Pierre De Loor

Orcid: 0000-0002-5415-5505

According to our database1, Pierre De Loor authored at least 59 papers between 2001 and 2023.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

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Bibliography

2023
Effect of Avatar Facial Expressiveness on Team Collaboration in Virtual Reality.
Proceedings of the 23rd ACM International Conference on Intelligent Virtual Agents, 2023

2022
Human Activity Recognition: A Spatio-temporal Image Encoding of 3D Skeleton Data for Online Action Detection.
Proceedings of the 17th International Joint Conference on Computer Vision, 2022

Limits of XAI Application-Grounded Evaluation: An E-Sport Prediction Example.
Proceedings of the Machine Learning and Principles and Practice of Knowledge Discovery in Databases, 2022

Improving Neural Architecture Search by Mixing a FireFly algorithm with a Training Free Evaluation.
Proceedings of the International Joint Conference on Neural Networks, 2022

Balancing Similarity-Contrast in Unsupervised Representation Learning: Evaluation with Reinforcement Learning.
Proceedings of the 21st IEEE International Conference on Machine Learning and Applications, 2022

Unsupervised Learning of State Representation using Balanced View Spatial Deep InfoMax: Evaluation on Atari Games.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

Simulations of a Computational Model for a Virtual Medical Assistant.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

Speech Perception and Implementation in a Virtual Medical Assistant.
Proceedings of the 14th International Conference on Agents and Artificial Intelligence, 2022

Improving Collaborative Learning in Virtual Reality With Facial Expressions.
Proceedings of the Adjunct Proceedings of the 2022 ACM International Joint Conference on Pervasive and Ubiquitous Computing and the 2022 ACM International Symposium on Wearable Computers, 2022

Poetic or Humorous Text Generation: Jam event at PFIA2022.
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022

2021
A Computational Interaction Model for a Virtual Medical Assistant Using Situational Leadership.
Proceedings of the WI-IAT '21: IEEE/WIC/ACM International Conference on Web Intelligence, Hybrid Event / Melbourne, VIC, Australia, December 14 - 17, 2021, 2021

2020
A Pragmatics-based Model for Narrative Dialogue Generation.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

2019
An evolving museum metaphor applied to cultural heritage for personalized content delivery.
User Model. User Adapt. Interact., 2019

Modelling an Embodied Conversational Agent for Remote and Isolated Caregivers on Leadership Styles.
Proceedings of the 19th ACM International Conference on Intelligent Virtual Agents, 2019

Hierarchical Temporal Memories Prediction Performance and Robustness to Faults on Multivariate Time Series.
Proceedings of the 18th IEEE International Conference On Machine Learning And Applications, 2019

2017
Interaction corporelle évolutive entre un humain et un personnage virtuel. Proposition d'un modèle théorique et de son évaluation dans le cadre d'un exergame de fitness.
Rev. d'Intelligence Artif., 2017

Believability and Co-presence in Human-Virtual Character Interaction.
IEEE Computer Graphics and Applications, 2017

Inline Co-Evolution between Users and Information Presentation for Data Exploration.
Proceedings of the 22nd International Conference on Intelligent User Interfaces, 2017

Temporal Deep Belief Network for Online Human Motion Recognition.
Proceedings of the Thirtieth International Florida Artificial Intelligence Research Society Conference, 2017

2016
INGREDIBLE: A platform for full body interaction between human and virtual agent that improves co-presence.
Proceedings of the 3rd International Symposium on Movement and Computing, 2016

An Enactive Based Realtime 3D Self-Organization System for the Exploration of a Cultural Heritage Data Base.
Proceedings of the 20th International Conference Information Visualisation, 2016

Aliveness metaphor for an evolutive gesture interaction based on coupling between a human and a virtual agent.
Proceedings of the 29th International Conference on Computer Animation and Social Agents, 2016

2015
Real-Time Gesture Recognition Based On Motion Quality Analysis.
EAI Endorsed Trans. e Learn., 2015

Gestural Coupling Between Humans and Virtual Characters in an Artistic Context of Imitation.
Proceedings of the Intelligent Virtual Agents - 15th International Conference, 2015


2014
Connecting Interactive Arts and Virtual Reality with Enaction.
J. Virtual Real. Broadcast., 2014

Enaction-Based Artificial Intelligence: Toward Coevolution with Humans in the Loop.
CoRR, 2014

