Marc Levoy

Affiliations:
  • Google Research, CA, USA
  • Stanford University, Computer Graphics Lab, CA, USA


According to our database1, Marc Levoy authored at least 71 papers between 1977 and 2019.

Collaborative distances:

Awards

ACM Fellow

ACM Fellow 2007, "For contributions to computer graphics.".

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

Online presence:

On csauthors.net:

Bibliography

2019
Handheld multi-frame super-resolution.
ACM Trans. Graph., 2019

Handheld mobile photography in very low light.
ACM Trans. Graph., 2019

2018
Synthetic depth-of-field with a single-camera mobile phone.
ACM Trans. Graph., 2018

Halide: decoupling algorithms from schedules for high-performance image processing.
Commun. ACM, 2018

2016
Burst photography for high dynamic range and low-light imaging on mobile cameras.
ACM Trans. Graph., 2016

2015
Simulating the Visual Experience of Very Bright and Very Dark Scenes.
ACM Trans. Graph., 2015

2014
Order-Independent Texture Synthesis.
CoRR, 2014

Gyro-Based Multi-image Deconvolution for Removing Handshake Blur.
Proceedings of the 2014 IEEE Conference on Computer Vision and Pattern Recognition, 2014

2013
WYSIWYG computational photography via viewfinder editing.
ACM Trans. Graph., 2013

2012
Decoupling algorithms from schedules for easy optimization of image processing pipelines.
ACM Trans. Graph., 2012

CMOS Image Sensors With Multi-Bucket Pixels for Computational Photography.
IEEE J. Solid State Circuits, 2012

Unstructured Light Fields.
Comput. Graph. Forum, 2012

The Frankencamera: an experimental platform for computational photography.
Commun. ACM, 2012

2010
Experimental Platforms for Computational Photography.
IEEE Computer Graphics and Applications, 2010

2009
Gaussian KD-trees for fast high-dimensional filtering.
ACM Trans. Graph., 2009

2008
Combining Confocal Imaging and Descattering.
Comput. Graph. Forum, 2008

2007
Veiling glare in high dynamic range imaging.
ACM Trans. Graph., 2007

General Linear Cameras with Finite Aperture.
Proceedings of the Eurographics Symposium on Rendering Techniques, Grenoble, France, 2007, 2007

2006
Light field microscopy.
ACM Trans. Graph., 2006

Light Fields and Computational Imaging.
Computer, 2006

Computational imaging in the sciences.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Symmetric Photography: Exploiting Data-sparseness in Reflectance Fields.
Proceedings of the Eurographics Symposium on Rendering Techniques, Nicosia, Cyprus, 2006, 2006

Reconstructing Occluded Surfaces Using Synthetic Apertures: Stereo, Focus and Robust Measures.
Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2006), 2006

2005
High performance imaging using large camera arrays.
ACM Trans. Graph., 2005

Dual photography.
ACM Trans. Graph., 2005

Protecting 3d graphics content.
Commun. ACM, 2005

Interactive deformation of light fields.
Proceedings of the 2005 Symposium on Interactive 3D Graphics, 2005

Synthetic Aperture Focusing using a Shear-Warp Factorization of the Viewing Transform.
Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition, 2005

2004
Synthetic aperture confocal imaging.
ACM Trans. Graph., 2004

Protected interactive 3D graphics via remote rendering.
ACM Trans. Graph., 2004

High-performance imaging using dense camera arrays and projectors.
Proceedings of the 9th International Fall Workshop on Vision, Modeling, and Visualization, 2004

Interactive Design of Multi-Perspective Images for Visualizing Urban Landscapes.
Proceedings of the 15th IEEE Visualization Conference, 2004

Lightfield completion.
Proceedings of the 2004 International Conference on Image Processing, 2004

High-Speed Videography Using a Dense Camera Array.
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2004), with CD-ROM, 27 June, 2004

Using Plane + Parallax for Calibrating Dense Camera Arrays.
Proceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR 2004), with CD-ROM, 27 June, 2004

