach. Intell., 2020

Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Deforming Scene from Monocular Video.
CoRR, 2020

EventHands: Real-Time Neural 3D Hand Reconstruction from an Event Stream.
CoRR, 2020

Multi-view Depth Estimation using Epipolar Spatio-Temporal Network.
CoRR, 2020

Neural Human Video Rendering: Joint Learning of Dynamic Textures and Rendering-to-Video Translation.
CoRR, 2020

State of the Art on Neural Rendering.
Comput. Graph. Forum, 2020

Neural Sparse Voxel Fields.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration.
Proceedings of the Advances in Neural Information Processing Systems 33: Annual Conference on Neural Information Processing Systems 2020, 2020

Image-guided Neural Object Rendering.
Proceedings of the 8th International Conference on Learning Representations, 2020

Generative Model-Based Loss to the Rescue: A Method to Overcome Annotation Errors for Depth-Based Hand Pose Estimation.
Proceedings of the 15th IEEE International Conference on Automatic Face and Gesture Recognition, 2020

Self-supervised Outdoor Scene Relighting.
Proceedings of the Computer Vision - ECCV 2020, 2020

DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects.
Proceedings of the Computer Vision - ECCV 2020, 2020

PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations.
Proceedings of the Computer Vision - ECCV 2020, 2020

Neural Voice Puppetry: Audio-Driven Facial Reenactment.
Proceedings of the Computer Vision - ECCV 2020, 2020

Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints.
Proceedings of the Computer Vision - ECCV 2020, 2020

Neural Re-rendering of Humans from a Single Image.
Proceedings of the Computer Vision - ECCV 2020, 2020

HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization.
Proceedings of the Computer Vision - ECCV 2020, 2020

Occlusion-Aware Depth Estimation with Adaptive Normal Constraints.
Proceedings of the Computer Vision - ECCV 2020, 2020

Combining Implicit Function Learning and Parametric Models for 3D Human Reconstruction.
Proceedings of the Computer Vision - ECCV 2020, 2020

Monocular Real-Time Hand Shape and Motion Capture Using Multi-Modal Data.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

StyleRig: Rigging StyleGAN for 3D Control Over Portrait Images.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

DeepCap: Monocular Human Performance Capture Using Weak Supervision.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

A Quantum Computational Approach to Correspondence Problems on Point Sets.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

DeepDeform: Learning Non-Rigid RGB-D Reconstruction With Semi-Supervised Data.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

MINA: Convex Mixed-Integer Programming for Non-Rigid Shape Alignment.
Proceedings of the 2020 IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2020

Fast Simultaneous Gravitational Alignment of Multiple Point Sets.
Proceedings of the 8th International Conference on 3D Vision, 2020

Intrinsic Dynamic Shape Prior for Dense Non-Rigid Structure from Motion.
Proceedings of the 8th International Conference on 3D Vision, 2020

Adiabatic Quantum Graph Matching with Permutation Matrix Constraints.
Proceedings of the 8th International Conference on 3D Vision, 2020

2019
Mo<sup>2</sup>Cap<sup>2</sup>: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera.
IEEE Trans. Vis. Comput. Graph., 2019

Real-time pose and shape reconstruction of two interacting hands with a single depth camera.
ACM Trans. Graph., 2019

Deep reflectance fields: high-quality facial reflectance field inference from color gradient illumination.
ACM Trans. Graph., 2019

Neural Rendering and Reenactment of Human Actor Videos.
ACM Trans. Graph., 2019

Neural style-preserving visual dubbing.
ACM Trans. Graph., 2019

LiveCap: Real-Time Human Performance Capture From Monocular Video.
ACM Trans. Graph., 2019

Text-based editing of talking-head video.
ACM Trans. Graph., 2019

Synchronisation of partial multi-matchings via non-negative factorisations.
Pattern Recognit., 2019