The memorization of in-line sensorimotor invariants: toward behavioral ontogeny and enactive agents.
Artif. Life Robotics, 2014

A Database of Full Body Virtual Interactions Annotated with Expressivity Scores.
Proceedings of the Ninth International Conference on Language Resources and Evaluation, 2014

Dynamical Systems to Account for Turn-Taking in Spoken Interactions.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

Effects of Coupling in Human-Virtual Agent Body Interaction.
Proceedings of the Intelligent Virtual Agents - 14th International Conference, 2014

2013
Chameleon: online learning for believable behaviors based on humans imitation in computer games.
Comput. Animat. Virtual Worlds, 2013

Anticipatory behavior in virtual universe, application to a virtual juggler.
Comput. Animat. Virtual Worlds, 2013

Stable growing neural gas: A topology learning algorithm based on player tracking in video games.
Appl. Soft Comput., 2013

2012
Semantic modeling of Virtual Environments using MASCARET.
Proceedings of the 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems, 2012

2011
Simulation theory and anticipation for interactive virtual character in an uncertain world.
Comput. Animat. Virtual Worlds, 2011

Real-time retrieval for case-based reasoning in interactive multiagent-based simulations.
Expert Syst. Appl., 2011

From decision to action : intentionality, a guide for the specification of intelligent agents' behaviour
CoRR, 2011

Get Involved in an Interactive Virtual Tour of Brest Harbour: Follow the Guide and Participate.
Proceedings of the Intelligent Virtual Agents - 11th International Conference, 2011

Integrating Semantic Directional Relationships into Virtual Environments: A Meta-modelling Approach.
Proceedings of the JVRC11: Joint Virtual Reality Conference of EGVE, 2011

2010
Learning a Representation of a Believable Virtual Character's Environment with an Imitation Algorithm
CoRR, 2010

The Challenge of Believability in Video Games: Definitions, Agents Models and Imitation Learning
CoRR, 2010

Ensuring semantic spatial constraints in virtual environments using UML/OCL.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2010

Generic Model for Experimenting and Using a Family of Classifiers Systems: Description and Basic Applications.
Proceedings of the Artificial Intelligence and Soft Computing, 2010

2009
PEGASE, un système tutoriel intelligent générique et adaptatif en environnement virtuel.
Tech. Sci. Informatiques, 2009

Enaction-Based Artificial Intelligence: Toward Co-evolution with Humans in the Loop.
Minds Mach., 2009

Guiding for Associative Learning: How to Shape Artificial Dynamic Cognition.
Proceedings of the Advances in Artificial Life. Darwin Meets von Neumann, 2009

2006
Les systèmes de classeurs. Une présentation gAnérale.
Tech. Sci. Informatiques, 2006

Proposition d'un modèle générique pour l'implémentation d'une famille de systèmes de classeurs.
Rev. d'Intelligence Artif., 2006

From Decision to Action: Intentionality, a Guide for the Specification of Intelligent Agent's Behavior.
Int. J. Image Graph., 2006

Context: An information medium for dynamic and collaborative situations.
Proceedings of the 2006 IEEE International Conference on Information Reuse and Integration, 2006

Understanding Dynamic Situations through Context Explanation.
Proceedings of the 6th IEEE International Conference on Advanced Learning Technologies, 2006

Context's Modeling for Participative Simulation.
Proceedings of the Nineteenth International Florida Artificial Intelligence Research Society Conference, 2006

Autonomisation des modèles pour les simulations participatives. (Model's Autonomisation for Participative Simulations).
, 2006

2004
MASCARET: A Pedagogical Multi-Agent System for Virtual Environments for Training.
Int. J. Distance Educ. Technol., 2004

2003
Les émotions : une métaphore pour la résolution de problèmes dynamiques distribués.
Tech. Sci. Informatiques, 2003

MASCARET: Pedagogical Multi-Agents System for Virtual Environment for Training.
Proceedings of the 2nd International Conference on Cyberworlds (CW 2003), 2003

2001
Programming Agent with Purposes: Application to Autonomous Shooting in Virtual Environment.
Proceedings of the Virtual Storytelling: Using Virtual Reality Technologies for Storytelling, 2001

Environnement virtuel pour la formation des officiers sapeurs-pompiers (démonstration).
Proceedings of the Fondements des systèmes multi-agents : modèles, spécifications formelles et vérification - JFIADSMA 01, 2001


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