Per H. Christensen

According to our database1, Per H. Christensen
  • authored at least 19 papers between 1991 and 2017.
  • has a "Dijkstra number"2 of four.

Timeline

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Links

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Bibliography

2017
Path tracing in production - part 1: production renderers.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2017

2016
The Path to Path-Traced Movies.
Foundations and Trends in Computer Graphics and Vision, 2016

2015
The path tracing revolution in the movie industry.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

An approximate reflectance profile for efficient subsurface scattering.
Proceedings of the Special Interest Group on Computer Graphics and Interactive Techniques Conference, 2015

2013
Photon Beam Diffusion: A Hybrid Monte Carlo Method for Subsurface Scattering.
Comput. Graph. Forum, 2013

2012
Multiresolution radiosity caching for global illumination in movies.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2012

2007
High quality rendering using ray tracing and photon mapping.
Proceedings of the 34. International Conference on Computer Graphics and Interactive Techniques, 2007

2004
An Irradiance Atlas for Global Illumination in Complex Production Scenes.
Proceedings of the 15th Eurographics Workshop on Rendering Techniques, 2004

2003
Adjoints and Importance in Rendering: An Overview.
IEEE Trans. Vis. Comput. Graph., 2003

Ray Differentials and Multiresolution Geometry Caching for Distribution Ray Tracing in Complex Scenes.
Comput. Graph. Forum, 2003

1999
Faster Photon Map Global Illumination.
J. Graphics, GPU, & Game Tools, 1999

1998
Efficient Simulation of Light Transport in Scences with Participating Media Using Photon Maps.
Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques, 1998

The Cornell box - up in smoke.
Proceedings of the ACM SIGGRAPH 98 Electronic Art and Animation Catalog, 1998

1997
Clustering for Glossy Global Illumination.
ACM Trans. Graph., 1997

Invited Talk: Global Illumination for Professional 3D Animation, Visualization, Special Effects.
Proceedings of the Rendering Techniques '97, 1997

1996
Global Illumination of Glossy Environments Using Wavelets and Importance.
ACM Trans. Graph., 1996

1994
Three-dimensional shape from color photometric stereo.
International Journal of Computer Vision, 1994

1993
Determining the shape of multi-colored dichromatic surface using color photometric stereo.
Proceedings of the Conference on Computer Vision and Pattern Recognition, 1993

1991
Synthesizing Delay Insensitive Circuits from Verified Programs.
Proceedings of the Research Directions in High-Level Parallel Programming Languages, 1991


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