3D Morphable Models (Dagstuhl Seminar 19102).
Dagstuhl Reports, 2019

Intrinsic Dynamic Shape Prior for Fast, Sequential and Dense Non-Rigid Structure from Motion with Detection of Temporally-Disjoint Rigidity.
CoRR, 2019

Live Illumination Decomposition of Videos.
CoRR, 2019

XNect: Real-time Multi-person 3D Human Pose Estimation with a Single RGB Camera.
CoRR, 2019

EgoFace: Egocentric Face Performance Capture and Videorealistic Reenactment.
CoRR, 2019

Implicit Filter Sparsification In Convolutional Neural Networks.
CoRR, 2019

Face2Face: real-time face capture and reenactment of RGB videos.
Commun. ACM, 2019

Accelerated Gravitational Point Set Alignment With Altered Physical Laws.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Multi-Garment Net: Learning to Dress 3D People From Images.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

HiPPI: Higher-Order Projected Power Iterations for Scalable Multi-Matching.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

Tex2Shape: Detailed Full Human Body Geometry From a Single Image.
Proceedings of the 2019 IEEE/CVF International Conference on Computer Vision, 2019

FML: Face Model Learning From Videos.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

A Convex Relaxation for Multi-Graph Matching.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

IsMo-GAN: Adversarial Learning for Monocular Non-Rigid 3D Reconstruction.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition Workshops, 2019

On Implicit Filter Level Sparsity in Convolutional Neural Networks.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

In the Wild Human Pose Estimation Using Explicit 2D Features and Intermediate 3D Representations.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

Learning to Reconstruct People in Clothing From a Single RGB Camera.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2019

HandSeg: An Automatically Labeled Dataset for Hand Segmentation from Depth Images.
Proceedings of the 16th Conference on Computer and Robot Vision, 2019

Convex Optimisation for Inverse Kinematics.
Proceedings of the 2019 International Conference on 3D Vision, 2019

DispVoxNets: Non-Rigid Point Set Alignment with Supervised Learning Proxies.
Proceedings of the 2019 International Conference on 3D Vision, 2019

Optimising for Scale in Globally Multiply-Linked Gravitational Point Set Registration Leads to Singularities.
Proceedings of the 2019 International Conference on 3D Vision, 2019

2018
MonoPerfCap: Human Performance Capture From Monocular Video.
ACM Trans. Graph., 2018

<i>Headon</i>: real-time reenactment of human portrait videos.
ACM Trans. Graph., 2018

FaceVR: Real-Time Gaze-Aware Facial Reenactment in Virtual Reality.
ACM Trans. Graph., 2018

CurveFusion: reconstructing thin structures from RGBD sequences.
ACM Trans. Graph., 2018

Deep video portraits.
ACM Trans. Graph., 2018

Learning a Disentangled Embedding for Monocular 3D Shape Retrieval and Pose Estimation.
CoRR, 2018

IGNOR: Image-guided Neural Object Rendering.
CoRR, 2018

Higher-order Projected Power Iterations for Scalable Multi-Matching.
CoRR, 2018

ReTiCaM: Real-time Human Performance Capture from Monocular Video.
CoRR, 2018

Neural Animation and Reenactment of Human Actor Videos.
CoRR, 2018

HeadOn: Real-time Reenactment of Human Portrait Videos.
CoRR, 2018

Mo2Cap2: Real-time Mobile 3D Motion Capture with a Cap-mounted Fisheye Camera.
CoRR, 2018

Live Intrinsic Material Estimation.
CoRR, 2018

State of the Art on Monocular 3D Face Reconstruction, Tracking, and Applications.
Comput. Graph. Forum, 2018

State of the Art on 3D Reconstruction with RGB-D Cameras.
Comput. Graph. Forum, 2018

Illumination-Invariant Robust Multiview 3D Human Motion Capture.
Proceedings of the 2018 IEEE Winter Conference on Applications of Computer Vision, 2018

FingerInput: Capturing Expressive Single-Hand Thumb-to-Finger Microgestures.
Proceedings of the 2018 ACM International Conference on Interactive Surfaces and Spaces, 2018