2003
A Hierarchical Method for Aligning Warped Meshes.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

Geometrically Stable Sampling for the ICP Algorithm.
Proceedings of the 4th International Conference on 3D Digital Imaging and Modeling (3DIM 2003), 2003

2002
Real-time 3D model acquisition.
ACM Trans. Graph., 2002

Unwrapping and Visualizing Cuneiform Tablets.
IEEE Computer Graphics and Applications, 2002

Filling Holes in Complex Surfaces using Volumetric Diffusion.
Proceedings of the 1st International Symposium on 3D Data Processing Visualization and Transmission (3DPVT 2002), 2002

2001
Texture synthesis over arbitrary manifold surfaces.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

A practical model for subsurface light transport.
Proceedings of the 28th Annual Conference on Computer Graphics and Interactive Techniques, 2001

Streaming QSplat: a viewer for networked visualization of large, dense models.
Proceedings of the 2001 Symposium on Interactive 3D Graphics, 2001

Efficient Variants of the ICP Algorithm.
Proceedings of the 3rd International Conference on 3D Digital Imaging and Modeling (3DIM 2001), 28 May, 2001

2000
Fast texture synthesis using tree-structured vector quantization.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

QSplat: a multiresolution point rendering system for large meshes.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

The digital Michelangelo project: 3D scanning of large statues.
Proceedings of the 27th Annual Conference on Computer Graphics and Interactive Techniques, 2000

1999
The Digital Michelangelo Project.
Comput. Graph. Forum, 1999

1997
Image-based rendering: really new or déjà vu? (panel).
Proceedings of the 24th Annual Conference on Computer Graphics and Interactive Techniques, 1997

1996
Light Field Rendering.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

Fitting Smooth Surfaces to Dense Polygon Meshes.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

A Volumetric Method for Building Complex Models from Range Images.
Proceedings of the 23rd Annual Conference on Computer Graphics and Interactive Techniques, 1996

1995
Polygon-assisted JPEG and MPEG compression of synthetic images.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

Feature-based volume metamorphosis.
Proceedings of the 22nd Annual Conference on Computer Graphics and Interactive Techniques, 1995

3D Painting on Scanned Surfaces.
Proceedings of the 1995 Symposium on Interactive 3D Graphics, 1995

Better Optical Triangulation Through Spacetime Analysis.
Proceedings of the Procedings of the Fifth International Conference on Computer Vision (ICCV 95), 1995

1994
Parallel Visualization Algorithms: Performance and Architectural Implications.
Computer, 1994

Zippered polygon meshes from range images.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Spreadsheets for images.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

Fast volume rendering using a shear-warp factorization of the viewing transformation.
Proceedings of the 21th Annual Conference on Computer Graphics and Interactive Techniques, 1994

1993
Frequency domain volume rendering.
Proceedings of the 20th Annual Conference on Computer Graphics and Interactive Techniques, 1993

1992
Volume Rendering on Scalable Shared-Memory MIMD Architectures.
Proceedings of the 1992 Workshop on Volume Visualization, 1992

1990
Volume rendering by adaptive refinement.
Vis. Comput., 1990

Efficient ray tracing of volume data.
ACM Trans. Graph., 1990

A hybrid ray tracer for rendering polygon and volume data.
IEEE Computer Graphics and Applications, 1990

Gaze-directed volume rendering.
Proceedings of the 1990 symposium on Interactive 3D graphics, 1990

1989
Interactive Visualization of 3D Medical Data.
Computer, 1989

Design for a real-time high-quality volume rendering workstation.
Proceedings of the 1989 Chapel Hill Workshop on Volume Visualization, 1989

1988
Display of surfaces from volume data.
IEEE Computer Graphics and Applications, 1988

1980
Synthetic texturing using digital filters.
Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques, 1980

1977
A color animation system: based on the multiplane technique.
Proceedings of the 4th Annual Conference on Computer Graphics and Interactive Techniques, 1977


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