Rebecca Strachan
Orcid: 0000-0003-3694-2158
According to our database1,
Rebecca Strachan
authored at least 33 papers
between 2005 and 2023.
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Bibliography
2023
Design of a Methodological Framework for Community Based Digital Literacy: A Kenyan Case Study.
Proceedings of the IEEE AFRICON 2023, Nairobi, Kenya, September 20-22, 2023, 2023
2022
Elimination before imagination: How children's early understanding of scientists may limit aspirations for broader STEM careers.
Proceedings of the IEEE Frontiers in Education Conference, 2022
Proceedings of the IEEE Frontiers in Education Conference, 2022
2021
The use of interactive screencasts to promote active and engaged learning in the Further Education mathematics classroom: A descriptive case study from North East England.
Proceedings of the IEEE Frontiers in Education Conference, 2021
Proceedings of the IEEE Global Engineering Education Conference, 2021
Widening the Aspirations of Young People towards Digital and wider STEM Careers: A Case Study from the DIGISTEM Programme.
Proceedings of the IEEE Global Engineering Education Conference, 2021
Using contributing student pedagogy to enhance support for teamworking in computer science projects.
Proceedings of the CEP '21: Computing Education Practice 2021, 2021
2020
Proceedings of the IEEE Learning With MOOCS, 2020
Tackling the digital and engineering skills shortage: Understanding young people and their career aspirations.
Proceedings of the IEEE Frontiers in Education Conference, 2020
Proceedings of the IEEE Frontiers in Education Conference, 2020
2019
Games for Teaching Mathematics in Nigeria: What Happens to Pupils' Engagement and Traditional Classroom Dynamics?
IEEE Access, 2019
Proceedings of the International Joint Conference on Neural Networks, 2019
Encouraging Diversity in Computer Science among Young People: Using a Games Design Intervention based on an Integrated Pedagogical Framework.
Proceedings of the IEEE Frontiers in Education Conference, 2019
Technology-Enhanced Teaching: A Technology Acceptance Model to Study Teachers' Intentions to Use Digital Games in the Classroom.
Proceedings of the IEEE Frontiers in Education Conference, 2019
Barriers and Identified Solutions to the Integration of Digital Technologies in the Classroom: A Case Study of Teachers in Nigeria.
Proceedings of the IEEE Global Engineering Education Conference, 2019
2018
The MOOC Offer in Open Education: A Revision of the First IEEE Education Society' MOOC.
Proceedings of the Learning With MOOCS, 2018
Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People.
Proceedings of the IEEE Frontiers in Education Conference, 2018
Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Women in engineering: Addressing the gender gap, exploring trust and our unconscious bias.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Diversity and inclusion in engineering education: Looking through the gender question.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Exploring digital careers, stereotypes and diversity with young people through game design and implementation.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018
Who are Interested in Open Education? An Analysis of the Participants in the First MOOC of the IEEE Education Society.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018
2017
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017
2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016
2014
Hybrid decision tree and naïve Bayes classifiers for multi-class classification tasks.
Expert Syst. Appl., 2014
2013
Expert Syst. Appl., 2013
2012
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners.
Int. J. Virtual Pers. Learn. Environ., 2012
2009
Futuristic construction communication infrastructures: secure and safe with no wires.
J. Inf. Technol. Constr., 2009
2007
Assessment and improvement of quality of service in wireless networks using fuzzy and hybrid genetic-fuzzy approaches.
Artif. Intell. Rev., 2007
2006
Development and Evaluation of a Fuzzy Inference Engine System to Incorporate Quality of Service in IEEE 802.11 Medium Access Protocol.
Proceedings of the Second International Conference on Wireless and Mobile Communications (ICWMC'06), 2006
2005
A comparative study of IEEE 802.11 MAC access mechanisms for different traffic types.
Proceedings of the ICETE 2005, 2005
Estimation of the distributions of the QOS parameters using sampled passive measurements techniques.
Proceedings of the ICETE 2005, 2005