Denoising of Point-clouds Based on Structured Dictionary Learning.
Proceedings of the 16th Eurographics Symposium on Geometry Processing, 2018

A Hybrid Model for Identity Obfuscation by Face Replacement.
Proceedings of the Computer Vision - ECCV 2018, 2018

NRST: Non-rigid Surface Tracking from Monocular Video.
Proceedings of the Pattern Recognition - 40th German Conference, 2018

Self-Supervised Multi-Level Face Model Learning for Monocular Reconstruction at Over 250 Hz.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

GANerated Hands for Real-Time 3D Hand Tracking From Monocular RGB.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

LIME: Live Intrinsic Material Estimation.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

InverseFaceNet: Deep Monocular Inverse Face Rendering.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

DS*: Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Video Based Reconstruction of 3D People Models.
Proceedings of the 2018 IEEE Conference on Computer Vision and Pattern Recognition, 2018

Structured Low-Rank Matrix Factorization for Point-Cloud Denoising.
Proceedings of the 2018 International Conference on 3D Vision, 2018

Single-Shot Multi-person 3D Pose Estimation from Monocular RGB.
Proceedings of the 2018 International Conference on 3D Vision, 2018

Detailed Human Avatars from Monocular Video.
Proceedings of the 2018 International Conference on 3D Vision, 2018

2017
Live User-Guided Intrinsic Video for Static Scenes.
IEEE Trans. Vis. Comput. Graph., 2017

VNect: real-time 3D human pose estimation with a single RGB camera.
ACM Trans. Graph., 2017

Opt: A Domain Specific Language for Non-Linear Least Squares Optimization in Graphics and Imaging.
ACM Trans. Graph., 2017

BundleFusion: Real-Time Globally Consistent 3D Reconstruction Using On-the-Fly Surface Reintegration.
ACM Trans. Graph., 2017

Building statistical shape spaces for 3D human modeling.
Pattern Recognit., 2017

MARCOnI - ConvNet-Based MARker-Less Motion Capture in Outdoor and Indoor Scenes.
IEEE Trans. Pattern Anal. Mach. Intell., 2017

Multi-view Performance Capture of Surface Details.
Int. J. Comput. Vis., 2017

Single-Shot Multi-Person 3D Body Pose Estimation From Monocular RGB Input.
CoRR, 2017

Tighter Lifting-Free Convex Relaxations for Quadratic Matching Problems.
CoRR, 2017

HandSeg: A Dataset for Hand Segmentation from Depth Images.
CoRR, 2017

EgoCap: Egocentric Marker-less Motion Capture with Two Fisheye Cameras (Extended Abstract).
CoRR, 2017

InverseFaceNet: Deep Single-Shot Inverse Face Rendering From A Single Image.
CoRR, 2017

Demo of FaceVR: real-time facial reenactment and eye gaze control in virtual reality.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

MoFA: Model-Based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction.
Proceedings of the IEEE International Conference on Computer Vision, 2017

Real-Time Hand Tracking under Occlusion from an Egocentric RGB-D Sensor.
Proceedings of the IEEE International Conference on Computer Vision, 2017

WatchSense: On- and Above-Skin Input Sensing through a Wearable Depth Sensor.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

Criteria Sliders: Learning Continuous Database Criteria via Interactive Ranking.
Proceedings of the British Machine Vision Conference 2017, 2017

Monocular 3D Human Pose Estimation in the Wild Using Improved CNN Supervision.
Proceedings of the 2017 International Conference on 3D Vision, 2017

2016
Model-based teeth reconstruction.
ACM Trans. Graph., 2016

EgoCap: egocentric marker-less motion capture with two fisheye cameras.
ACM Trans. Graph., 2016

Live intrinsic video.
ACM Trans. Graph., 2016

Corrective 3D reconstruction of lips from monocular video.
ACM Trans. Graph., 2016

