According to our database1, Pierre Bénard
Legend:Book In proceedings Article PhD thesis Other
Example-based expressive animation of 2D rigid bodies.
ACM Trans. Graph., 2017
Edge- and substrate-based effects for watercolor stylization.
Proceedings of the Symposium on Non-Photorealistic Animation and Rendering, 2017
Multi-Resolution Meshes for Feature-Aware Hardware Tessellation.
Comput. Graph. Forum, 2016
Computing smooth surface contours with accurate topology.
ACM Trans. Graph., 2014
Stylizing animation by example.
ACM Trans. Graph., 2013
Temporally Coherent Video Stylization.
Proceedings of the Image and Video-Based Artistic Stylisation, 2013
Active strokes: coherent line stylization for animated 3D models.
Proceedings of the Joint Symposia on Sketch-Based Interfaces and Modeling, 2012
State-of-the-Art Report on Temporal Coherence for Stylized Animations.
Comput. Graph. Forum, 2011
A Dynamic Noise Primitive for Coherent Stylization.
Comput. Graph. Forum, 2010
NPR Gabor noise for coherent stylization.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2010
Self-similar texture for coherent line stylization.
Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering 2010, 2010
Dynamic solid textures for real-time coherent stylization.
Proceedings of the 2009 Symposium on Interactive 3D Graphics, 2009
Quality assessment of fractalized NPR textures: a perceptual objective metric.
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, 2009