Rebecca Strachan

Orcid: 0000-0003-3694-2158

According to our database1, Rebecca Strachan authored at least 33 papers between 2005 and 2023.

Collaborative distances:
  • Dijkstra number2 of five.
  • Erdős number3 of four.

Timeline

Legend:

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PhD thesis 
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On csauthors.net:

Bibliography

2023
Design of a Methodological Framework for Community Based Digital Literacy: A Kenyan Case Study.
Proceedings of the IEEE AFRICON 2023, Nairobi, Kenya, September 20-22, 2023, 2023

2022
Elimination before imagination: How children's early understanding of scientists may limit aspirations for broader STEM careers.
Proceedings of the IEEE Frontiers in Education Conference, 2022

'People like me': identifying personal attributes of STEM professionals.
Proceedings of the IEEE Frontiers in Education Conference, 2022

2021
The use of interactive screencasts to promote active and engaged learning in the Further Education mathematics classroom: A descriptive case study from North East England.
Proceedings of the IEEE Frontiers in Education Conference, 2021


Widening the Aspirations of Young People towards Digital and wider STEM Careers: A Case Study from the DIGISTEM Programme.
Proceedings of the IEEE Global Engineering Education Conference, 2021

Using contributing student pedagogy to enhance support for teamworking in computer science projects.
Proceedings of the CEP '21: Computing Education Practice 2021, 2021

2020

Tackling the digital and engineering skills shortage: Understanding young people and their career aspirations.
Proceedings of the IEEE Frontiers in Education Conference, 2020

Tackling Gender Stereotypes in STEM Educational Resources.
Proceedings of the IEEE Frontiers in Education Conference, 2020

2019
Games for Teaching Mathematics in Nigeria: What Happens to Pupils' Engagement and Traditional Classroom Dynamics?
IEEE Access, 2019

Prediction Using LSTM Networks.
Proceedings of the International Joint Conference on Neural Networks, 2019

Encouraging Diversity in Computer Science among Young People: Using a Games Design Intervention based on an Integrated Pedagogical Framework.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Technology-Enhanced Teaching: A Technology Acceptance Model to Study Teachers' Intentions to Use Digital Games in the Classroom.
Proceedings of the IEEE Frontiers in Education Conference, 2019

Barriers and Identified Solutions to the Integration of Digital Technologies in the Classroom: A Case Study of Teachers in Nigeria.
Proceedings of the IEEE Global Engineering Education Conference, 2019

2018
The MOOC Offer in Open Education: A Revision of the First IEEE Education Society' MOOC.
Proceedings of the Learning With MOOCS, 2018

Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People.
Proceedings of the IEEE Frontiers in Education Conference, 2018

Work in progress: Contributing to becoming aware of the value of open education: An initiative of the IEEE Education Society.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Women in engineering: Addressing the gender gap, exploring trust and our unconscious bias.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Diversity and inclusion in engineering education: Looking through the gender question.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Exploring digital careers, stereotypes and diversity with young people through game design and implementation.
Proceedings of the 2018 IEEE Global Engineering Education Conference, 2018

Who are Interested in Open Education? An Analysis of the Participants in the First MOOC of the IEEE Education Society.
Proceedings of the 2018 IEEE 42nd Annual Computer Software and Applications Conference, 2018

2017
A modified TAM for predicting acceptance of digital educational games by teachers.
Proceedings of the 2017 IEEE Global Engineering Education Conference, 2017

2016
Innovative methods for evaluating the science capital of young children.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

Learning mathematics through serious games: An engagement framework.
Proceedings of the 2016 IEEE Frontiers in Education Conference, 2016

2014
Hybrid decision tree and naïve Bayes classifiers for multi-class classification tasks.
Expert Syst. Appl., 2014

2013
An adaptive ensemble classifier for mining concept drifting data streams.
Expert Syst. Appl., 2013

2012
A Case Study of Using Online Communities and Virtual Environment in Massively Multiplayer Role Playing Games (MMORPGs) as a Learning and Teaching Tool for Second Language Learners.
Int. J. Virtual Pers. Learn. Environ., 2012

2009
Futuristic construction communication infrastructures: secure and safe with no wires.
J. Inf. Technol. Constr., 2009

2007
Assessment and improvement of quality of service in wireless networks using fuzzy and hybrid genetic-fuzzy approaches.
Artif. Intell. Rev., 2007

2006
Development and Evaluation of a Fuzzy Inference Engine System to Incorporate Quality of Service in IEEE 802.11 Medium Access Protocol.
Proceedings of the Second International Conference on Wireless and Mobile Communications (ICWMC'06), 2006

2005
A comparative study of IEEE 802.11 MAC access mechanisms for different traffic types.
Proceedings of the ICETE 2005, 2005

Estimation of the distributions of the QOS parameters using sampled passive measurements techniques.
Proceedings of the ICETE 2005, 2005


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