Reconstruction of Personalized 3D Face Rigs from Monocular Video.
ACM Trans. Graph., 2016

FaceVR: Real-Time Facial Reenactment and Eye Gaze Control in Virtual Reality.
CoRR, 2016

Monocular 3D Human Pose Estimation Using Transfer Learning and Improved CNN Supervision.
CoRR, 2016

BundleFusion: Real-time Globally Consistent 3D Reconstruction using On-the-fly Surface Re-integration.
CoRR, 2016

Demo of Face2Face: real-time face capture and reenactment of RGB videos.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2016

General Automatic Human Shape and Motion Capture Using Volumetric Contour Cues.
Proceedings of the Computer Vision - ECCV 2016, 2016

VolumeDeform: Real-Time Volumetric Non-rigid Reconstruction.
Proceedings of the Computer Vision - ECCV 2016, 2016

Real-Time Joint Tracking of a Hand Manipulating an Object from RGB-D Input.
Proceedings of the Computer Vision - ECCV 2016, 2016

Real-Time Halfway Domain Reconstruction of Motion and Geometry.
Proceedings of the Fourth International Conference on 3D Vision, 2016

Model-Based Outdoor Performance Capture.
Proceedings of the Fourth International Conference on 3D Vision, 2016

Dense Wide-Baseline Scene Flow from Two Handheld Video Cameras.
Proceedings of the Fourth International Conference on 3D Vision, 2016

Video Depth-from-Defocus.
Proceedings of the Fourth International Conference on 3D Vision, 2016

2015
Shading-based refinement on volumetric signed distance functions.
ACM Trans. Graph., 2015

Real-time expression transfer for facial reenactment.
ACM Trans. Graph., 2015

Generalizing wave gestures from sparse examples for real-time character control.
ACM Trans. Graph., 2015

Efficient Learning of Image Super-Resolution and Compression Artifact Removal with Semi-Local Gaussian Processes.
IEEE Trans. Pattern Anal. Mach. Intell., 2015

VDub: Modifying Face Video of Actors for Plausible Visual Alignment to a Dubbed Audio Track.
Comput. Graph. Forum, 2015

Outdoor Human Motion Capture by Simultaneous Optimization of Pose and Camera Parameters.
Comput. Graph. Forum, 2015

4D Model Flow: Precomputed Appearance Alignment for Real-time 4D Video Interpolation.
Comput. Graph. Forum, 2015

User-centric computational videography.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

A Versatile Scene Model with Differentiable Visibility Applied to Generative Pose Estimation.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Context-Guided Diffusion for Label Propagation on Graphs.
Proceedings of the 2015 IEEE International Conference on Computer Vision, 2015

Contrast-Use Metrics for Tone Mapping Images.
Proceedings of the 2015 IEEE International Conference on Computational Photography, 2015

Local high-order regularization on data manifolds.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Semi-supervised learning with explicit relationship regularization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Efficient ConvNet-based marker-less motion capture in general scenes with a low number of cameras.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

Fast and robust hand tracking using detection-guided optimization.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2015

HDR image noise estimation for denoising tone mapped images.
Proceedings of the 12th European Conference on Visual Media Production, 2015

Investigating the Dexterity of Multi-Finger Input for Mid-Air Text Entry.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Real-time non-rigid reconstruction using an RGB-D camera.
ACM Trans. Graph., 2014

Interactive motion mapping for real-time character control.
Comput. Graph. Forum, 2014

Compressed Manifold Modes for Mesh Processing.
Comput. Graph. Forum, 2014

Automatic Face Reenactment.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

Device effect on panoramic video+context tasks.
Proceedings of the 11th European Conference on Visual Media Production, 2014

Efficient Multi-view Performance Capture of Fine-Scale Surface Detail.
Proceedings of the 2nd International Conference on 3D Vision, 2014

Real-Time Hand Tracking Using a Sum of Anisotropic Gaussians Model.
Proceedings of the 2nd International Conference on 3D Vision, 2014

