William W. Gaver

According to our database1, William W. Gaver authored at least 70 papers between 1986 and 2020.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2020
RtD in Situ: Discussing the Domains and Impact of Design Research.
Proceedings of the DIS '20: Designing Interactive Systems Conference 2020, 2020

2019
ProbeTools: unconventional cameras and audio devices for user research.
Interactions, 2019

Design and Deploying Tools to 'Actively Engaging Nature' - The My Naturewatch Project as an Agent for Engagement.
Proceedings of the Human Aspects of IT for the Aged Population. Design for the Elderly and Technology Acceptance, 2019

My Naturewatch Camera: Disseminating Practice Research with a Cheap and Easy DIY Design.
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

Doing Things with Research through Design: With What, with Whom, and Towards What Ends?
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Crafting a place for attending to the things of design at CHI.
Interactions, 2018

TaskCam: Designing and Testing an Open Tool for Cultural Probes Studies.
Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

TaskCam.
Proceedings of the Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems, 2018

2017
What makes a good CHI design paper?
Interactions, 2017

In search of the elusive CHI design paper.
Interactions, 2017

Designing and Making the Datacatchers: Batch Producing Location-Aware Mobile Devices.
Proceedings of the Tenth International Conference on Tangible, 2017

The Things of Design Research: Diversity in Objects and Outcomes.
Proceedings of the 2017 CHI Conference on Human Factors in Computing Systems, 2017

2016
Attending to Objects as Outcomes of Design Research.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

The Datacatcher: Batch Deployment and Documentation of 130 Location-Aware, Mobile Devices That Put Sociopolitically-Relevant Big Data in People's Hands: Polyphonic Interpretation at Scale.
Proceedings of the 2016 CHI Conference on Human Factors in Computing Systems, 2016

2015
Expanding and Refining Design and Criticality in HCI.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

Energy Babble: Mixing Environmentally-Oriented Internet Content to Engage Community Groups.
Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems, 2015

2014
Science and Design: The Implications of Different Forms of Accountability.
Proceedings of the Ways of Knowing in HCI, 2014

2013
Indoor weather stations: investigating a ludic approach to environmental HCI through batch prototyping.
Proceedings of the 2013 ACM SIGCHI Conference on Human Factors in Computing Systems, 2013

2012
Annotated portfolios.
Interactions, 2012

What should we expect from research through design?
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

The humanities and/in HCI.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
The photostroller: supporting diverse care home residents in engaging with the world.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

Making spaces: how design workbooks work.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011

2010
Interaction research studio: : <i>Goldsmiths, University of London</i>.
Interactions, 2010

The prayer companion: openness and specificity, materiality and spirituality.
Proceedings of the 28th International Conference on Human Factors in Computing Systems, 2010

Age and experience: ludic engagement in a residential care setting.
Proceedings of the Conference on Designing Interactive Systems, 2010

2009
The Video Window: My Life with a Ludic System.
Proceedings of the Media Space 20+ Years of Mediated Life, 2009

Anatomy of a failure: how we knew when our design went wrong, and what we learned from it.
Proceedings of the 27th International Conference on Human Factors in Computing Systems, 2009

2008
Threshold devices: looking out from the home.
Proceedings of the 2008 Conference on Human Factors in Computing Systems, 2008

2007
Cultural commentators: Non-native interpretations as resources for polyphonic assessment.
Int. J. Hum. Comput. Stud., 2007

Electronic Furniture for the Curious Home: Assessing Ludic Designs in the Field.
Int. J. Hum. Comput. Interact., 2007

Enhancing ubiquitous computing with user interpretation: field testing the home health horoscope.
Proceedings of the 2007 Conference on Human Factors in Computing Systems, 2007

2006
The video window: my life with a ludic system.
Pers. Ubiquitous Comput., 2006

Developing the drift table.
Interactions, 2006

Designing for our (sur)real lives.
Proceedings of the 2006 Australasian Computer-Human Interaction Conference, 2006

