Katerina Mania

Orcid: 0000-0002-9457-5117

According to our database1, Katerina Mania authored at least 91 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

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On csauthors.net:

Bibliography

2023
Audio Augmented Reality Outdoors.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

GoNature AR: Air Quality & Noise Visualization Through a Multimodal and Interactive Augmented Reality Experience.
Proceedings of the 2023 ACM International Conference on Interactive Media Experiences, 2023

Advanced Digitization Methods for the 3D Visualization and Interpretation of Cultural Heritage: The Sphinx of the Naxians at Delphi.
Proceedings of the Transdisciplinary Multispectral Modeling and Cooperation for the Preservation of Cultural Heritage, 2023

Mobile and Multimodal HCI Design Approaches in Museums for People with Impairments.
Proceedings of the 25th International Conference on Mobile Human-Computer Interaction, 2023

A Lightweight Haptic Feedback Glove Employing Normal Indentation, Lateral Skin Stretch and both Softness and Hardness Rendering.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

Cross-Device Augmented Reality Systems for Fire and Rescue based on Thermal Imaging and Live Tracking.
Proceedings of the IEEE International Symposium on Mixed and Augmented Reality Adjunct, 2023

2022
Audio Augmented Reality for Cultural Heritage Outdoors.
Proceedings of the GCH 2022, 2022

The Augmented Museum: A Multimodal, Game-Based, Augmented Reality Narrative for Cultural Heritage.
Proceedings of the IMX '22: ACM International Conference on Interactive Media Experiences, Aveiro, Portugal, June 22, 2022

Glance-Box: Multi-LOD Glanceable Interfaces for Machine Shop Guidance in Augmented Reality using Blink and Hand Interaction.
Proceedings of the 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 2022

Location-Aware Augmented-Reality for Predicting Sea Level Rise in Situ.
Proceedings of the 2nd International Conference on Interactive Media, 2022

Interactive Historical Documentary in Virtual Reality.
Proceedings of the 2nd International Conference on Interactive Media, 2022

2021
Eye Tracking Interaction on Unmodified Mobile VR Headsets Using the Selfie Camera.
ACM Trans. Appl. Percept., 2021

Development of a Wearable Embedded System providing Tactile and Kinesthetic Haptics Feedback for 3D Interactive Applications.
Proceedings of the SIGGRAPH Asia 2021 Posters, Tokyo, Japan, December 14-17, 2021., 2021

Gaze-aware displays and interaction.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Holo-Box: Level-of-Detail Glanceable Interfaces for Augmented Reality.
Proceedings of the SIGGRAPH 2021: Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2021

Emulating Foveated Path Tracing.
Proceedings of the MIG '21: Motion, 2021

Combining 3D Surveying with Archaeological Uncertainty: The Metopes of the Athenian Treasury at Delphi.
Proceedings of the 12th International Conference on Information, 2021

Web-Gorgias-B: Argumentation for All.
Proceedings of the 13th International Conference on Agents and Artificial Intelligence, 2021

A 3D Rhythm-based Serious Game for Collaboration Improvement of Children with Attention Deficit Hyperactivity Disorder (ADHD).
Proceedings of the IEEE Global Engineering Education Conference, 2021

G-Code Machina: A Serious Game for G-code and CNC Machine Operation Training.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Near-contact Person-to-3D Character Dance Training: Comparing AR and VR for Interactive Entertainment.
Proceedings of the 2021 IEEE Conference on Games (CoG), 2021

2020
Gamified platform for rehabilitation after total knee replacement surgery employing low cost and portable inertial measurement sensor node.
Multim. Tools Appl., 2020

Front Camera Eye Tracking for Mobile VR.
Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, 2020

Outdoors Mobile Augmented Reality for Coastal Erosion Visualization Based on Geographical Data.
Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020), 2020

Wireless Embedded System on a Glove for Hand Motion Capture and Tactile Feedback in 3D Environments.
Proceedings of the SIGGRAPH Asia 2020 Posters, 2020

Argumentation for all.
Proceedings of the SAC '20: The 35th ACM/SIGAPP Symposium on Applied Computing, online event, [Brno, Czech Republic], March 30, 2020