2013
A Data-Driven Approach for Real-Time Full Body Pose Reconstruction from a Depth Camera.
Proceedings of the Consumer Depth Cameras for Computer Vision, 2013

On-set performance capture of multiple actors with a stereo camera.
ACM Trans. Graph., 2013

Automatic noise modeling for ghost-free HDR reconstruction.
ACM Trans. Graph., 2013

Reconstructing detailed dynamic face geometry from monocular video.
ACM Trans. Graph., 2013

Sparse localized deformation components.
ACM Trans. Graph., 2013

Free-Viewpoint Video of Human Actors Using Multiple Handheld Kinects.
IEEE Trans. Cybern., 2013

Preference and artifact analysis for video transitions of places.
ACM Trans. Appl. Percept., 2013

Markerless Motion Capture of Multiple Characters Using Multiview Image Segmentation.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

Algorithms for 3D Shape Scanning with a Depth Camera.
IEEE Trans. Pattern Anal. Mach. Intell., 2013

Real-World Visual Computing (Dagstuhl Seminar 13431).
Dagstuhl Reports, 2013

Capturing Relightable Human Performances under General Uncontrolled Illumination.
Comput. Graph. Forum, 2013

Capture and Statistical Modeling of Arm-Muscle Deformations.
Comput. Graph. Forum, 2013

Video collections in panoramic contexts.
Proceedings of the 26th Annual ACM Symposium on User Interface Software and Technology, 2013

Interactive Markerless Articulated Hand Motion Tracking Using RGB and Depth Data.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Curvature-Aware Regularization on Riemannian Submanifolds.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Real-Time Body Tracking with One Depth Camera and Inertial Sensors.
Proceedings of the IEEE International Conference on Computer Vision, 2013

Denoising Strategies for Time-of-Flight Data.
Proceedings of the Time-of-Flight and Depth Imaging. Sensors, Algorithms, and Applications, 2013

Monocular Pose Capture with a Depth Camera Using a Sums-of-Gaussians Body Model.
Proceedings of the Pattern Recognition - 35th German Conference, 2013

Full-Body Human Motion Capture from Monocular Depth Images.
Proceedings of the Time-of-Flight and Depth Imaging. Sensors, Algorithms, and Applications, 2013

Capture of arm-muscle deformations using a depth-camera.
Proceedings of the Conference on Visual Media Production 2013, 2013

3D Semantic Parameterization for Human Shape Modeling: Application to 3D Animation.
Proceedings of the 2013 International Conference on 3D Vision, 2013

Personalization and Evaluation of a Real-Time Depth-Based Full Body Tracker.
Proceedings of the 2013 International Conference on 3D Vision, 2013

2012
Lightweight binocular facial performance capture under uncontrolled lighting.
ACM Trans. Graph., 2012

Videoscapes: exploring sparse, unstructured video collections.
ACM Trans. Graph., 2012

Editorial for the Special Issue on 3D Data Processing, Visualization and Transmission.
Int. J. Comput. Vis., 2012

Time-of-Flight Imaging: Algorithms, Sensors and Applications (Dagstuhl Seminar 12431).
Dagstuhl Reports, 2012

Performance Capture of High-Speed Motion Using Staggered Multi-View Recording.
Comput. Graph. Forum, 2012

Coherent Spatiotemporal Filtering, Upsampling and Rendering of RGBZ Videos.
Comput. Graph. Forum, 2012

How Not to Be Seen - Object Removal from Videos of Crowded Scenes.
Comput. Graph. Forum, 2012

Automatically Rigging Multi-component Characters.
Comput. Graph. Forum, 2012

High detail marker based 3D reconstruction by enforcing multiview constraints.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

Performance Capture of Interacting Characters with Handheld Kinects.
Proceedings of the Computer Vision - ECCV 2012, 2012

Full Body Performance Capture under Uncontrolled and Varying Illumination: A Shading-Based Approach.
Proceedings of the Computer Vision - ECCV 2012, 2012