Listening to the World: Information and Aesthetics.
Proceedings of the New Interfaces for Musical Expression, 2006

Can we measure quality in design and do we need to?
Proceedings of the Conference on Designing Interactive Systems, 2006

Staying open to interpretation: engaging multiple meanings in design and evaluation.
Proceedings of the Conference on Designing Interactive Systems, 2006

Design documentaries: inspiring design research through documentary film.
Proceedings of the Conference on Designing Interactive Systems, 2006

The history tablecloth: illuminating domestic activity.
Proceedings of the Conference on Designing Interactive Systems, 2006

2005
Expected, sensed, and desired: A framework for designing sensing-based interaction.
ACM Trans. Comput. Hum. Interact., 2005

2004
Guest Editors' Introduction.
IEEE Pervasive Comput., 2004

Cultural probes and the value of uncertainty.
Interactions, 2004

The drift table: designing for ludic engagement.
Proceedings of the Extended abstracts of the 2004 Conference on Human Factors in Computing Systems, 2004

2003
Ambiguity as a resource for design.
Proceedings of the 2003 Conference on Human Factors in Computing Systems, 2003

Designing culturally situated technologies for the home.
Proceedings of the Extended abstracts of the 2003 Conference on Human Factors in Computing Systems, 2003

2002
What Kind of Work is HCI Work?
Proceedings of the Extended abstracts of the 2002 Conference on Human Factors in Computing Systems, 2002

2000
Alternatives: exploring information appliances through conceptual design proposals.
Proceedings of the CHI 2000 Conference on Human factors in computing systems, 2000

Beyond the Snapshot: From Speculation to Prototypes in Audiophotography.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

Looking and Leaping.
Proceedings of the 3rd Conference on Designing Interactive Systems: Processes, 2000

1999
Design: Cultural probes.
Interactions, 1999

A modern role for the village elders.
Proceedings of the CHI '99 Extended Abstracts on Human Factors in Computing Systems, 1999

Projected Realities: Conceptual Design for Cultural Effect.
Proceedings of the Proceeding of the CHI '99 Conference on Human Factors in Computing Systems: The CHI is the Limit, 1999

1997
The Pillow: Artist-Designers in the Digital Age.
Proceedings of the Human Factors in Computing Systems, 1997

1995
Designing auditory interactions for PDAs.
Proceedings of the 8th Annual ACM Symposium on User Interface Software and Technology, 1995

A Virtual Window on Media Space.
Proceedings of the Human Factors in Computing Systems, 1995

Oh what a tangled web we weave: metaphor and mapping in graphical interfaces.
Proceedings of the Human Factors in Computing Systems, 1995

Using speech and audio in the interface (abstract).
Proceedings of the Human Factors in Computing Systems, 1995

1994
ENO: Synthesizing Structured Sound Spaces.
Proceedings of the 7th Annual ACM Symposium on User Interface Software and Technology, 1994

Form-giving: expressing the nonobvious.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

Debating the media space design space.
Proceedings of the Conference on Human Factors in Computing Systems, 1994

1993
One is not enough: multiple views in a media space.
Proceedings of the Human-Computer Interaction, 1993

Synthesizing auditory icons.
Proceedings of the Human-Computer Interaction, 1993

1992
Realizing a Video Environment: EuroPARC's RAVE System.
Proceedings of the Conference on Human Factors in Computing Systems, 1992

1991
Sound Support for Collaboration.
Proceedings of the Second European Conference on Computer Supported Cooperative Work, 1991

Effective sounds in complex systems: the ARKOLA simulation.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

Technology affordances.
Proceedings of the Conference on Human Factors in Computing Systems, 1991

1990
Auditory icons in large-scale collaborative environments.
Proceedings of the Human-Computer Interaction, 1990

1989
The SonicFinder: An Interface That Uses Auditory Icons.
Hum. Comput. Interact., 1989

1986
Auditory Icons: Using Sound in Computer Interfaces.
Hum. Comput. Interact., 1986


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