2019
Near-Eye Display and Tracking Technologies for Virtual and Augmented Reality.
Comput. Graph. Forum, 2019

Immersive Simulation and Training of Person-to-3D Character Dance in Real-Time.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

ARCHIMUSIC3D: Multimodal Playful Transformations between Music and Refined Urban Architectural Design.
Proceedings of the 11th International Conference on Virtual Worlds and Games for Serious Applications, 2019

ADDventurous Rhythmical Planet: A 3D Rhythm-Based Serious Game for Social Skills Development of Children with ADHD.
Proceedings of the Internet of Things, Infrastructures and Mobile Applications - Proceedings of the 13th IMCL Conference, Thessaloniki, Greece, 31 October, 2019

2018
Precise photorealistic visualization for restoration of historic buildings based on tacheometry data.
J. Geogr. Syst., 2018

An Architecture for Mobile Outdoors Augmented Reality for Cultural Heritage.
ISPRS Int. J. Geo Inf., 2018

Outdoors Mobile Augmented Reality Application Visualizing 3D Reconstructed Historical Monuments.
Proceedings of the 4th International Conference on Geographical Information Systems Theory, 2018

2017
Exploring the educational impact of diverse technologies in online virtual museums.
Int. J. Arts Technol., 2017

Gamified 3D orthopaedic rehabilitation using low cost and portable inertial sensors.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

2016
Gaze prediction using machine learning for dynamic stereo manipulation in games.
Proceedings of the 2016 IEEE Virtual Reality, 2016

2015
Binocular eye-tracking for the control of a 3D immersive multimedia user interface.
Proceedings of the 1st IEEE Workshop on Everyday Virtual Reality, 2015

3D Reconstruction and Visualization of Alternatives for Restoration of Historic Buildings - A New Approach.
Proceedings of the GISTAM 2015, 2015

2014
An Automated High-Level Saliency Predictor for Smart Game Balancing.
ACM Trans. Appl. Percept., 2014

C-LOD: Context-aware Material Level-of-Detail applied to Mobile Graphics.
Comput. Graph. Forum, 2014

Cyberball3D+: A 3D Serious Game for fMRI Investigating Social Exclusion and Empathy.
Proceedings of the 6th International Conference on Games and Virtual Worlds for Serious Applications, 2014

Music as an interventional design tool for urban designers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Attention-aware rendering, mobile graphics and games.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Cyberball3D+ for fMRI: implementing neuroscientific gaming.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Context-aware material selective rendering for mobile graphics.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

High level saliency prediction for smart game balancing.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2014

Usability Evaluation of Virtual Museums' Interfaces Visualization Technologies.
Proceedings of the Virtual, Augmented and Mixed Reality. Applications of Virtual and Augmented Reality, 2014

Measuring Memories for Objects and Their Locations in Immersive Virtual Environments: The Subjective Component of Memorial Experience.
Proceedings of the Handbook of Human Centric Visualization., 2014

2013
Exploring the effect of diverse technologies incorporated in virtual museums on visitors' perceived sense of presence.
Proceedings of the Workshop Proceedings of the 9th International Conference on Intelligent Environments, 2013

2012
Towards perceptual fidelity: Slant perception in real and interactive virtual environments.
Int. J. Hum. Comput. Stud., 2012

Gender differences in spatial awareness in immersive virtual environments: a preliminary investigation.
Proceedings of the Virtual Reality Continuum and its Applications in Industry, 2012

2011
Exploring Behavioural Fidelity of Synthetic Stimuli While Immersed in fMRI Displays.
Proceedings of the Third International Conference on Games and Virtual Worlds for Serious Applications, 2011

A system to measure, control and minimize end-to-end head tracking latency in immersive simulations.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

The effect of tracking delay on awareness states in immersive virtual environments: an initial exploration.
Proceedings of the 10th International Conference on Virtual Reality Continuum and its Applications in Industry, 2011

Perception in graphics, visualization, virtual environments and animation.
Proceedings of the SIGGRAPH Asia 2011 Courses, Hong Kong, December 12-15, 2011, 2011