Match Graph Construction for Large Image Databases.
Proceedings of the Computer Vision - ECCV 2012, 2012

Background Inpainting for Videos with Dynamic Objects and a Free-Moving Camera.
Proceedings of the Computer Vision - ECCV 2012, 2012

Feature-Based Multi-video Synchronization with Subframe Accuracy.
Proceedings of the Pattern Recognition, 2012

Spatio-temporal motion tracking with unsynchronized cameras.
Proceedings of the 2012 IEEE Conference on Computer Vision and Pattern Recognition, 2012

Efficient Learning-based Image Enhancement: Application to Super-resolution and Compression Artifact Removal.
Proceedings of the British Machine Vision Conference, 2012

Real-Time Reshaping of Humans.
Proceedings of the 2012 Second International Conference on 3D Imaging, 2012

2011
Video-based characters: creating new human performances from a multi-view video database.
ACM Trans. Graph., 2011

Shading-based dynamic shape refinement from multi-view video under general illumination.
Proceedings of the IEEE International Conference on Computer Vision, 2011

Fast articulated motion tracking using a sums of Gaussians body model.
Proceedings of the IEEE International Conference on Computer Vision, 2011

A data-driven approach for real-time full body pose reconstruction from a depth camera.
Proceedings of the IEEE International Conference on Computer Vision, 2011

High-quality shape from multi-view stereo and shading under general illumination.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

Markerless motion capture of interacting characters using multi-view image segmentation.
Proceedings of the 24th IEEE Conference on Computer Vision and Pattern Recognition, 2011

2010
Video-based reconstruction of animatable human characters.
ACM Trans. Graph., 2010

MovieReshape: tracking and reshaping of humans in videos.
ACM Trans. Graph., 2010

Joint Estimation of Motion, Structure and Geometry from Stereo Sequences.
Proceedings of the Computer Vision, 2010

Optimal HDR reconstruction with linear digital cameras.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

3D shape scanning with a time-of-flight camera.
Proceedings of the Twenty-Third IEEE Conference on Computer Vision and Pattern Recognition, 2010

Performance Capture from Multi-View Video.
Proceedings of the Image and Geometry Processing for 3-D Cinematography, 2010

2009
Real-time prosody-driven synthesis of body language.
ACM Trans. Graph., 2009

i23 - Rapid Interactive 3D Reconstruction from a Single Image.
Proceedings of the 14th International Workshop on Vision, Modeling, and Visualization, 2009

Multi-view image and ToF sensor fusion for dense 3D reconstruction.
Proceedings of the 12th IEEE International Conference on Computer Vision Workshops, 2009

LidarBoost: Depth superresolution for ToF 3D shape scanning.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

Motion capture using joint skeleton tracking and surface estimation.
Proceedings of the 2009 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2009), 2009

2008
Performance capture from sparse multi-view video.
ACM Trans. Graph., 2008

Floating Textures.
Comput. Graph. Forum, 2008

High-speed Marching Cubes using HistoPyramids.
Comput. Graph. Forum, 2008

Automatic Conversion of Mesh Animations into Skeleton-based Animations.
Comput. Graph. Forum, 2008

High-quality scanning using time-of-flight depth superresolution.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

Design and calibration of a multi-view TOF sensor fusion system.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2008

Dense correspondence finding for parametrization-free animation reconstruction from video.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

Robust fusion of dynamic shape and normal capture for high-quality reconstruction of time-varying geometry.
Proceedings of the 2008 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2008), 2008

2007
Seeing People in Different Light-Joint Shape, Motion, and Reflectance Capture.
IEEE Trans. Vis. Comput. Graph., 2007

Eikonal rendering: efficient light transport in refractive objects.
ACM Trans. Graph., 2007

A Generic Framework for Efficient 2-D and 3-D Facial Expression Analogy.
IEEE Trans. Multim., 2007

