Russell Gayle

According to our database1, Russell Gayle authored at least 20 papers between 2004 and 2017.

Collaborative distances:
  • Dijkstra number2 of four.
  • Erdős number3 of four.

Timeline

Legend:

Book 
In proceedings 
Article 
PhD thesis 
Dataset
Other 

Links

On csauthors.net:

Bibliography

2017
Dante Agent Architecture for Force-On-Force Wargame Simulation and Training.
Proceedings of the Thirteenth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (AIIDE-17), 2017

2009
Interactive Navigation of Heterogeneous Agents Using Adaptive Roadmaps.
IEEE Trans. Vis. Comput. Graph., 2009

Multi-robot coordination using generalized social potential fields.
Proceedings of the 2009 IEEE International Conference on Robotics and Automation, 2009

2008
Navigating virtual agents in online virtual worlds.
Proceedings of the Proceeding of the 13th International Conference on 3D Web Technology, 2008

Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.
Proceedings of the Motion in Games, First International Workshop, 2008

2007
Real-time navigation of independent agents using adaptive roadmaps.
Proceedings of the ACM Symposium on Virtual Reality Software and Technology, 2007

Cable route planning in complex environments using constrained sampling.
Proceedings of the 2007 ACM Symposium on Solid and Physical Modeling, 2007

Reactive deformation roadmaps: motion planning of multiple robots in dynamic environments.
Proceedings of the 2007 IEEE/RSJ International Conference on Intelligent Robots and Systems, October 29, 2007

Efficient Motion Planning of Highly Articulated Chains using Physics-based Sampling.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Lazy Reconfiguration Forest (LRF) - An Approach for Motion Planning with Multiple Tasks in Dynamic Environments.
Proceedings of the 2007 IEEE International Conference on Robotics and Automation, 2007

Surface distance maps.
Proceedings of the Graphics Interface 2007 Conference, May 28-30, 2007, Montreal, Canada, 2007

2006
Fast proximity computation among deformable models using discrete Voronoi diagrams.
ACM Trans. Graph., 2006

Fast proximity computation among deformable models using discrete voronoi diagrams: implementation details.
Proceedings of the International Conference on Computer Graphics and Interactive Techniques, 2006

Interactive 3D distance field computation using linear factorization.
Proceedings of the 2006 Symposium on Interactive 3D Graphics, 2006

Adaptive Dynamics with Efficient Contact Handling for Articulated Robots.
Proceedings of the Robotics: Science and Systems II, 2006

2005
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models.
IEEE Trans. Vis. Comput. Graph., 2005

Interactive collision detection between deformable models using chromatic decomposition.
ACM Trans. Graph., 2005

Path Planning for Deformable Robots in Complex Environments.
Proceedings of the Robotics: Science and Systems I, 2005

Constraint-Based Motion Planning of Deformable Robots.
Proceedings of the 2005 IEEE International Conference on Robotics and Automation, 2005

2004
Quick-VDR: Interactive View-Dependent Rendering of Massive Models.
Proceedings of the 15th IEEE Visualization Conference, 2004


  Loading...