Pavan Kantharaju

Orcid: 0000-0002-7599-8499

According to our database1, Pavan Kantharaju authored at least 16 papers between 2015 and 2025.

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Timeline

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Bibliography

2025
Pretraining Graph State Encoders for microRTS using Graph Self-Supervised Learning.
Proceedings of the Joint AIIDE Workshops on Experimental AI in Games and Intelligent Narrative Technologies (EXAG-INT 2025) co-located with the 21st AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE 2025), 2025

2024
A collective AI via lifelong learning and sharing at the edge.
Nat. Mac. Intell., 2024

Recognizing Value Resonance with Resonance-Tuned RoBERTa Task Definition, Experimental Validation, and Robust Modeling.
Proceedings of the 2024 Joint International Conference on Computational Linguistics, 2024

2023
Mapping a Plurality of Explanations with NLP: A Case Study of Mothers and Health Workers in India.
Proceedings of the 45th Annual Meeting of the Cognitive Science Society, 2023

2022
Modeling Player Knowledge in a Parallel Programming Educational Game.
IEEE Trans. Games, 2022

Cultural Value Resonance in Folktales: A Transformer-Based Analysis with the World Value Corpus.
Proceedings of the Social, Cultural, and Behavioral Modeling, 2022

2021
Evaluation of Goal Recognition Systems on Unreliable Data and Uninspectable Agents.
Frontiers Artif. Intell., 2021

Fricative Phoneme Detection Using Deep Neural Networks and its Comparison to Traditional Methods.
Proceedings of the 22nd Annual Conference of the International Speech Communication Association, Interspeech 2021, Brno, Czechia, August 30, 2021

2020
Discovering Meaningful Labelings for RTS Game Replays via Replay Embeddings.
Proceedings of the IEEE Conference on Games, 2020

2019
Scaling up CCG-Based Plan Recognition via Monte-Carlo Tree Search.
Proceedings of the IEEE Conference on Games, 2019

Extracting CCGs for Plan Recognition in RTS Games.
Proceedings of the 2nd Workshop on Knowledge Extraction from Games co-located with 33rd AAAI Conference on Artificial Intelligence, 2019

2018
μCCG, a CCG-based Game-Playing Agent for μRTS.
Proceedings of the 2018 IEEE Conference on Computational Intelligence and Games, 2018

Tracing Player Knowledge in a Parallel Programming Educational Game.
Proceedings of the Fourteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

Learning Combinatory Categorial Grammars for Plan Recognition.
Proceedings of the Thirty-Second AAAI Conference on Artificial Intelligence, 2018

2016
Building Helpful Virtual Agents Using Plan Recognition and Planning.
Proceedings of the Twelfth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2016

2015
Torrent-Based Dissemination in Infrastructure-Less Wireless Networks.
J. Cyber Secur. Mobil., 2015


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