3-D Time-Varying Scene Capture Technologies - A Survey.
IEEE Trans. Circuits Syst. Video Technol., 2007

High-Quality Reconstruction from Multiview Video Streams.
IEEE Signal Process. Mag., 2007

Rapid Animation of Laser-scanned Humans.
Proceedings of the IEEE Virtual Reality Conference, 2007

GPU-based light wavefront simulation for real-time refractive object rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2007

A Simple Framework for Natural Animation of Digitized Models.
Proceedings of the SIBGRAPI 2007, 2007

Animation collage.
Proceedings of the 2007 ACM SIGGRAPH/Eurographics Symposium on Computer Animation, 2007

Real-time quadtree analysis using HistoPyramids.
Proceedings of the Real-Time Image Processing 2007, San Jose, CA, USA, January 29-30, 2007, 2007

Interactive Global Illumination Using Implicit Visibility.
Proceedings of the 15th Pacific Conference on Computer Graphics and Applications, 2007

Spatio-temporal Reflectance Sharing for Relightable 3D Video.
Proceedings of the Computer Vision/Computer Graphics Collaboration Techniques, 2007

Spatio-Temporal Registration Techniques for Relightable 3D Video.
Proceedings of the International Conference on Image Processing, 2007

Marker-Less 3D Feature Tracking for Mesh-Based Human Motion Capture.
Proceedings of the Human Motion, 2007

New Trends in 3D Video.
Proceedings of the 28th Annual Conference of the European Association for Computer Graphics, 2007

Marker-less Deformable Mesh Tracking for Human Shape and Motion Capture.
Proceedings of the 2007 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2007), 2007

2006
From image-based motion analysis to free-viewpoint video.
PhD thesis, 2006

Automatic Learning of Articulated Skeletons from 3D Marker Trajectories.
Proceedings of the Advances in Visual Computing, Second International Symposium, 2006

Video-based Capturing and Rendering of People.
Proceedings of the Human Motion, Understanding, Modelling, Capture, and Animation [Dagstuhl Seminar, 11.06., 2006

2005
3D Image Analysis and Synthesis at MPI Informatik.
Proceedings of the 2nd International Conference on Vision, Video, and Graphics, 2005

Automatic generation of personalized human avatars from multi-view video.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2005

Joint motion and reflectance capture for relightable 3D video.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

Video-based rendering.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

2004
Pitching a baseball: tracking high-speed motion with multi-exposure images.
ACM Trans. Graph., 2004

Combining 2d Feature Tracking And Volume Reconstruction For Online Video-Based Human Motion Capture.
Int. J. Image Graph., 2004

Combining 3D flow fields with silhouette-based human motion capture for immersive video.
Graph. Model., 2004

Marker-free kinematic skeleton estimation from sequences of volume data.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2004

M<sup>wedge</sup>3: Marker-Free Model Reconstruction and Motion Tracking from 3D Voxel Data.
Proceedings of the 12th Pacific Conference on Computer Graphics and Applications, 2004

2003
Free-viewpoint video of human actors.
ACM Trans. Graph., 2003

A Flexible and Versatile Studio for Synchronized Multi-View Video Recording.
Proceedings of the 1st International Conference on Vision, Video, and Graphics, 2003

A Parallel Framework for Silhouette-Based Human Motion Capture.
Proceedings of the 8th International Fall Workshop on Vision, Modeling, and Visualization, 2003

Enhancing Silhouette-Based Human Motion Capture with 3D Motion Fields.
Proceedings of the 11th Pacific Conference on Computer Graphics and Applications, 2003

2002
Multi-Layer Skeleton Fitting for Online Human Motion Capture.
Proceedings of the 7th International Fall Workshop on Vision, Modeling, and Visualization, 2002

Talking to Godot: dialogue with a mobile robot.
Proceedings of the IEEE/RSJ International Conference on Intelligent Robots and Systems, Lausanne, Switzerland, September 30, 2002

S PASS Version 2.0.
Proceedings of the Automated Deduction, 2002


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