Anne-Gwenn Bosser

Orcid: 0000-0002-0442-2660

According to our database1, Anne-Gwenn Bosser authored at least 45 papers between 2003 and 2024.

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Bibliography

2024
DriveToGæther: A Turnkey Collaborative Robotic Event Platform.
Proceedings of the 16th International Conference on Agents and Artificial Intelligence, 2024

CLEF 2024 JOKER Lab: Automatic Humour Analysis.
Proceedings of the Advances in Information Retrieval, 2024

2023
The JOKER Corpus: English-French Parallel Data for Multilingual Wordplay Recognition.
Proceedings of the 46th International ACM SIGIR Conference on Research and Development in Information Retrieval, 2023

In Defense of Scene Graph Generation for Human-Robot Open-Ended Interaction in Service Robotics.
Proceedings of the RoboCup 2023: Robot World Cup XXVI [Bordeaux, France, 4-10 July, 2023]., 2023

Fine-Grained is Too Coarse: A Novel Data-Centric Approach for Efficient Scene Graph Generation.
Proceedings of the IEEE/CVF International Conference on Computer Vision, 2023

Science for Fun: The CLEF 2023 JOKER Track on Automatic Wordplay Analysis.
Proceedings of the Advances in Information Retrieval, 2023

Overview of JOKER 2023 Automatic Wordplay Analysis Task 3 - Pun Translation.
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023

Overview of JOKER 2023 Automatic Wordplay Analysis Task 2 - Pun Location and Interpretation.
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023

Overview of JOKER 2023 Automatic Wordplay Analysis Task 1 - Pun Detection.
Proceedings of the Working Notes of the Conference and Labs of the Evaluation Forum (CLEF 2023), 2023

Overview of JOKER - CLEF-2023 Track on Automatic Wordplay Analysis.
Proceedings of the Experimental IR Meets Multilinguality, Multimodality, and Interaction, 2023

2022
Controlling the Stage: A High-Level Control System for Virtual Audiences in Virtual Reality.
Frontiers Virtual Real., 2022

CLEF Workshop JOKER: Automatic Wordplay and Humour Translation.
Proceedings of the Advances in Information Retrieval, 2022

Humorous Wordplay Generation in French.
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022

Overview of the CLEF 2022 JOKER Task 3: Pun Translation from English into French.
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022

Overview of the CLEF 2022 JOKER Task 1: Classify and Explain Instances of Wordplay.
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022

Overview of JOKER@CLEF 2022: Automatic Wordplay and Humour Translation Workshop.
Proceedings of the Experimental IR Meets Multilinguality, Multimodality, and Interaction, 2022

Poetic or Humorous Text Generation: Jam event at PFIA2022.
Proceedings of the Working Notes of CLEF 2022 - Conference and Labs of the Evaluation Forum, Bologna, Italy, September 5th - to, 2022

Commonsense Reasoning for Identifying and Understanding the Implicit Need of Help and Synthesizing Assistive Actions.
Proceedings of the AAAI 2022 Spring Symposium on Machine Learning and Knowledge Engineering for Hybrid Intelligence (AAAI-MAKE 2022), 2022

Machines pour raconter.
, 2022

2021
Indifferent or Enthusiastic? Virtual Audiences Animation and Perception in Virtual Reality.
Frontiers Virtual Real., 2021

Assessing the Believability of Computer Players in Video Games: A New Protocol and Computer Tool.
Frontiers Comput. Sci., 2021

Conference Talk Training With a Virtual Audience System.
Proceedings of the VRST '21: 27th ACM Symposium on Virtual Reality Software and Technology, Virtual Event / Osaka, Japan, December 8, 2021

2020
Pushing Out the Classroom Walls: A Scalability Benchmark for a Virtual Audience Behaviour Model in Virtual Reality.
Proceedings of the Mensch und Computer 2020 - Workshopband, 2020

ICIDS2020 Panel: Building the Discipline of Interactive Digital Narratives.
Proceedings of the Interactive Storytelling, 2020

A Pragmatics-based Model for Narrative Dialogue Generation.
Proceedings of the Eleventh International Conference on Computational Creativity, 2020

2019
A Scalability Benchmark for a Virtual Audience Perception Model in Virtual Reality.
Proceedings of the 25th ACM Symposium on Virtual Reality Software and Technology, 2019

Timing Interactive Narratives.
Proceedings of the IEEE Conference on Games, 2019

Towards Narrative-Driven Atmosphere for Virtual Classrooms.
Proceedings of the Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, 2019

2018
Introducing Temporal Stable Models for Linear Dynamic Logic.
Proceedings of the Principles of Knowledge Representation and Reasoning: Proceedings of the Sixteenth International Conference, 2018

Bot Believability Assessment: A Novel Protocol & Analysis of Judge Expertise.
Proceedings of the 2018 International Conference on Cyberworlds, 2018

Co-constructing Subjective Narratives for Understanding Interactive Simulation Sessions.
Proceedings of the Joint Workshop on Intelligent Narrative Technologies and Workshop on Intelligent Cinematography and Editing co-located with 14th AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, 2018

2017
Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games.
Proceedings of the Advances in Computational Intelligence, 2017

2016
Supporting Social Skills Rehabilitation with Virtual Storytelling.
Proceedings of the Twenty-Ninth International Florida Artificial Intelligence Research Society Conference, 2016

2013
Linear Logic Programming for Narrative Generation.
Proceedings of the Logic Programming and Nonmonotonic Reasoning, 2013

2012
Behaviour-Based Cheat Detection in Multiplayer Games with Event-B.
Proceedings of the Integrated Formal Methods - 9th International Conference, 2012

2011
Structural Analysis of Narratives with the Coq Proof Assistant.
Proceedings of the Interactive Theorem Proving - Second International Conference, 2011

2010
Linear Logic for Non-Linear Storytelling.
Proceedings of the ECAI 2010, 2010

2007
Dialogs Taking into Account Experience, Emotions and Personality.
Proceedings of the Entertainment Computing, 2007

Dialogs taking into account experience, emotions and personality.
Proceedings of the Second International Conference on Digital Interactive Media in Entertainment and Arts, 2007

2006
Architecture of an Authoring System to Support the Creation of Interactive Contents.
Proceedings of the Entertainment Computing, 2006

Hardcore Gamers and Casual Gamers Playing Online Together.
Proceedings of the Entertainment Computing, 2006

A Framework to Help Designing Innovative Massively Multiplayer Online Games Interactions.
Proceedings of the Technologies for E-Learning and Digital Entertainment, 2006

2005
Réplications distribuées pour la définition des interactions de jeux massivement multi-joueurs. (Distributed Replications for Defining Interactions in Massively Multiplayer Online Games).
PhD thesis, 2005

2004
Massively multi-player games: matching game design with technical design.
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 2004

2003
L'expérience SCOL, un langage pour des applications internet multi-utilisateurs.
Proceedings of the Journées francophones des langages applicatifs (JFLA'03), 2003


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