Kristina Andersen

Orcid: 0000-0002-2639-2175

According to our database1, Kristina Andersen authored at least 58 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of five.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
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Other 

Links

Online presence:

On csauthors.net:

Bibliography

2023
Living-with and Designing-with Plants.
Interactions, 2023

About being an "influencer" or how to exploit the tool of the oppressor for our own expression.
Proceedings of the 2023 ACM Designing Interactive Systems Conference, 2023

2022
Making Matters: Samples and Documentation in Digital Craftsmanship.
Proceedings of the TEI '22: Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction, Daejeon, Republic of Korea, February 13, 2022

Flipping Pages: Exploring Physical Workbooks as Reflective Method for Documentation.
Proceedings of the NordiCHI '22: Nordic Human-Computer Interaction Conference, Aarhus, Denmark, October 8, 2022

The 10, 000 Instruments Workshop - (Im)practical Research for Critical Speculation.
Proceedings of the 22nd International Conference on New Interfaces for Musical Expression, 2022

[email protected]: Concretizing the Material and Epistemological Practices of Unmaking in HCI.
Proceedings of the CHI '22: CHI Conference on Human Factors in Computing Systems, New Orleans, LA, USA, 29 April 2022, 2022

Portfolio of Loose Ends.
Proceedings of the DIS '22: Designing Interactive Systems Conference, Virtual Event, Australia, June 13, 2022

2021
What Would Margaret Atwood Do? Designing for Ustopia in HCI.
Proceedings of the Mindtrek '21: Academic Mindtrek 2021, 2021

Exquisite Fabrication: Exploring Turn-taking between Designers and Digital Fabrication Machines.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Conversational Futures: Emancipating Conversational Interactions for Futures Worth Wanting.
Proceedings of the CHI '21: CHI Conference on Human Factors in Computing Systems, 2021

Exploring the Potential of Apple Face ID as a Drag, Queer and Trans Technology Design Tool.
Proceedings of the DIS '21: Designing Interactive Systems Conference 2021, 2021

2020
The Fundamental Uncertainties of Mothering: Finding Ways to Honor Endurance, Struggle, and Contradiction.
ACM Trans. Comput. Hum. Interact., 2020

Digital crafts-machine-ship: creative collaborations with machines.
Interactions, 2020

Research through Design (or Tokens, Trinkets and other Transitional Things).
Proceedings of the CHI PLAY '20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020, 2020

Making Design Memoirs: Understanding and Honoring Difficult Experiences.
Proceedings of the CHI '20: CHI Conference on Human Factors in Computing Systems, 2020

Becoming Travelers: Enabling the Material Drift.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

Ruta, a Loom for Making Sense of Industrial Weaving.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

RtD in Situ: Discussing the Domains and Impact of Design Research.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

FabriClick: Interweaving Pushbuttons into Fabrics Using 3D Printing and Digital Embroidery.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
Digital craftsmanship in the wearable senses lab.
Proceedings of the 23rd International Symposium on Wearable Computers, ISWC 2019, London, 2019

From HCI to HCI-Amusement: Strategies for Engaging what New Technology Makes Old.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

The Magic Machine Workshops: Making Personal Design Knowledge.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Doing Things with Research through Design: With What, with Whom, and Towards What Ends?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Making as Research: An Interview with Kristina Andersen.
Proceedings of the New Directions in Music and Human-Computer Interaction, 2019

2018
Playing Games in the Emotional Space.
Proceedings of the Funology 2 - From Usability to Enjoyment, Second Edition, 2018

Crafting a place for attending to the things of design at CHI.
Interactions, 2018

Making Secret Pockets.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Imaginary Design Workbooks: Constructive Criticism and Practical Provocation.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

Disruptive Improvisations: Making Use of Non-Deterministic Art Practices in HCI.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
Making Magic Machines.
PhD thesis, 2017

UMAP 2017 Workshop on Surprise, Opposition, and Obstruction in Adaptive and Personalized Systems: Organizers' Welcome & Organization.
Proceedings of the Adjunct Publication of the 25th Conference on User Modeling, 2017

Learning from the Crackle Exhibition.
Proceedings of the Tenth International Conference on Tangible, 2017

Building Physical Props for Imagining Future Recommender Systems.
Proceedings of the 2017 ACM Workshop on Theory-Informed User Modeling for Tailoring and Personalizing Interfaces, 2017

The Things of Design Research: Diversity in Objects and Outcomes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
The Hands: The Making of a Digital Musical Instrument.
Comput. Music. J., 2016

A Prototype for Exploration of Computational Strangeness in the Context of Rhythm Variation.
Proceedings of the Late-breaking Results, 2016

Searching for Audio by Sketching Mental Images of Sound: A Brave New Idea for Audio Retrieval in Creative Music Production.
Proceedings of the 2016 ACM on International Conference on Multimedia Retrieval, 2016

Conversations with Expert Users in Music Retrieval and Research Challenges for Creative MIR.
Proceedings of the 17th International Society for Music Information Retrieval Conference, 2016

The GiantSteps Project: A Second-Year Intermediate Report.
Proceedings of the 2016 International Computer Music Conference, 2016

Attending to Objects as Outcomes of Design Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

Anti-Solutionist Strategies: Seriously Silly Design Fiction.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Dial: Exploring Computational Strangeness.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Giantsteps - progress towards developing intelligent and collaborative interfaces for music production and performance.
Proceedings of the 2015 IEEE International Conference on Multimedia & Expo Workshops, 2015

"I'd like it to do the opposite": Music-Making Between Recommendation and Obstruction.
Proceedings of the 2nd International Workshop on Decision Making and Recommender Systems, 2015

Collaborating with Intelligent Machines: Interfaces for Creative Sound.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

GiantSteps: Semi-Structured Conversations with Musicians.
Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, 2015

2014
The deliberate cargo cult.
Proceedings of the Designing Interactive Systems Conference 2014, DIS '14, Vancouver, BC, 2014

2013
Tassophonics: Nanotechnology as the Magical Unknown.
Proceedings of the Design, User Experience, and Usability. User Experience in Novel Technological Environments, 2013

2012
STEIM: studio for electro-instrumental music, Amsterdam.
Interactions, 2012

Circles and props: making unknown technology.
Interactions, 2012

2010
The OWL bodyprops fitting sessions.
Proceedings of the 11th Conference on Participatory Design, 2010

Part science part magic: analysing the OWL outcomes.
Proceedings of the 22nd Australasian Computer-Human Interaction Conference, 2010

2009
Doing things backwards: the OWL project.
Proceedings of the 21st Australasian Computer-Human Interaction Conference, 2009

2008
Black box: exploring simple electronic interaction.
Proceedings of the 2nd International Conference on Tangible and Embedded Interaction 2008, 2008

2005
Playing Games in the Emotional Space.
Proceedings of the Funology - From Usability to Enjoyment, 2005

2004
It felt like clown sparkles.
Interactions, 2004

'Ensemble': playing with sensors and sound.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2001
reGossip: Playing Games at Interact 2001.
Proceedings of the Human-Computer Interaction INTERACT '01: IFIP TC13 International Conference on Human-Computer Interaction, 2001


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