Minna Pakanen

Orcid: 0000-0002-0933-9479

According to our database1, Minna Pakanen authored at least 47 papers between 2011 and 2024.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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Bibliography

2024
SuspenderMender - Designing for a Shared Management of Anxiety in Higher Education Context Through a Pair of Wearables Simulating Physical Touch.
Proceedings of the Eighteenth International Conference on Tangible, 2024

2023
PalmGazer: Unimanual Eye-hand Menus in Augmented Reality.
Proceedings of the 2023 ACM Symposium on Spatial User Interaction, 2023

2022
"Nice to see you virtually": Thoughtful design and evaluation of virtual avatar of the other user in AR and VR based telexistence systems.
Entertain. Comput., 2022

"Ah That is Cute, I Will Stay Away!" Wearer Experiences of a Backpack with Shape-Changing Accessory for Keeping Social Distance to Others in Public Context.
Proceedings of the 21st International Conference on Mobile and Ubiquitous Multimedia, 2022

HIPPA: Smart Wearables for Enriching the Gameplay of a Traditional Tag Game.
Proceedings of the Extended Abstracts of the Annual Symposium on Computer-Human Interaction in Play, 2022

Shadow Display Design Concepts for AI Enhanced Environments.
Proceedings of the ArtsIT, Interactivity and Game Creation, 2022

2021
Crafting a Leather Self-tracking Device for Pollen Allergies.
Proceedings of the TEI '21: Fifteenth International Conference on Tangible, 2021

Designing Socially Acceptable Light Therapy Glasses for Self-managing Seasonal Affective Disorder.
Proceedings of the AHs '21: Augmented Humans Conference 2021, 2021

2020
Embedding virtual environments into the physical world: memorability and co-presence in the context of pervasive location-based games.
Multim. Tools Appl., 2020

Stepping Out of the Classroom: Anticipated User Experiences of Web-based Mirror World Like Virtual Campus.
Int. J. Virtual Pers. Learn. Environ., 2020

Exploring Wearable Output Modalities - Screens & Beyond.
Proceedings of the NordiCHI '20: Shaping Experiences, 2020

2019
Designing for Awareness in Interactions with Shared Systems: The DASS Framework.
ACM Trans. Comput. Hum. Interact., 2019

Extending a User Involvement Tool with Virtual and Augmented Reality.
Proceedings of the IEEE Conference on Virtual Reality and 3D User Interfaces, 2019

2018
Combining IoT Deployment and Data Visualization: experiences within campus maintenance use-case.
Proceedings of the 9th International Conference on the Network of the Future, 2018

Virtual Library: Blending Mirror and Fantasy Layers into a VR Interface for a Public Library.
Proceedings of the 17th International Conference on Mobile and Ubiquitous Multimedia, 2018

Mobile Augmented Reality Client as a UX Method for Living Lab's User Involvement Tool.
Proceedings of the 22nd International Academic Mindtrek Conference, 2018

Design Challenges of Wellbeing Supporting Smart Environment in Collaborative Use Situations.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Wellbeing in Smart Environments: Definition, Measurement, Prediction and Control.
Proceedings of the 2018 ACM International Joint Conference and 2018 International Symposium on Pervasive and Ubiquitous Computing and Wearable Computers, 2018

Motivate Online Users by Moderating and Providing Tasty Testing Experiences.
Proceedings of the 22nd Conference of Open Innovations Association, 2018

AVATAREX: Telexistence System based on Virtual Avatars.
Proceedings of the 9th Augmented Human International Conference, 2018

2017
Design, development, and usability evaluation of a system for adding and editing social media banners in the immersive street-level 3D virtual city.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

City knights: Spatial realism and memorability of virtual game scenes in pervasive gameplay.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Janitor run: Studying the effects of realistic mirror world like game scenes on game experience.
Proceedings of the 9th International Conference on Virtual Worlds and Games for Serious Applications, 2017

Hybrid campus art: bridging two realities through 3D art.
Proceedings of the 16th International Conference on Mobile and Ubiquitous Multimedia, 2017

Immersive Street-level Social Media in the 3D Virtual City: Anticipated User Experience and Conceptual Development.
Proceedings of the 2017 ACM Conference on Computer Supported Cooperative Work and Social Computing, 2017

Anarchy or Order on the Streets: Review Based Characterization of Location Based Mobile Games.
Proceedings of the Annual Symposium on Computer-Human Interaction in Play, 2017

2016
Hybrid avatars: enabling co-presence in multiple realities.
Proceedings of the 21st International Conference on Web3D Technology, 2016

Exploring smart handbag concepts through co-design.
Proceedings of the 15th International Conference on Mobile and Ubiquitous Multimedia, 2016

Online user community for efficient citizen participation.
Proceedings of the 20th International Academic Mindtrek Conference, 2016

User perspective for interactive handbag design.
Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, 2016

Smart Handbag as a Wearable Public Display - Exploring Concepts and User Perceptions.
Proceedings of the 7th Augmented Human International Conference, 2016

2014
User experiences with web-based 3D virtual travel destination marketing portals: the need for visual indication of interactive 3D elements.
Proceedings of the 26th Australian Computer-Human Interaction Conference on Designing Futures, 2014

Squeezy bracelet: designing a wearable communication device for tactile interaction.
Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, 2014

2013
Visual Indication of Interactive 3D Elements in 3D Virtual Environments.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Utilizing Self-Expression Template Method in User Interface Design - Three Design Cases.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

User Experiences of Service Applications on Two Similar 3D UIs with Different 3D Space Contexts.
Proceedings of the International Conference on Making Sense of Converging Media, 2013

Visual Indication while Sharing Items from a Private 3D Portal Room UI to Public Virtual Environments.
Proceedings of the Human-Computer Interaction - INTERACT 2013, 2013

Tending a virtual garden: exploring connectivity between cities.
Proceedings of the 2013 ACM International Joint Conference on Pervasive and Ubiquitous Computing, 2013

2012
Studying user experiences of autostereoscopic 3D menu on touch screen mobile device.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

A 3D UI for service multitasking in a 3D city map.
Proceedings of the 24th Australian Computer-Human Interaction Conference, OzCHI '12, Melbourne, VIC, Australia - November 26, 2012

Service fusion: an interactive 3D user interface.
Proceedings of the 11th International Conference on Mobile and Ubiquitous Multimedia, 2012

Design and evaluation of icons for 3D GUI on tablets.
Proceedings of the International Conference on Media of the Future, 2012

From sketches and user evaluations to 3D models.
Proceedings of the International Conference on Media of the Future, 2012

Designing 3D virtual music club spaces by utilizing mixed UX methods: from sketches to self-expression method.
Proceedings of the International Conference on Media of the Future, 2012

The 3rd dimension of CHI (3DCHI): touching and designing 3D user interfaces.
Proceedings of the CHI Conference on Human Factors in Computing Systems, 2012

2011
User experiences of 3D virtual learning environment.
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 2011

Location visualization in social media applications.
Proceedings of the International Conference on Human Factors in Computing Systems, 2011


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