2010
Quantifying fidelity for virtual environment simulations employing memory schema assumptions.
ACM Trans. Appl. Percept., 2010

Cognitive transfer of spatial awareness states from immersive virtual environments to reality.
ACM Trans. Appl. Percept., 2010

Editorial - APGV 2010 special issue.
ACM Trans. Appl. Percept., 2010

Exploring the relationship between presence and enjoyment in a virtual museum.
Int. J. Hum. Comput. Stud., 2010

Real-time compositing framework for interactive stereo fMRI displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

Perceptually-motivated graphics, visualization and 3D displays.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010

3D visualization of archaeological uncertainty.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

The effect of stereo and context on memory and awareness states in immersive virtual environments.
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization, 2010

2009
A selective rendering algorithm based on memory schemas.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2009

A schema-based selective rendering framework.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

The cognitive impact of head tracking latency in immersive simulations.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009

2008
Selective rendering based on perceptual importance of scene regions.
Proceedings of the IEEE International Conference on Systems, 2008

Perceptually-Motivated Graphics.
Proceedings of the 29th Annual Conference of the European Association for Computer Graphics, 2008

2007
Influencing Factors on the Visualisation of Archaeological Uncertainty.
Proceedings of the 8th International Symposium on Virtual Reality, 2007

Action-based slant perception in real and virtual environments.
Proceedings of the 4th Symposium on Applied Perception in Graphics and Visualization, 2007

2006
The Effect of Visual and Interaction Fidelity on Spatial Cognition in Immersive Virtual Environments.
IEEE Trans. Vis. Comput. Graph., 2006

The EPOCH Multimodal Interface for Interacting with Digital Heritage Artefacts.
Proceedings of the Interactive Technologies and Sociotechnical Systems, 2006

Usability evaluation of the EPOCH multimodal user interface: designing 3D tangible interactions.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2006

Visualising uncertainty in archaeological reconstructions: a possibilistic approach.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Friction and slant perception in real and virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

2005
The Effect of Memory Schemas on Object Recognition in Virtual Environments.
Presence Teleoperators Virtual Environ., 2005

An experimental exploration of the relationship between subjective impressions of illumination and physical fidelity.
Comput. Graph., 2005

Human-Centered Fidelity Metrics for Virtual Environment Simulations.
Proceedings of the IEEE Virtual Reality Conference 2005, 2005

Assessing functional realism.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

The effect of stereo on schema activation within immersive virtual environments.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2005

The effect of visual fidelity on transfer of training and awareness states.
Proceedings of the 2nd Symposium on Applied Perception in Graphics and Visualization, 2005

2004
Flight simulation: research challenges and user assessments of fidelity.
Proceedings of the Proceedings VRCAI 2004, 2004

The effect of quality of rendering on user lighting impressions and presence in virtual environments.
Proceedings of the Proceedings VRCAI 2004, 2004

Simulating perception with interactive virtual environments.
Proceedings of the IEEE International Conference on Systems, 2004

Perceptual sensitivity to head tracking latency in virtual environments with varying degrees of scene complexity.
Proceedings of the 1st Symposium on Applied Perception in Graphics and Visualization, 2004

2003
Fidelity Metrics for Virtual Environment Simulations Based on Spatial Memory Awareness States.
Presence Teleoperators Virtual Environ., 2003

Simulating spatial assumptions.
Proceedings of the SIGGRAPH 2003 Conference on Sketches & Applications: in conjunction with the 30th annual conference on Computer graphics and interactive techniques, 2003

2002
Tutorial 1: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the IEEE Virtual Reality Conference 2002, 2002

2001
The Effects of Levels of Immersion on Memory and Presence in Virtual Environments: A Reality Centered Approach.
Cyberpsychology Behav. Soc. Netw., 2001

Tutorial 4: Usability Evaluation Techniques for Virtual Reality Technologies.
Proceedings of the Virtual Reality 2001 Conference, 2001

Connections between lighting impressions and presence in real and virtual environments: an experimental study.
Proceedings of the 1st International Conference on Computer Graphics, 2001


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